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* Fix for #3872 - unwanted pan-jumps at end of pan Always recompute coords framebuffer if matrix has changed - any time that it is not mat4.exactEquals compared to how it was previously. Don't wait for it to be not mat4.equals compared to how it was previously. * New fix for #3872 - unwanted pan-jumps at end of pan Recompute coords frameBuffer at the end of a pan, before using it in the transform.recalculateZoom method. Relatively inexpensive: only does one extra re-render per pan operation. * New-new fix for #3872 - unwanted pan-jumps at end of pan Recompute coords frameBuffer immediately before using it in the function terrain.pointCoordinate. * Fix for #3872: address review comments * Fix for #3872: address review comments 2 * Fix for #3872: fix failing tests * Fix for #3872: address review comments 3 * Fix for #3872: Update tests * Fix for #3872: update CHANGELOG
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