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Guess Who?

Combine Spy Party, Hide & Seek and PropHunt and the result is this little gamemode.
In Guess Who two teams compete against each other, one trying to hide between NPCs and the
other one trying to hunt those cowards down.

The Hiding team can change their disguise. Depending on their boldness they can then decide to act
similar to the NPCs and annoy the Hunters or they can just hide somewhere on the map. The Hunters
will need to find out who is real and who is not which might seem a bit hard at the start, but if you
carefully pay attention you will soon be able to spot all the differences between a NPC and a Player.

Discord

Join our discord for discussion, bug reports & help.
https://discord.gg/DbwJuk3

Maps

The NPCs or NEXTBOTs will need a "navmesh" to function correctly. A "navmesh" is basically a map
for NEXTBOTs which tells them where they can go and where not.
Although the gamemode will auto generate a navmesh if a map doesn't have one. The AI could be
bugged on some of those maps.

If you want to create a navmesh for another map you can follow this guide:
Navmesh Guide Here!

I will put the meshed maps and tested maps in the following collection so they are easier to find:
Meshed Maps Collection

Setting up a Server, Customization & Configuration:

If you want to host a local server (Listed Server) just subscribe and start a server via the main menu.

For Dedicated Servers check out this little wiki for more Information:
Guess Who Wiki

Custom Models Tutorial
Press F1 and use the GUI to customize playermodels.

Problems?

Please read the quick fixes first before reporting a problem
http://steamcommunity.com/workshop/filedetails/discussion/480998235/458604254447682530/

Contributing:

Feel free to report bugs, suggestions etc. here in the issues.
If you have some improvements you want to make and share them you can do so on pull requests.
https://github.com/lolleko/guesswho/pulls

Credits:

Coding & Main Development:
Lolle

Logo & Backgrounds:
MadJack
Screenshots & Testing:
Dallifant