LoongEgg.LoongCalc
是一个控制台程序用来启动整个项目LoongEgg.ViewModels
是一个类库,用来放ViewModelLoongEgg.ViewModels.Test
是ViewModel的单元测试项目LoongEgg.Views
用来放View,也就是各种窗体和控件
MarkdownEditor Editor
需要安装这个插件- 插入图片时名字有空格或者特殊字符可能出错
- 窗体无边框设置
Width="360"
Height="500"
AllowsTransparency="True" 允许透明后彻底无边框
Background="#FFB4D2EC"
WindowStartupLocation="CenterScreen" 启动后出现在屏幕中间
WindowStyle="None" 无边框
MouseLeftButtonDown="Window_MouseLeftButtonDown" 鼠标左键按压时的处理事件,用来移动窗口
- 圆角切割
<Window.Clip>
<RectangleGeometry
RadiusX="30"
RadiusY="30"
Rect="0,0, 360, 500" />
</Window.Clip>
- 窗体移动的后台代码
private void Window_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) {
DragMove();
}
- 增加程序集引用
- PresentationCore
- PresentationFramework
- System.Window
- System.Window.Presentation
- WindowsBase
- 增加Using
using LoongEgg.Views;
using System.Windows;
- 在控制台中启动WPF窗体
namespace LoongEgg.LoongCalc
{
class Program
{
// TODO: 23-6 在控制台中启动WPF窗体
[STAThread] // 不要忘了这个标注
static void Main(string[] args) {
CalculatorView view = new CalculatorView();
Application app = new Application();
app.Run(view);
}
}
}
尽量用绝对路径
- 在新建的
Themes\Fonts.xaml
资源字典引用外部自定义字体
LoongEgg.Views
为程序集的名称
application
和component
为标准用法,不要去动
/Assets/
为到资源的文件夹路径
<!-- 使用自定义字体 #后面的字体名字请在资源管理器打开你的字体文件找到名字填进去 -->
<FontFamily x:Key="Fonts.Icon">pack://application:,,,/LoongEgg.Views;component/Assets/#Font Awesome 5 Free Solid</FontFamily>
- 将特定的图标“字”设置为静态资源
system:String
来源于引用的名称空间xmlns:system="clr-namespace:System;assembly=mscorlib"
<!-- 定义一个图标“字”的静态资源 -->
<system:String x:Key="Icons.PowerOff"></system:String>
- 为了方便使用,应该把所有资源集合到自定义控件库的
Themes\Generic.xaml
<ResourceDictionary
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:local="clr-namespace:LoongEgg.Views">
<ResourceDictionary.MergedDictionaries>
<!-- 在这里组装各种资源 -->
<ResourceDictionary Source="/LoongEgg.Views;component/Themes/Fonts.xaml" />
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
- 在窗体引用资源
<Window
x:Class="LoongEgg.Views.CalculatorView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:LoongEgg.Views"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
Title="CalculatorView"
Width="360"
Height="500"
AllowsTransparency="True"
Background="#FFB4D2EC"
MouseLeftButtonDown="Window_MouseLeftButtonDown"
WindowStartupLocation="CenterScreen"
WindowStyle="None"
mc:Ignorable="d">
<Window.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<!-- 因为所有资源都被集合到Generic.xaml,所以只需要引用它 -->
<ResourceDictionary Source="/LoongEgg.Views;component/Themes/Generic.xaml" />
</ResourceDictionary.MergedDictionaries>
</ResourceDictionary>
</Window.Resources>
<!-- 切割圆角 -->
<Window.Clip>
<RectangleGeometry
RadiusX="30"
RadiusY="30"
Rect="0,0, 360, 500" />
</Window.Clip>
<Grid>
<!-- 字体和“字”都被定义到了静态资源,更易使用 -->
<Button
Content="{StaticResource Icons.PowerOff}"
FontFamily="{StaticResource Fonts.Icon}"
FontSize="56" />
</Grid>
</Window>
- 立体感的实现是用了两个叠在一起的图形,一个使用亮色阴影一个暗色阴影营造的
- 可以将自定义图形生成Button时额外包一个ViewBox实现尺寸的自适应
<Window
x:Class="LoongEgg.Views.CalculatorView"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:local="clr-namespace:LoongEgg.Views"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
