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Vala OpenGL Skeletal Application

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m-shinder/ValaGL

 
 

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ValaGL

Differences from SpikedPaladin/valaGL

  • Refactored to use m-shinder/libepoxy
  • Fixed types for the sake of readability and type safety
  • Removed SDL references

Fork of Maia-Everett/valagl

  • Refactored & Rewriten to meson build system
  • Fixed warnings
  • Loading shaders with GLib.Resource

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Installation

Dependencies

  • libepoxy-vala
  • glib

Build manualy

$ meson setup --prefix=/usr build
$ cd build
$ ninja install

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Vala OpenGL Skeletal Application

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  • Vala 96.9%
  • Meson 2.6%
  • GLSL 0.5%