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var bifurcationDiagram = { | ||
rangeX: [0, 5], // values limiting X axis in the screen | ||
rangeY: [0, 5], // same thing | ||
originLocation: [0, 0], // where the plot origin will be in the canvas coordinate systen | ||
canvasLimits: [0, 0], | ||
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maxIterations: 100, | ||
initialPopulation: 0.5, | ||
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create: function (rangeX, rangeY, canvasLimits, maxIterations){ | ||
var obj = Object.create(this); | ||
obj.rangeX = rangeX; | ||
obj.rangeY = rangeY; | ||
obj.canvasLimits = canvasLimits; | ||
obj.maxIterations = maxIterations; | ||
return obj; | ||
}, | ||
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drawAxis: function(context) | ||
{ | ||
var zero = [0,0]; | ||
var xAxisBegin = [rangeX[0],0]; | ||
var xAxisEnd = [rangeX[1],0]; | ||
var yAxisBegin = [0, rangeY[0]]; | ||
var yAxisEnd = [0, rangeY[1]]; | ||
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this.renderLine(context, xAxisBegin, xAxisEnd, 'rgba(255,255,255,1)'); | ||
this.renderLine(context, yAxisBegin, yAxisEnd, 'rgba(255,255,255,1)'); | ||
}, | ||
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// Paint function in that range | ||
runDiagram: function(context, itRangeX){ | ||
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var itrX = itRangeX; | ||
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var width = this.canvasLimits[0]; | ||
var height = this.canvasLimits[1]; | ||
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// translated to canvas coordinates | ||
var itrXPixels = [Math.floor((itRangeX[0] - this.rangeX[0])*width/(this.rangeX[1] - this.rangeX[0])), Math.floor((itRangeX[1] - this.rangeX[0])*width/(this.rangeX[1] - this.rangeX[0]))]; | ||
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for (var x = itrXPixels[0]; x < itrXPixels[1]; x++) { | ||
pixelToPointX = x*(this.rangeX[1] - this.rangeX[0])/(this.canvasLimits[0]-1) + this.rangeX[0]; | ||
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var x1 = this.initialPopulation; | ||
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// iterate equation with growth ration fixed | ||
for(var it = 0; it < this.maxIterations; it++){ | ||
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x1 = this.iterate(x1, pixelToPointX); | ||
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if(it > this.maxIterations/3) | ||
{ | ||
var point = [pixelToPointX, x1]; | ||
this.renderPoint(context, point, 'hsla(' + x*100/(itrXPixels[1]-itrXPixels[0]) + | ||
',100%,50%,' + it/this.maxIterations + ')'); | ||
} | ||
} | ||
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// console.log("Pixel: " + i + " Coord: " + pixelToPointX); | ||
} | ||
}, | ||
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iterate: function(xn, ratio){ | ||
return (ratio*xn*(1-xn)); | ||
}, | ||
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renderPoint: function(context, p, fillStyle){ | ||
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var width = this.canvasLimits[0]; | ||
var height = this.canvasLimits[1]; | ||
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transformedP = [(p[0] - this.rangeX[0])*width/(this.rangeX[1] - this.rangeX[0]), | ||
(p[1] - this.rangeY[0])*height/(this.rangeY[1] - this.rangeY[0])]; | ||
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context.beginPath(); | ||
context.fillStyle = fillStyle; | ||
context.fillRect(transformedP[0], transformedP[1], 1, 1); | ||
context.fill(); | ||
}, | ||
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// renders line with points in bf diagram coordinates (scaled to fit rangex and rangey) | ||
renderLine: function(context, p1, p2, strokeStyle){ | ||
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var width = this.canvasLimits[0]; | ||
var height = this.canvasLimits[1]; | ||
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transformedP1 = [(p1[0] - this.rangeX[0])*width/(this.rangeX[1] - this.rangeX[0]), (p1[1] - this.rangeY[0])*height/(this.rangeY[1] - this.rangeY[0])]; | ||
transformedP2 = [(p2[0] - this.rangeX[0])*width/(this.rangeX[1] - this.rangeX[0]), (p2[1] - this.rangeY[0])*height/(this.rangeY[1] - this.rangeY[0])]; | ||
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context.beginPath(); | ||
context.strokeStyle = strokeStyle; | ||
context.moveTo(transformedP1[0],transformedP1[1]); | ||
context.lineTo(transformedP2[0],transformedP2[1]); | ||
context.stroke(); | ||
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} | ||
// // | ||
// applyRule: function(rule){ | ||
// // linear interpolation | ||
// this.pointX = this.ruleDistance*this.pointX + (1 - this.ruleDistance)*this.verticesX[rule]; | ||
// this.pointY = this.ruleDistance*this.pointY + (1 - this.ruleDistance)*this.verticesY[rule]; | ||
// } | ||
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}; | ||
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