Release v1.7.2
The next minor release for TIM.
Changes:
- Added execution limit checking to item allocation process steps (these are steps 7 and 9, but step 9 seems to be the most affected by this)
- Due to this, large and complex setups might have a responsiveness drop, however TIM will become MUCH less resource intensive
- Set run frequency to every 10 ticks rather than every 100
- This will improve responsiveness overall, and should affect how well large/complex setups perform
- The only issue with this, is that on lower end PCs and worlds with a lot of PBs running TIM, there may be some performance drops
- To combat this, I've added a parameter near the top to allow you to edit the update frequency
- Improved exception handling
- If something goes wrong, you can give me the exact terminal output, and I'll know much better what went wrong
- Added support for some mods
- Nanite mod (thanks to this)
- Better Stone (thanks to this)