Title="CalculatorView"
Width="360"
Height="500"
AllowsTransparency="True"
Background="#FFB4D2EC"
MouseLeftButtonDown="Window_MouseLeftButtonDown"
WindowStartupLocation="CenterScreen"
WindowStyle="None"
mc:Ignorable="d">
<Window.Resources>
<ResourceDictionary>
<ResourceDictionary.MergedDictionaries>
<!-- 因为所有资源都被集合到Generic.xaml,所以只需要引用它 -->
<ResourceDictionary Source="/LoongEgg.Views;component/Themes/Generic.xaml" />
</ResourceDictionary.MergedDictionaries>
<!-- 关机键 -->
<Style x:Key="ButtonStyles.PowerOff" TargetType="{x:Type Button}">
<Setter Property="Template">
<Setter.Value>
<ControlTemplate TargetType="{x:Type Button}">
<!-- 额外包了一层ViewBox实现控件的自适应缩放 -->
<Viewbox>
<Grid>
<Grid>
<Ellipse
Width="80"
Height="80"
Margin="5"
HorizontalAlignment="Center"
Fill="#FFB4D2EC">
<Ellipse.Effect>
<DropShadowEffect />
</Ellipse.Effect>
</Ellipse>
<Ellipse
Width="80"
Height="80"
Margin="5"
HorizontalAlignment="Center"
Fill="#FFB4D2EC">
<Ellipse.Effect>
<DropShadowEffect Direction="135" Color="#FFF4FAFF" />
</Ellipse.Effect>
</Ellipse>
</Grid>
<ContentPresenter
HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}"
VerticalAlignment="{TemplateBinding VerticalContentAlignment}"
RecognizesAccessKey="True"
SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}" />
</Grid>
</Viewbox>
<ControlTemplate.Triggers>
<Trigger Property="IsFocused" Value="True" />
<Trigger Property="IsDefaulted" Value="True" />
<Trigger Property="IsMouseOver" Value="True" />
<Trigger Property="IsPressed" Value="True" />
<Trigger Property="IsEnabled" Value="False" />
</ControlTemplate.Triggers>
</ControlTemplate>
</Setter.Value>
</Setter>
</Style>
</ResourceDictionary>
</Window.Resources>
<!-- 切割圆角 -->
<Window.Clip>
<RectangleGeometry
RadiusX="30"
RadiusY="30"
Rect="0,0, 360, 500" />
</Window.Clip>
<Grid>
<StackPanel VerticalAlignment="Center">
<!-- 字体和“字”都被定义到了静态资源,更易使用 -->
<!-- 关机键 -->
<Button
x:Name="button"
Width="130"
Height="130"
Content="{StaticResource Icons.PowerOff}"
FontFamily="{StaticResource Fonts.Icon}"
FontSize="50"
Foreground="Chocolate"
Style="{DynamicResource ButtonStyles.PowerOff}" />
</StackPanel>
</Grid>
</Window>
<!-- 下陷立体感液晶屏 -->
<Grid Height="120" Margin="20,0,20,0">
<Grid.Clip>
<RectangleGeometry
RadiusX="12"
RadiusY="12"
Rect="0,0, 320, 120" />
</Grid.Clip>
<Rectangle Fill="White" Opacity="0.5" />
<Canvas x:Name="canvas">
<Path
Width="{Binding ElementName=canvas, Path=ActualWidth}"
Height="{Binding ElementName=canvas, Path=ActualHeight}"
Fill="Black"
Opacity="0.5">
<Path.Data>M0,0 L320,0 L300,20 L20,100 L0,120</Path.Data>
</Path>
</Canvas>
<Rectangle
Margin="10"
Fill="#FF343434"
RadiusX="9"
RadiusY="9" />
</Grid>
- 在Blend中可以图形化设计和预览
- 比Grid方便在于不用定义Grid.Row和Grid.Column,依次放进去进好
- 如果要空掉某个位置,放一个控件进去,然后Visibility=Hidden就
- 逆波兰表达式
/// 中缀表达式 2 + 3 * (4 -5)
/// 逆波兰表达式 [2][3][4][5][-][*][+]
- TokenType.cs
/// <summary>
/// Token的类型枚举
/// </summary>
public enum TokenType
{
/// <summary>
/// 运算符:+ - * / ^
/// </summary>
Operator,
/// <summary>
/// 函 数:cos sin etc..
