This repository has been archived by the owner on Aug 8, 2023. It is now read-only.
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Some GPU drivers, such as the Tegra 3 (used in the Nexus 7) seem to have issues with our call to
glValidateProgram
. They are technically right about not validating since the time when we validate our shaders, we don't have the correct OpenGL state (e.g. textures) set yet.Similarly, we're calling
glDeleteShader
in the shader object constructor, after the shader has been attached to the program. While this is technically correct according to the spec, this particular driver seems to crash when doing deleting the shader object. Instead, we can just hold off on deleting the shader object until the shader destructor.