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Fix level of detail at high pitch #4750

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Commits on Sep 23, 2024

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  2. fix failing unit tests

    NathanMOlson committed Sep 23, 2024
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  3. formatting

    NathanMOlson committed Sep 23, 2024
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  5. update globe transform to calculate zoom level for each individual ti…

    …le, updated unit test with large pitch angle to match new behavior
    NathanMOlson committed Sep 23, 2024
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  7. update changelog

    NathanMOlson committed Sep 23, 2024
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  8. fix distance units

    NathanMOlson committed Sep 23, 2024
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  9. code hygiene

    NathanMOlson committed Sep 23, 2024
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Commits on Sep 24, 2024

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  2. fix degrees vs radians

    NathanMOlson committed Sep 24, 2024
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Commits on Sep 25, 2024

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  6. fix checkerboard render test, which was failing due to a very slight …

    …shift in the z-boundary between tiles (now z8 tiles are used when the requested zoom is in approximately [7.94, 8.94) instead of [8.0, 9.0).)
    NathanMOlson committed Sep 25, 2024
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  8. fix unit test with z < 0

    NathanMOlson committed Sep 25, 2024
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  9. fix render test "projection/globe/collision-text-variable-anchor/pitc…

    …hed". I am not sure what the actual problem is, but it seems to have something to do with globeCoveringTiles() returning tiles that don't match the zoom level returned by globeCoveringZoom(). So we don't do that at low zoom levels.
    NathanMOlson committed Sep 25, 2024
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  10. code hygiene

    NathanMOlson committed Sep 25, 2024
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Commits on Sep 26, 2024

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  2. code hygiene

    NathanMOlson committed Sep 26, 2024
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Commits on Sep 27, 2024

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  2. fix unit test

    NathanMOlson committed Sep 27, 2024
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