/// </summary>
Function,
/// <summary>
/// 操作数:.0123456789
/// </summary>
Operand,
/// <summary>
/// 左括号:(
/// </summary>
LeftBracket,
/// <summary>
/// 右括号:)
/// </summary>
RightBracket,
}
- char的扩展方法
using System.Linq;
/*
| 个人微信:InnerGeeker
| 联系邮箱:[email protected]
| 创建时间:2020/4/19 20:21:51
| 主要用途:
| 更改记录:
| 时间 版本 更改
*/
namespace LoongEgg.MathPro
{
// TODO: 29-1 字符的扩展方法-类型判断
/// <summary>
/// 字符的扩展方法
/// </summary>
public static class CharExtensions
{
/// <summary>
/// 是操作符? +-*/^
/// </summary>
/// <param name="self"></param>
/// <returns></returns>
public static bool IsOperator(this char self) => "+-*/^".Contains(self);
/// <summary>
/// 是操作数? 0~9或.
/// </summary>
/// <param name="self"></param>
/// <returns></returns>
public static bool IsDigit(this char self) => ".0123456789".Contains(self);
/// <summary>
/// 是字母?
/// </summary>
/// <param name="self"></param>
/// <returns></returns>
public static bool IsLetter(this char self) => (self >= 'a' && self <= 'z') || (self >= 'A' && self <= 'Z');
/// <summary>
/// 是左括号?
/// </summary>
/// <param name="self"></param>
/// <returns></returns>
public static bool IsLeftBracket(this char self) => '(' == self;
/// <summary>
/// 是右括号?
/// </summary>
/// <param name="self"></param>
/// <returns></returns>
public static bool IsRightBracket(this char self) => ')' == self;
}
}
- CharExtensions的单元测试
[TestClass]
public class CharExtensions_Test
{
[TestMethod]
public void IsOperator() {
Assert.IsTrue('+'.IsOperator());
Assert.IsTrue('-'.IsOperator());
Assert.IsTrue('*'.IsOperator());
Assert.IsTrue('/'.IsOperator());
Assert.IsTrue('^'.IsOperator());
}
[TestMethod]
public void IsDigit() {
Assert.IsTrue('.'.IsDigit());
Assert.IsTrue('0'.IsDigit());
Assert.IsTrue('9'.IsDigit());
}
[TestMethod]
public void IsLetter() {
Assert.IsTrue('A'.IsLetter());
Assert.IsTrue('a'.IsLetter());
Assert.IsTrue('Z'.IsLetter());
Assert.IsTrue('z'.IsLetter());
}
[TestMethod]
public void IsBracket() {
Assert.IsTrue('('.IsLeftBracket());
Assert.IsTrue(')'.IsRightBracket());
}
}
- 词元的基本属性, [partial]分部类
/*
| 个人微信:InnerGeeker
| 联系邮箱:[email protected]
| 创建时间:2020/4/19 21:42:45
| 主要用途:Token的分部类 > 属性和构造器
| 更改记录:
| 时间 版本 更改
*/
using System;
namespace LoongEgg.MathPro
{
// TODO: 31-1 词元的基本属性, [partial]分部类
/// <summary>
/// 数学表达式的词元
/// </summary>
public partial class Token
{
/*-------------------------------------- Properties -------------------------------------*/
/// <summary>
/// 词元的类型
/// </summary>
public TokenType Type { get; private set; }
/// <summary>
/// 将原字符串全部.ToLower()
/// </summary>
public string NormalizeString { get; private set; }
/// <summary>
/// 运算的优先级
/// </summary>
public int Priority { get; private set; } = -1;
/*------------------------------------- Constructors ------------------------------------*/
/// <summary>
/// 主构造器
/// </summary>
/// <param name="token"></param>
public Token(string token) {
this.NormalizeString = token.ToLower();
this.Type = GetTokenType(token);
this.Priority = GetTokenPriority(Type, NormalizeString);
}
public Token(char token) : this(token.ToString()) { }
}
}
- 类型获取
using System;
/*
| 个人微信:InnerGeeker
| 联系邮箱:[email protected]
| 创建时间:2020/4/19 21:46:58
| 主要用途:Token的分部类 > 公共静态方法
| 更改记录:
| 时间 版本 更改
*/
namespace LoongEgg.MathPro
{
