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Line SDF shader fix #5827

Line SDF shader fix

Line SDF shader fix #5827

Workflow file for this run

name: node-ci
on:
workflow_dispatch:
push:
branches:
- main
- topic/drawable
- node-*.*.x
tags:
- "node-*"
paths:
- CMakeLists.txt
- "platform/linux/**"
- "platform/default/**"
- "platform/node/**"
- "platform/windows/**"
- "platform/darwin/**"
- "platform/macos/**"
- "platform/ios/platform/darwin/**"
- "platform/ios/platform/macos/**"
- ".github/workflows/node-ci.yml"
- "bin/**"
- "expression-test/**"
- "include/**"
- "metrics/**"
- "render-test/**"
- "scripts/**"
- "src/**"
- "test/**"
- "vendor/**"
- ".gitmodules"
- "!**/*.md"
- "package.json"
- "package-lock.json"
pull_request:
branches:
- "*"
paths:
- CMakeLists.txt
- "platform/linux/**"
- "platform/default/**"
- "platform/node/**"
- "platform/windows/**"
- "platform/darwin/**"
- "platform/macos/**"
- "platform/ios/platform/darwin/**"
- "platform/ios/platform/macos/**"
- ".github/workflows/node-ci.yml"
- "bin/**"
- "expression-test/**"
- "include/**"
- "metrics/**"
- "render-test/**"
- "scripts/**"
- "src/**"
- "test/**"
- "vendor/**"
- ".gitmodules"
- "!**/*.md"
- "package.json"
- "package-lock.json"
concurrency:
# cancel jobs on PRs only
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: ${{ github.ref != 'refs/heads/main' }}
jobs:
test:
runs-on: ${{ matrix.runs-on }}
strategy:
fail-fast: false
matrix:
include:
- runs-on: ubuntu-22.04
arch: x86_64
- runs-on: MapLibre_Native_Ubuntu_22_04_ARM_8_core
arch: arm64
- runs-on: macos-14
arch: arm64
- runs-on: macos-14-large
arch: x86_64
- runs-on: windows-2022
arch: x86_64
continue-on-error: true
env:
BUILDTYPE: "Release"
defaults:
run:
working-directory: ./
shell: bash
steps:
- name: Checkout
uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Setup submodules
shell: bash
run: |
auth_header="$(git config --local --get http.https://github.com/.extraheader)"
git submodule sync --recursive
git -c core.longpaths=true -c "http.extraheader=$auth_header" -c protocol.version=2 submodule update --init --force --recursive || true
- name: Get OS Architecture
if: runner.os == 'MacOS' || runner.os == 'Linux'
run: uname -m
- name: Install dependencies (MacOS)
if: runner.os == 'MacOS'
env:
HOMEBREW_NO_AUTO_UPDATE: 1
HOMEBREW_NO_INSTALL_CLEANUP: 1
run: |
brew list ccache || brew install ccache
brew list ninja || brew install ninja
brew list pkg-config || brew install pkg-config
brew list glfw || brew install glfw
brew list libuv || brew install libuv
- name: Install dependencies (Linux)
if: runner.os == 'Linux'
env:
DEBIAN_FRONTEND: noninteractive
run: |
sudo apt-get update
sudo apt-get install -y \
ccache \
ninja-build \
pkg-config \
xvfb \
libcurl4-openssl-dev \
libglfw3-dev \
libuv1-dev \
g++-12 \
libjpeg-dev \
libpng-dev \
libwebp-dev
/usr/sbin/update-ccache-symlinks
- name: Use Node.js from nvmrc
uses: actions/setup-node@v4
with:
node-version-file: '.nvmrc'
- name: npm ci
working-directory: platform/node
run: npm ci --ignore-scripts
- name: Set up msvc dev cmd (Windows)
if: runner.os == 'Windows'
uses: ilammy/msvc-dev-cmd@v1
# Fixes an issue with the image causing builds to fail - https://github.com/actions/runner-images/issues/8598
- name: Remove Strawberry Perl from PATH (Windows)
if: runner.os == 'Windows'
shell: pwsh
run: |
$env:PATH = $env:PATH -replace "C:\\Strawberry\\c\\bin;", ""
"PATH=$env:PATH" | Out-File -FilePath $env:GITHUB_ENV -Append
- name: Setup cmake
if: ${{contains(runner.name, 'GitHub Actions')}}
uses: jwlawson/actions-setup-cmake@v2
with:
cmake-version: '3.29.2'
- name: cmake version
run: |
cmake --version
- name: Set up ccache (MacOS/Linux)
if: runner.os == 'MacOS' || runner.os == 'Linux'
uses: hendrikmuhs/ccache-action@v1
with:
key: ${{ matrix.runs-on }}-${{ env.BUILDTYPE }}-${{ github.job }}-${{ github.ref }}-${{ github.sha }}-${{ github.head_ref }}
restore-keys: |
${{ matrix.runs-on }}-${{ env.BUILDTYPE }}-${{ github.job }}-${{ github.ref }}-${{ github.sha }}
