What is it?
This is the pre-compiled Win32 version of gta-draw-call for those who want to skip the compilation step. Please note, that this is a feature-limited build that does not bake mipmaps and does not use LZHAM compression.
This implementation supports 3 different rendering paths:
- Fallback path - if your OpenGL driver does not support all needed extensions then you will end up with 13932 instanced draw calls
- Not-so-bad path - this path is taken when your GPU supports at least GL_ARB_multi_draw_indirect and GL_ARB_shader_draw_parameters leading to 31 draw calls
- Fast path - with this path you can feel the wind in your hair - it ends up with only 1 draw-call but it also requires GL_ARB_bindless_texture extension
Requirements
- A legal copy of GTA Vice City (this application requires the original asset files)
- GPU that supports at least OpenGL 3.3 Core Profile
- About 300 MB of free space on your HDD for temporarily extracted files
- Visual C++ 2015 Redistributable installed
For more instructions, please consult the MISSING_FILES.txt
file included in this archive.