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Government shouldn't be chosen randomly when losing a tech #2047
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daavko
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Oct 22, 2023
Since you've obviously researched this, would you have a link to the code location? |
Thanks! |
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When the technology for the current government is lost, the game used to pick some government at random. Be more punitive and always switch to Anarchy. This is more consistent with other government changes. Closes longturn#2047.
jwrober
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When the technology for the current government is lost, the game used to pick some government at random. Be more punitive and always switch to Anarchy. This is more consistent with other government changes. Closes #2047.
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Is your feature request related to a problem? Please describe.
When a player loses a tech that causes them to lose access to a government, the game currently chooses a random available government. This may be surprising behavior to players, considering other situations that cause spontaneous government change would go directly to Anarchy instead.
Describe the solution you'd like
The game should go to Anarchy instead of randomly choosing.
Describe alternatives you've considered
Leaving it as-is, which is not great. Also considered leaving it up to ruleset author, but that'd be complicated since they'd have to make sure the player can go to the configured government in any situation where they'd lose a tech.
Additional context
Discord discussion https://discord.com/channels/378908274113904641/402213035865014272/1165650726400294932
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