Fix for #3935 - pan-jump when map is large #3940
Merged
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When the map canvas is large - >2048px, probably* - the coords canvas stops growing with the map due to web GL limitations. This means that a screen-pixel is no longer 1:1 with a coords-canvas pixel. It needs to be scaled using the ratio of devicePixelRatio and painter.pixelRatio, which are no longer equal when the map is large.
*This might depend on your machine and its willingness to create webgl textures larger than 2048 x 2048.
Fixes #3935
Before / After
before.mp4
after.mp4
Launch Checklist
CHANGELOG.md
under the## main
section.