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pema99 committed Sep 25, 2023
2 parents b5e0a1b + 5109724 commit a6a92c5
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1 change: 1 addition & 0 deletions .github/workflows/iterate.yaml
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Expand Up @@ -72,6 +72,7 @@ jobs:
echo "Packages/${{env.packageName}}/Runtime/AudioLink.prefab.meta" >> minimalMetaList
echo "Packages/${{env.packageName}}/Runtime/AudioLinkAvatar.prefab.meta" >> minimalMetaList
echo "Packages/${{env.packageName}}/Runtime/AudioLinkController.prefab.meta" >> minimalMetaList
echo "Packages/${{env.packageName}}/Runtime/AudioLinkControllerV0.prefab.meta" >> minimalMetaList
echo "Packages/${{env.packageName}}/Runtime/VERSION.txt.meta" >> minimalMetaList
echo "Packages/${{env.packageName}}/Runtime/Scripts.meta" >> minimalMetaList
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1 change: 1 addition & 0 deletions .github/workflows/release.yaml
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Expand Up @@ -71,6 +71,7 @@ jobs:
echo "Packages/${{env.packageName}}/Runtime/AudioLink.prefab.meta" >> minimalMetaList
echo "Packages/${{env.packageName}}/Runtime/AudioLinkAvatar.prefab.meta" >> minimalMetaList
echo "Packages/${{env.packageName}}/Runtime/AudioLinkController.prefab.meta" >> minimalMetaList
echo "Packages/${{env.packageName}}/Runtime/AudioLinkControllerV0.prefab.meta" >> minimalMetaList
echo "Packages/${{env.packageName}}/Runtime/VERSION.txt.meta" >> minimalMetaList
echo "Packages/${{env.packageName}}/Runtime/Scripts.meta" >> minimalMetaList
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6 changes: 3 additions & 3 deletions README.md
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Expand Up @@ -34,7 +34,7 @@ The per-frequency audio amplitude data is first read briefly into Udon using Uni
- Fixed null reference exceptions being fired when a player leaves the world. (Thanks, Nessie)
- Fixed an issue where theme colors would reset to the defaults on world start (https://github.com/llealloo/vrc-udon-audio-link/issues/281).

## Updating projects from version 2.8 or lower? (...first time setup? please see next section)
## Updating projects from version 0.2.8 or lower? (...first time setup? please see next section)
1. Before upgrading your project, **MAKE A BACKUP**! The latest version of AudioLink changes many things - better safe than sorry.
2. Take note of which AudioSource you are using to feed AudioLink, this reference may be lost during upgrade.
3. If you haven't ever used VRChat Creator Companion (VCC) with your project, follow the steps below. Otherwise, skip to step 4:
Expand All @@ -54,7 +54,7 @@ The per-frequency audio amplitude data is first read briefly into Udon using Uni
- Re-add AudioLink and AudioLinkController to the scene by dragging the prefabs from the Packages/com.llealloo.audiolink/Runtime folder.
- Click the "Link all sound reactive objects to this AudioLink" button on AudioLink inspector panel.
- Drag the AudioSource you were using previously into the AudioLink audio source parameter.
- NOTE: If you previously used AudioLinkInput, you are welcome to continue doing so, however now in 2.5+ AudioLink is much smarter about inputs. Try dragging it straight into the AudioLink / audio source parameter!
- NOTE: If you previously used AudioLinkInput, you are welcome to continue doing so, however now in 0.2.5+ AudioLink is much smarter about inputs. Try dragging it straight into the AudioLink / audio source parameter!

## Upgrading avatar projects
1. In a file browser, delete the "Assets/AudioLink" folder and the "AudioLink.meta" file.
Expand Down Expand Up @@ -129,4 +129,4 @@ If you want to see an example of a scene with AudioLink set up, press the "Audio
- Lamp for the awesome example music and inspiration. Follow them!! https://soundcloud.com/lampdx
- Shelter, Loner, Rizumu, and all of the other dance communities in VRChat for making this
- rrazgriz for coming up with and implementing yt-dlp support for editor testing
- LucHeart and DomNomNom for maintaing CVR forks of AudioLink, and letting us adopt their work
- LucHeart and DomNomNom for maintaing CVR forks of AudioLink, and letting us adopt their work

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