public partial class Token
{
/*------------------------------------ Public Methods -----------------------------------*/
// TODO: 31-2 类型判断
/// <summary>
/// 获取Token的类型
/// </summary>
public static TokenType GetTokenType(char c) {
if (c.IsDigit()) {
if (c == '.') throw new ArgumentException("<.>不能独立成为操作数");
return TokenType.Operand;
}
else if (c.IsOperator()) {
return TokenType.Operator;
}
else if (c.IsLeftBracket()) {
return TokenType.LeftBracket;
}else if (c.IsRightBracket()) {
return TokenType.RightBracket;
}
else {
throw new ArgumentException($"{c} 不合适的TokenType");
}
}
/// <summary>
/// 获取Token的类型
/// </summary>
public static TokenType GetTokenType(string token) {
if (token == null)
throw new ArgumentNullException("token");
// 一个字符长度
if (token.Length == 1) {
return GetTokenType(token[0]);
}
else {
// 操作数
if(double.TryParse(token, out double d)) {
return TokenType.Operand;
}
else { // 函数
return TokenType.Function;
}
}
}
}
}
- 优先级获取
// TODO: 31-3 优先级
/// <summary>
/// token的运算级别
/// </summary>
/// <param name="type">token的类型</param>
/// <param name="token">ToLower后的token字符串</param>
/// <returns>运算级数字别大的优先</returns>
public static int GetTokenPriority(TokenType type, string token) {
int priority = -1;
switch (type) {
case TokenType.Operator: {
if ("+-".Contains(token))
priority = 1;
else if ("*/".Contains(token))
priority = 2;
else if (token == "^")
priority = 3;
else
throw new Exception($"Unknow math operator: {token}");
}
break;
case TokenType.Function:
priority = 4;
break;
case TokenType.Operand:
case TokenType.LeftBracket:
case TokenType.RightBracket:
priority = -1;
break;
}
return priority;
}
- 转译字符串到Token, 重写ToString(),String的方法扩展
Token.cs
// TODO: 32-1 转译字符串到Token
/// <summary>
/// 将字符串转译成<see cref="Token"/>的集合
/// </summary>
/// <param name="inp">待转译的字符串</param>
/// <returns></returns>
public static List<Token> Tokenize(string inp) {
var ret = new List<Token>();
var str = inp.RemoveSpace(); // 即str.Replace(" ", string.Empty);
int i = 0;
int cnt = str.Length;
char c;
StringBuilder token = new StringBuilder();
while (i < cnt) {
c = str[i];
token = new StringBuilder(c.ToString());
if (c.IsDigit()) { // 如果是数字
while (i + 1 < cnt && str[i+1].IsDigit()) {
token.Append(str[i + 1]);
i += 1;
}
}else if (c.IsLetter()) { // 如果是字母
while (i + 1 < cnt && str[i+1].IsLetter()) {
token.Append(str[i + 1]);
i += 1;
}
}else if (c.IsOperator()) {// 如果字符串或者左括号后面的第一个字符是负号
if (c == '-' && (i == 0 || (i > 0 && str[i - 1].IsLeftBracket()))) {
while (i + 1 < cnt && str[i + 1].IsDigit()) {
token.Append(str[i + 1]);
i += 1;
}
}
}else if( c.IsLeftBracket() || c.IsRightBracket()) {
// do nothing
}
else {
throw new ArgumentException($"Undefine char : {c}");
}
ret.Add(new Token(token.ToString()));
i += 1;
}
return ret;
}
- 单元测试
using System;
/*
| 个人微信:InnerGeeker
| 联系邮箱:[email protected]
| 创建时间:2020/4/20 22:16:29
| 主要用途:逆波兰表达式的分部类 > 核心数学
| 更改记录:
| 时间 版本 更改
*/
namespace LoongEgg.MathPro
{
// TODO: 33-数学运算和函数运算的核心方法
public partial class ReversePolishNotation
{
/*------------------------------------ Private Method -----------------------------------*/
private static double CalculateOpr(string left, string right, string opr)
=> CalculateOpr(Convert.ToDouble(left), Convert.ToDouble(right), opr);
