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Fix level of detail at high pitch #4750
Commits on Sep 23, 2024
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update globe transform to calculate zoom level for each individual ti…
…le, updated unit test with large pitch angle to match new behavior
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Commits on Sep 24, 2024
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Commits on Sep 25, 2024
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fix globe raster-pole e render test by re-incorporating tileSize into…
… zoom calculations
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fix checkerboard render test, which was failing due to a very slight …
…shift in the z-boundary between tiles (now z8 tiles are used when the requested zoom is in approximately [7.94, 8.94) instead of [8.0, 9.0).)
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fix render test "projection/globe/collision-text-variable-anchor/pitc…
…hed". I am not sure what the actual problem is, but it seems to have something to do with globeCoveringTiles() returning tiles that don't match the zoom level returned by globeCoveringZoom(). So we don't do that at low zoom levels.
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Commits on Sep 26, 2024
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Commits on Sep 27, 2024
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