Skip to content

Commit

Permalink
Document the HP_Regen_Min capability
Browse files Browse the repository at this point in the history
For some reason, datafile capabilities are called "options".
  • Loading branch information
lmoureaux authored and jwrober committed Feb 3, 2022
1 parent 3b9abd9 commit 66e6d28
Showing 1 changed file with 9 additions and 1 deletion.
10 changes: 9 additions & 1 deletion docs/Modding/Rulesets/effects.rst
Original file line number Diff line number Diff line change
Expand Up @@ -466,9 +466,17 @@ Combat_Rounds
HP_Regen
Units that do not move recover amount percentage (rounded up) of their full hitpoints per turn.

.. note::
This effect is added automatically to implement HP recovery in cities. This behavior can be turned
off by requiring the ``+HP_Regen_Min`` option in ``effects.ruleset``.

HP_Regen_Min
Lower limit on "HP_Regen". That is, the recovery percentage is the larger of "HP_Regen" and "HP_Regen_Min".

.. note::
This effect is added automatically to implement HP recovery in cities. This behavior can be turned
off by requiring the ``+HP_Regen_Min`` option in ``effects.ruleset``.

City_Vision_Radius_Sq
Increase city vision radius in squared distance by amount tiles.

Expand Down Expand Up @@ -627,7 +635,7 @@ Unit_Buy_Cost_Pct

Nuke_Improvement_Pct
Percentage chance that an improvement would be destroyed while nuking the city
Only regular improvements (not wonders) are affected. Improvements protected from Sabotage (Eg: City Walls)
Only regular improvements (not wonders) are affected. Improvements protected from Sabotage (Eg: City Walls)
aren't affected.

Shield2Gold_Factor
Expand Down

0 comments on commit 66e6d28

Please sign in to comment.