${{ matrix.runs-on }}-${{ env.BUILDTYPE }}-${{ github.job }}-${{ github.ref }}
${{ matrix.runs-on }}-${{ env.BUILDTYPE }}-${{ github.job }}
- name: Set up ccache (Windows)
if: runner.os == 'Windows'
uses: hendrikmuhs/ccache-action@v1
with:
variant: "sccache"
key: ${{ matrix.runs-on }}-${{ env.BUILDTYPE }}-${{ github.job }}-${{ github.ref }}-${{ github.sha }}-${{ github.head_ref }}
restore-keys: |
${{ matrix.runs-on }}-${{ env.BUILDTYPE }}-${{ github.job }}-${{ github.ref }}-${{ github.sha }}
${{ matrix.runs-on }}-${{ env.BUILDTYPE }}-${{ github.job }}-${{ github.ref }}
${{ matrix.runs-on }}-${{ env.BUILDTYPE }}-${{ github.job }}
- name: Cache cmake-node-module deps
uses: actions/cache@v4
with:
# downloaded with platform/node/cmake/module.cmake
path: build/headers
key: ${{ runner.os }}-${{ runner.arch }}-cmake-node-module-deps
- name: Configure maplibre-native (MacOS)
if: runner.os == 'MacOS'
run: |
cmake . -B build \
-G Ninja \
-DCMAKE_BUILD_TYPE=${{ env.BUILDTYPE }} \
-DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
-DMLN_WITH_NODE=ON \
-DMLN_WITH_OPENGL=OFF \
-DMLN_WITH_METAL=ON \
-DMLN_LEGACY_RENDERER=OFF \
-DMLN_DRAWABLE_RENDERER=ON \
-DMLN_WITH_WERROR=OFF
- name: Configure maplibre-native (Linux)
if: runner.os == 'Linux'
run: |
cmake . -B build \
-G Ninja \
-DCMAKE_BUILD_TYPE=${{ env.BUILDTYPE }} \
-DCMAKE_CXX_COMPILER_LAUNCHER=ccache \
-DCMAKE_C_COMPILER=gcc-12 \
-DCMAKE_CXX_COMPILER=g++-12 \
-DMLN_WITH_NODE=ON
- name: "Create directory '${{ github.workspace }}/platform/windows/vendor/vcpkg/bincache' (Windows)"
if: runner.os == 'Windows'
run: mkdir -p ${{ github.workspace }}/platform/windows/vendor/vcpkg/bincache
shell: bash
- name: Restore vcpkg cache (Windows)
if: runner.os == 'Windows'
uses: actions/cache@v4
with:
path: |
${{ github.workspace }}/platform/windows/vendor/vcpkg
!${{ github.workspace }}/platform/windows/vendor/vcpkg/buildtrees
!${{ github.workspace }}/platform/windows/vendor/vcpkg/packages
!${{ github.workspace }}/platform/windows/vendor/vcpkg/downloads
!${{ github.workspace }}/platform/windows/vendor/vcpkg/installed
key: |
${{ matrix.runs-on }}-${{ env.BUILDTYPE }}-${{ github.job }}-${{ hashFiles( '.git/modules/platform/windows/vendor/vcpkg/HEAD' ) }}-${{ hashFiles( 'platform/windows/Get-VendorPackages.ps1' ) }}
- name: Configure maplibre-native (Windows)
if: runner.os == 'Windows'
shell: pwsh
run: |
cmake . -B build `
-G Ninja `
-DCMAKE_BUILD_TYPE=${{ env.BUILDTYPE }} `
-DCMAKE_CXX_COMPILER_LAUNCHER=sccache `
-DMLN_WITH_NODE=ON
- name: Build maplibre-native (MacOS/Linux)
if: runner.os == 'MacOS' || runner.os == 'Linux'
run: |
cmake --build build -j "$(nproc 2>/dev/null || sysctl -n hw.ncpu 2>/dev/null)"
- name: Build maplibre-native (Windows)
if: runner.os == 'Windows'
run: |
cmake --build build
- name: Run render tests on macOS
id: render_tests
if: runner.os == 'macOS'
continue-on-error: ${{ runner.arch == 'X64' }}
run: ./build/mbgl-render-test-runner --manifestPath metrics/macos-xcode11-release-style.json
- name: Upload render test artifacts (MacOS)
if: runner.os == 'MacOS' && steps.render_tests.outcome == 'failure'
uses: actions/upload-artifact@v4
with:
name: render-query-test-results_${{ runner.os }}_${{ matrix.arch }}
path: metrics/macos-xcode11-release-style.html
- name: Test (Linux)
working-directory: platform/node
if: runner.os == 'Linux'
run: xvfb-run --auto-servernum npm test
- name: Test (MacOS)
if: runner.os == 'MacOS'
continue-on-error: true # flaky on CI
working-directory: platform/node
run: npm test
- name: Test (Windows)
if: runner.os == 'Windows'
shell: pwsh
working-directory: platform/node
env:
LIBGL_ALWAYS_SOFTWARE: true
GALLIUM_DRIVER: softpipe
run: |
Invoke-WebRequest https://github.com/pal1000/mesa-dist-win/releases/download/22.3.5/mesa3d-22.3.5-release-msvc.7z -OutFile mesa3d.7z
& 'C:\Program Files\7-Zip\7z.exe' e -olib\node-v115 .\mesa3d.7z x64\opengl32.dll x64\libgallium_wgl.dll x64\libGLESv2.dll x64\libglapi.dll
npm test
# On PRs make sure that the npm package can be packaged.
- name: Pack
working-directory: platform/node
run: |
npm pack --dry-run