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[maptalks.js] Solve a rendering performance issue caused by VectorLayer collision detection implementation by @deyihu in maptalks/maptalks.js#2450
Solve the problem that WebGL2RenderingContext class name was mixed up, which caused that three.js 15x version could not recognize WebGL2, and led to the problem of loading standard material at the time of error.
Solve the problem of rendering overexposure due to the miscalculation of spherical harmonic value, maptalks/issues#777
Turn on the compressGeometry setting on the Geo3DTilesLayer service by default to improve default performance, just turn off the option if it leads to misaligned rendering of a few high-precision models.
Change GroupGLLayer.query3DTilesAtPoint to read coordinates from gpu depth value, to solve the lag when start dragging the map when rendering complex 3DTiles