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rename "hatch rate" to "spawn rate" #1405

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cyberw opened this issue Jun 1, 2020 · 4 comments
Closed

rename "hatch rate" to "spawn rate" #1405

cyberw opened this issue Jun 1, 2020 · 4 comments

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@cyberw
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cyberw commented Jun 1, 2020

More standard terminology, plus the word "hatching" doesnt make sense any more, now that Locust classes are called User classes. If approved, I can make a PR.

@cyberw
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cyberw commented Jun 6, 2020

Actually, I think it should actually be called "arrival rate" (as "ramp up" isnt really clear - in some tools "ramp up" is the time from start to full load for instance). how does this sound to everyone? @heyman ?

@cyberw cyberw changed the title rename "hatch rate" to "ramp up" rename "hatch rate" to "ramp up" (or maybe arrival rate?) Jun 6, 2020
@heyman
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heyman commented Jun 7, 2020

How about "spawn rate" (as in spawning of users)? We could then rename the "hatching" state to "spawning" (since "arriving" state doesn't work very well).

@h-tobias
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h-tobias commented Jun 7, 2020

How about "spawn rate" (as in spawning of users)? We could then rename the "hatching" state to "spawning" (since "arriving" state doesn't work very well).

Could be more meaningful and less confusing since hatch rate is defined as "number of users spawning per second"

@cyberw
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cyberw commented Jun 7, 2020

”Spawn rate” is good. I am a little busy atm, but will have a look at it some time.

@cyberw cyberw changed the title rename "hatch rate" to "ramp up" (or maybe arrival rate?) rename "hatch rate" to "spawn rate" Jun 16, 2020
@cyberw cyberw closed this as completed in eb15f2b Aug 18, 2020
cyberw added a commit that referenced this issue Aug 18, 2020
Rename hatch rate to spawn rate. Fixes #1405
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