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V0.103.1 Released

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@fuzhenn fuzhenn released this 31 Oct 08:21
· 1 commit to master since this release
af4b4ba

改进

Bug修改:

  • 解决核心库DrawTool绘制时的空指针问题, maptalks/maptalks.js#2447, by @lzp0070007
  • 解决核心库DrawTool鼠标在地图范围外的报错, by @Criska9527 in maptalks/maptalks.js#2451
  • 解决核心库VectorLayer碰撞检测实现导致的渲染性能问题 by @deyihu in maptalks/maptalks.js#2450
  • 解决WebGL2RenderingContext class名被混淆,造成three.js 15x版本无法识别WebGL2,导致加载standard材质时报错的问题
  • 增加GLTF解析逻辑,修正某些不合法GLTF的读取,maptalks/issues#778
  • 解决球面谐波值计算错误,导致渲染过曝的问题, maptalks/issues#777
  • 为提升默认性能,默认打开Geo3DTilesLayer service上的compressGeometry设置,如果导致少数高精度模型的渲染错位,关闭该选项即可。
  • 将GroupGLLayer.query3DTilesAtPoint改为从gpu深度值中读取坐标,解决渲染复杂3DTiles时,开始拖动地图时的卡顿
  • 解决I3S数据不支持dds纹理的问题,by @deyihu, fuzhenn/gl-layers#27

Improvements

Bug fixes:

  • [maptalks.js] Resolve null pointer issue DrawTool drawing, maptalks/maptalks.js#2447, by @lzp0070007
  • [maptalks.js] Resolve DrawTool mouse out of map range error, by @Criska9527 in maptalks/maptalks.js#2451
  • [maptalks.js] Solve a rendering performance issue caused by VectorLayer collision detection implementation by @deyihu in maptalks/maptalks.js#2450
  • Solve the problem that WebGL2RenderingContext class name was mixed up, which caused that three.js 15x version could not recognize WebGL2, and led to the problem of loading standard material at the time of error.
  • Add GLTF parsing logic, fix some illegal GLTF reading, maptalks/issues#778.
  • Solve the problem of rendering overexposure due to the miscalculation of spherical harmonic value, maptalks/issues#777
  • Turn on the compressGeometry setting on the Geo3DTilesLayer service by default to improve default performance, just turn off the option if it leads to misaligned rendering of a few high-precision models.
  • Change GroupGLLayer.query3DTilesAtPoint to read coordinates from gpu depth value, to solve the lag when start dragging the map when rendering complex 3DTiles
  • Solve the problem that I3S data doesn't support dds textures, by @deyihu,, fuzhenn/gl-layers#27