Applications using PanelKit can be seen in the showcase.
PanelKit is a UI framework that enables panels on iOS. A panel can be presented in the following ways:
- Modally
- As a popover
- Floating (drag the panel around)
- Pinned (either left or right)
This framework does all the heavy lifting for dragging panels, pinning them and even moving/resizing them when a keyboard is shown/dismissed.
A lot of effort has gone into making the API simple for a basic implementation, yet very customizable if needed. Since PanelKit is protocol based, you don't need to subclass anything in order to use it. There a two basic principles PanelKit entails: panels
and a PanelManager
.
A panel is created using the PanelViewController
initializer, which expects a UIViewController
, PanelContentDelegate
and PanelManager
.
PanelContentDelegate
is a protocol that defines the appearance of a panel. Typically the PanelContentDelegate
protocol is implemented for each panel on its UIViewController
.
Example:
class MyPanelContentViewController: UIViewController, PanelContentDelegate {
override func viewDidLoad() {
super.viewDidLoad()
self.title = "Panel title"
}
var preferredPanelContentSize: CGSize {
return CGSize(width: 320, height: 500)
}
}
A panel is explicitly (without your action) shown in a UINavigationController
, but the top bar can be hidden or styled as with any UINavigationController
.
PanelManager
is a protocol that in its most basic form expects the following:
// The view in which the panels may be dragged around
var panelContentWrapperView: UIView {
return contentWrapperView
}
// The content view, which will be moved/resized when panels pin
var panelContentView: UIView {
return contentView
}
// An array of PanelViewController objects
var panels: [PanelViewController] {
return []
}
Typically the PanelManager
protocol is implemented on a UIViewController
.
PanelKit has some advanced opt-in features:
To install, add the following line to your Podfile
:
pod 'PanelKit', '~> 2.0'
To install, add the following line to your Cartfile
:
github "louisdh/panelkit" ~> 2.0
Run carthage update
to build the framework and drag the built PanelKit.framework
into your Xcode project.
- iOS 10.0+
- Xcode 9.0+
- Top/down pinning
This project is available under the MIT license. See the LICENSE file for more info.