private static double CalculateOpr(double left, double right, string opr) {
switch (opr) {
case "+": return left + right;
case "-": return left - right;
case "*": return left * right;
case "/": return left / right;
case "^": return Math.Pow(left, right);
default: throw new NotImplementedException(opr);
}
}
private static double CalculateFun(string fun, string d)
=> CalculateFun(fun, Convert.ToDouble(d));
const double Deg2Rad = Math.PI / 180.0;
private static double CalculateFun(string fun, double d) {
switch (fun) {
case "cos": return Math.Cos(d * Deg2Rad);
case "sin": return Math.Sin(d * Deg2Rad);
case "sqr": return d * d;
case "sqrt": return Math.Sqrt(d);
default: throw new NotImplementedException(fun);
}
}
}
}
- 堆和栈的理解
// TODO: 35-1 Stack,Queue
static void StackAndQueue() {
Logger.EnableAll();
// 后进先出 stack
Stack<int> stack = new Stack<int>();
int tmp;
StringBuilder build = new StringBuilder();
stack.Push(1);
stack.Push(2);
stack.Push(3);
stack.ToList().ForEach(item => build.Append($"{item} "));
Logger.WriteInfor($"The stack to list is: {build.ToString()}");
tmp = stack.Pop();
Logger.WriteDebug($"stack pop > {tmp}");
tmp = stack.Pop();
Logger.WriteDebug($"stack pop > {tmp}");
tmp = stack.Pop();
Logger.WriteDebug($"stack pop > {tmp}");
// 先进先出 queue
Queue<int> queue = new Queue<int>();
build = new StringBuilder();
queue.Enqueue(1);
queue.Enqueue(2);
queue.Enqueue(3);
queue.ToList().ForEach(item => build.Append($"{item} "));
Logger.WriteError($"The queue to list is: {build.ToString()}");
tmp = queue.Dequeue();
Logger.WriteDebug($"queue Dequeue > {tmp}");
tmp = queue.Dequeue();
Logger.WriteDebug($"queue Dequeue > {tmp}");
tmp = queue.Dequeue();
Logger.WriteDebug($"queue Dequeue > {tmp}");
Console.ReadKey();
}
- List to Queue, 将中缀表达式转为后缀表达式
// TODO: 35-2 List to Queue, 将中缀表达式转为后缀表达式
/// <summary>
/// 转换为后缀表达式
/// </summary>
/// <param name="tokens">中缀表达式的集合</param>
/// <returns>逆波兰表达式的转换结果</returns>
public static Queue<Token> ConvertToPostFix(List<Token> tokens) {
Logger.WriteInfor("Begin to Convert to Post Fix ...");
// Stack of tokens with a type of
// TokenType.Function, TokenType.Operator or Bracket
// [LAST IN FIRST OUT]
Stack<Token> stack = new Stack<Token>();
// [FIRST IN FIRST OUT]
Queue<Token> queue = new Queue<Token>();
stack.Push(new Token('('));
tokens.Add(new Token(')'));
tokens.ForEach(token =>
{
switch (token.Type) {
case TokenType.Function:
Logger.WriteDebug($"stack.Push({token})");
stack.Push(token); // 将函数压入栈顶
break;
case TokenType.Operand:
Logger.WriteDebug($"queue.Enqueue({token})");
queue.Enqueue(token); // 将操作数添加到堆的结尾
break;
case TokenType.LeftBracket: // 如果是左括号入栈
Logger.WriteDebug($"stack.Push({token})");
stack.Push(token);
break;
case TokenType.Operator:
if (stack.Count == 0) // 如果栈中没有东西
{
Logger.WriteDebug($"stack.Push({token})");
stack.Push(token);// 直接把操作符压入
}
else {
Token last = stack.Pop(); // 把栈顶的东西弹出,并赋值给last
Logger.WriteDebug($"stack.Pop() > {last}");
if (last.Type == TokenType.LeftBracket // 如果last是左括号
|| last.Type == TokenType.RightBracket // 或者右括号
|| token.Priority >= last.Priority) // 或者当前token的优先级大于等于上一个
{
Logger.WriteDebug($"stack.Push({token})");
stack.Push(last); // 把last压回栈
Logger.WriteDebug($"stack.Push({token})");
stack.Push(token);// 把当前token入栈
}
