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Fox
This mod adds some (optional) improvements to foxes. When untamed, they behave like they do in new vanilla versions. But as a fox defeats enemies, it gains EXP and unlocks various new abilities and AI improvements.
This system can be disabled, or configured to unlock all abilities from the start.
When a fox defeats a monster, it gains the same amount of EXP the player would get from defeating it (plus a small random bonus). The EXP rate is halved during the day, so going hunting during the night is advisable.
For reference, a regular vanilla mob drops 5 EXP.
Foxes are born with the average of their parents' EXP minus a small random penalty.
There is no way to check how much EXP a fox has in-game. However, the abilities marked in bold below can be used as indicators for how far along the progression a fox is.
Name | Description | Required EXP |
---|---|---|
WOUNDED_SCREECH | The fox emits a screech when its health gets below 25% | 5 |
EAT_TO_HEAL | The fox regains health when it eats food (fed by dropping it). The amount of half-hearts healed corresponds to the amount of half-drumsticks of hunger the food restores. | 25 |
BETTER_PICKUP | The fox won't drop its weapon to pick up food when fully healed, and it will drop the food it's holding to pick up nearby swords when in combat. | 25 |
FASTER_EATING | The fox will eat food faster the more wounded it is. | 25 |
WOUNDED_AI | The fox is better at surviving when low on health.
|
25 |
AVOID_PRIMED_CREEPERS | The fox will run away from primed creepers. | 25 |
FOLLOW_OWNER | The fox will follow its owner after being fed a sweet berry. It will stop following if it gets over 64 blocks away. | 25 |
IMPROVED_HELD_ITEM_RENDERING | The fox will hold swords in its mouth properly instead of looking like it's trying to eat it. | 50 |
FLEE_DODGE | 50% chance for attacks to miss when the fox is fleeing from combat. | 50 |
SEARCH_WEAPON_WHEN_AGGRESSIVE | The fox will run to pick up nearby swords when in combat. | 50 |
ESCALATE_AGRESSION | The fox will track enemies more closely when it or its owner are wounded. | 50 |
INTRINSIC_LOOTING | Looting I will be applied to fox kills. Does not stack with swords enchanted with Looting. | 50 |
SWORD_BLOCK | 33% chance to block attacks when holding a sword, halving damage. | 70 |
ESCALATE_AGRESSION_II | The fox will track enemies even more closely when it or its owner are wounded. | 100 |
SWORD_BLOCK_II | 50% chance to block attacks when holding a sword, halving damage. | 150 |
SWORD_SWING_ANIMATION | Swag. | 150 |