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Implemented steering:

Arrive, seek, flee, pursuit, evade, wander, obstacle avoidance, separation between agents and queue.

How it works:

In this project there are 3 scenes for now:

  1. HunterPrey: Various hunters are trying to catch some preys. If they get too close, preys will evade them.
    Steerings used: wander, pursuit, evade and separation.
  2. CustomerQueue: Watch some customers try to go through a small corridor. Move the camera with WASD.
    Steerings used: arrive, separation, avoidance and queue.
  3. PursuitWithObstacles: Move the central square with WASD, it will be the target for these pursuers.
    Steerings used: pursuit, separation and avoidance.

Github repository: https://github.com/marcdp1997/steering-behaviours
Author: Marc de Pedro.

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Basic steering behaviours done in Unity.

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