Skip to content
View liuruoze's full-sized avatar
🏠
Working from home
🏠
Working from home
  • Nanjing

Block or report liuruoze

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
liuruoze/README.md

I am a Ph.D. of Nanjing University (NJU) in China. Before that, I was a data scientist at CICDI China. I have led > 5 machine learning open-source projects, receiving > 6000 stars and > 2500 forks. I specialize in building deep reinforcement learning agents with applications in games (such as StarCraft I and II) and computer vision systems with applications in plate license recognition.

🔭 I focus on:

  • Hierarchical Reinforcement Learning topics to solve complex games or environments.
  • Model-based Reinforcement Learning topics to do efficient training.

😄 I am open to:

  • Paper review
  • Internship: Reinforcement Learning on Game AI.

Pinned Loading

  1. EasyPR EasyPR Public

    (CGCSTCD'2017) An easy, flexible, and accurate plate recognition project for Chinese licenses in unconstrained situations. CGCSTCD = China Graduate Contest on Smart-city Technology and Creative Design

    C++ 6.4k 2.5k

  2. mini-AlphaStar mini-AlphaStar Public

    (JAIR'2022) A mini-scale reproduction code of the AlphaStar program. Note: the original AlphaStar is the AI proposed by DeepMind to play StarCraft II. JAIR = Journal of Artificial Intelligence Rese…

    Python 314 57

  3. HierNet-SC2 HierNet-SC2 Public

    (AAAI'2019) The codes, models, logs, and data for an extended paper of the original paper "On Reinforcement Learning for Full-length Game of StarCraft". AAAI = AAAI Conference on Artificial Intelli…

    Python 21 2

  4. BetaStar BetaStar Public

    (SSCAIT'2019) BetaStar is a StarCraft AI, written by a team at Nanjing University. It is written for StarCraft I. SSCAIT=Student StarCraft AI Tournament.

    C++ 5

  5. Thought-SC2 Thought-SC2 Public

    (TG'2021) Code for paper "Efficient Reinforcement Learning for StarCraft by Abstract Forward Models and Transfer Learning". TG = Transactions on Games.

    Python 10 2

  6. Raw-vs-Human-in-AlphaStar Raw-vs-Human-in-AlphaStar Public

    (TG'2023) Official code for the paper "Revisiting of AlphaStar" (previously called "Rethinking of AlphaStar"). It compares the raw interface with the human interface in the architecture of AlphsSta…

    Python 9