else { // 如果当前token的优先级小于上一个
do {
Logger.WriteDebug($"queue.Enqueue({last})");
queue.Enqueue(last); // 上一个放到堆尾
last = stack.Pop(); // 再在栈里取一个
Logger.WriteDebug($"stack.Pop() > {last}");
} while (token.Priority < last.Priority); // 当当前token优先级小于上一个时
stack.Push(last); // 优先级低的先入栈
Logger.WriteDebug($"stack.Push({last})");
stack.Push(token);
Logger.WriteDebug($"stack.Push({token})");
}
}
break;
case TokenType.RightBracket:
bool notFindLeftBracket = true;
do {
Token last = stack.Pop(); // 弹出直到找到左括号
Logger.WriteDebug($"stack.Pop() > {last}");
if (last.Type == TokenType.LeftBracket) {
if (stack.Count == 0) {
notFindLeftBracket = false;
break;
}
else {
last = stack.Pop();
Logger.WriteDebug($"stack.Pop() > {last}");
if (last.Type == TokenType.Function) {
queue.Enqueue(last);
Logger.WriteDebug($"queue.Enqueue({last})");
}
else {
stack.Push(last);
Logger.WriteDebug($"stack.Push({last})");
}
notFindLeftBracket = false;
break;
}
}
queue.Enqueue(last);
Logger.WriteDebug($"queue.Enqueue({last})");
} while (notFindLeftBracket);
break;
default:
break;
}
});
Logger.WriteInfor($"Convert to Post Fix Ok ...");
var list = queue.ToList();
StringBuilder builder = new StringBuilder();
list.ForEach(token => builder.Append(token.ToString() + ' '));
Logger.WriteInfor($"Post Fix > {builder.ToString()}");
return queue;
}
- 计算逆波兰后缀表达式
// TODO: 35-3 计算逆波兰后缀表达式
/// <summary>
/// 计算结果
/// </summary>
/// <param name="postFix"></param>
/// <returns></returns>
public static double EvaluatePostFix(Queue<Token> postFix) {
Logger.WriteInfor("");
Logger.WriteInfor("");
Logger.WriteInfor("");
Logger.WriteInfor("Begin to Evaluate Post Fix ...");
Stack<Token> stack = new Stack<Token>();
while (postFix.Count > 0) {
Token last = postFix.Dequeue();
Logger.WriteDebug($"postFix.Dequeue() > {last}");
if (last.Type == TokenType.Operand) {
stack.Push(last);
Logger.WriteDebug($"stack.Push({last})");
}
else {
if (last.Type == TokenType.Operator) {
var right = stack.Pop();
Logger.WriteDebug($"stack.Pop() > {right}");
var left = stack.Pop();
Logger.WriteDebug($"stack.Pop() > {left}");
Logger.WriteDebug($"Calcualting > {left} {last} {right}");
var tmp = CalculateOpr(left, right, last);
Logger.WriteDebug($"Calcualted > {left} {last} {right} = {tmp}");
stack.Push(tmp);
}
else if (last.Type == TokenType.Function) {
var fun = stack.Pop();
Logger.WriteDebug($"stack.Pop() > {fun}");
Logger.WriteDebug($"Calcualting > {last} {fun}");
var tmp = CalculateFun(last, fun);
Logger.WriteDebug($"Calcualted > {last} {fun} = {tmp}");
stack.Push(tmp);
}
}
}
Logger.WriteInfor($"Finish Evaluating Post Fix ...");
if (double.TryParse(stack.Pop().ToString(), out double res)) {
Logger.WriteInfor($"Result = {res}");
return res;
}
else {
throw new Exception("计算错误");
}
}
- 引用MVVM框架
- 创建一个继承BaseViewModel的类
public class CalculatorViewModel: BaseViewModel
{
/*------------------------------------- Properties --------------------------------------*/
// TODO:
public ICommand InputCommand { get; private set; }
/*------------------------------------- Constructor -------------------------------------*/
public CalculatorViewModel() {
InputCommand = new DelegateCommand(Input);
}
/*------------------------------------ Public Methods -----------------------------------*/
