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Fix drawing darkness sprites #2234

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Mar 26, 2024
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2 changes: 1 addition & 1 deletion client/tileset/layer_darkness.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -41,7 +41,7 @@ layer_darkness::fill_sprite_array(const tile *ptile, const tile_edge *pedge,
}

// Don't draw darkness when the solid background is used
if (!solid_background(ptile, punit, tile_city(ptile))) {
if (solid_background(ptile, punit, tile_city(ptile))) {
return {};
}

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