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Artworks involving real-time computer graphics

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Art

This repo contains the source code of my artworks that feature real-time computer graphics. For art that is just drawings and no code, see the gallery on my website.

Note: these are currently broken as wgpu v0.18 has been yanked from crates.io and I can't be bothered to upgrade them to a new version. Fix forthcoming at some point.

Artworks in reverse chronological order:

2024

Don't forget to charge your moon staff

cargo run --bin moonstaff

 A woman in a long blue dress standing on a mountain cliff, surrounded by clouds and lit by a crescent moon. She has two pairs of wings on her back and points a staff towards the moon. Glowing particles stream from the moon to the staff.

First artwork made using my game engine Starframe.

Demodemonini

cargo run --bin demodemonini

Three demonic creatures standing against a background of pixelated fire. A small imp in a hoodie holding a keyboard, a gorilla-shaped creature with mechanical arm and a CRT television for a head, and a horned woman with RGB-lit bat wings wearing VR goggles and a Power Glove. Everything is viewed through a distorted filter with a stripey CRT effect and chromatic aberration.

My entry for the graphic art compo at Instanssi 2024. Characters drawn in ink on paper and colored with Krita, background and postprocessing effects done with wgpu.

Interactive WebGL build

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