public void Input(object input) {
Logger.WriteInfor("Sth input ...");
}
}
- 创建一个DelegateCommand并binding到UI
/// <summary>
/// CalculatorView.xaml 的交互逻辑
/// </summary>
public partial class CalculatorView : Window
{
public CalculatorView() {
InitializeComponent();
DataContext = new CalculatorViewModel();
}
// TODO: 23-3 窗体移动代码
private void Window_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) {
DragMove();
}
}
- 创建一个DesignModel
// TODO: 37-1 创建DesignModel
public class DesignModel : CalculatorViewModel
{
public static CalculatorViewModel Instance { get; private set; } = new CalculatorViewModel();
}
- 在UI引用DesignModel的静态属性
d:DataContext="{x:Static local:DesignModel.Instance}"
- 带语法提示的绑定和将控件自身传出去
<!-- 第1行 -->
<Button
Command="{Binding InputCommand}"
CommandParameter="{Binding RelativeSource={RelativeSource Mode=Self}}"
Content="Cos"
Style="{DynamicResource ButtonStyle.Default}" />
- 获取Button的Content
public void Input(object input) {
if (input is Button btn) {
// TODO: 38-1 获取Button的Content
string inp = btn.Content.ToString();
Result = _Expression.Push(inp);
Logger.WriteInfor($"Sth input {Result}...");
}
}
- 用扩展方法获取输入的类型
// TODO: 38-2用扩展方法获取输入的类型
public static class StringExtensions
{
/// <summary>
/// 是操作符? +-*/^
/// </summary>
/// <param name="self"></param>
/// <returns></returns>
public static bool IsOperator(this string self) => "+-*/^".Contains(self);
// 是函数?
public static bool IsFunction(this string self) => (!Double.TryParse(self, out double d) && !self.IsOperator());
// 是操作数
public static bool IsOperand(this string self) => Double.TryParse(self, out double d);
}
- 新建一个ExpressionSimple类来处理简单的计算
/*
| 个人微信:InnerGeeker
| 联系邮箱:[email protected]
| 创建时间:2020/4/24 20:38:54
| 主要用途:
| 更改记录:
| 时间 版本 更改
*/
namespace LoongEgg.MathSimple
{
// TODO: 38-3 新建一个ExpressionSimple类来处理简单的计算
public class ExpressionSimple
{
/*---------------------------------------- Fields ---------------------------------------*/
/*-------------------------------------- Properties -------------------------------------*/
public string Left { get; private set; } = "";
public string Right { get; private set; } = "";
public string Operator { get; private set; } = "";
/*-------------------------------- Dependency Properties --------------------------------*/
/*------------------------------------- Constructors ------------------------------------*/
/*------------------------------------ Public Methods -----------------------------------*/
public string Push(string inp) {
if(inp == "=") {
if( Left != "" && Right != "") {
var tmp ="";
switch (Operator) {
case "+": tmp = (double.Parse(Left) + double.Parse(Right)).ToString(); break;
case "-": tmp = (double.Parse(Left) - double.Parse(Right)).ToString();break;
case "*": tmp = (double.Parse(Left) * double.Parse(Right)).ToString();break;
case "/": tmp = (double.Parse(Left) / double.Parse(Right)).ToString();break;
default: tmp = "";break;
}
Left = "";
Right = "";
Operator = "";
return tmp;
}
}
if (inp.IsOperator()) {
if(Left == "") {
}
else {
Operator = inp;
}
}else if (inp.IsOperand()) {
if(Operator != "") {
Right += inp;
}
else {
Left += inp;
}
}
return Left + Operator + Right;
}
/*------------------------------------ Private Method -----------------------------------*/
}
}