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What Are We Building?

In this tutorial, we'll show how to build an interactive tic-tac-toe game with React.

SPOILER You can see the full examples for the session and capture-mini-flags example code in this repo at .spoilers_do_not_open folder.

If the code doesn't make sense to you, or if you are unfamiliar with the code's syntax, don't worry! The goal of this tutorial is to help you understand React and its syntax.

Prerequisites

We'll assume that you have some familiarity with HTML and JavaScript, but you should be able to follow along even if you're coming from a different programming language. We'll also assume that you're familiar with programming concepts like functions, objects, arrays, and to a lesser extent, classes.

If you need to review JavaScript, we recommend reading this guide. Note that we're also using some features from ES6 -- a recent version of JavaScript. In this tutorial, we're using arrow functions, classes, let, and const statements. You can use the Babel REPL to check what ES6 code compiles to.

Setup for the Tutorial

run command npm install to install dependencies.
Then npm start to start the developement server hosting the HTML page with React components and automatically reload page update whenever there's file system change within /src

Overview

Now that you're set up, let's get an overview of React!

What Is React?

React is a declarative, efficient, and flexible JavaScript library for building user interfaces. It lets you compose complex UIs from small and isolated pieces of code called "components".

React has a few different kinds of components, but we'll start with React.Component subclasses:

class ShoppingList extends React.Component {
  render() {
    return (
      <div className="shopping-list">
        <h1>Shopping List for {this.props.name}</h1>
        <ul>
          <li>Instagram</li>
          <li>WhatsApp</li>
          <li>Oculus</li>
        </ul>
      </div>
    );
  }
}

// Example usage: <ShoppingList name="Mark" />

We'll get to the funny XML-like tags soon. We use components to tell React what we want to see on the screen. When our data changes, React will efficiently update and re-render our components.

Here, ShoppingList is a React component class, or React component type. A component takes in parameters, called props (short for "properties"), and returns a hierarchy of views to display via the render method.

The render method returns a description of what you want to see on the screen. React takes the description and displays the result. In particular, render returns a React element, which is a lightweight description of what to render. Most React developers use a special syntax called "JSX" which makes these structures easier to write. The <div /> syntax is transformed at build time to React.createElement('div'). The example above is equivalent to:

return React.createElement('div', {className: 'shopping-list'},
  React.createElement('h1', /* ... h1 children ... */),
  React.createElement('ul', /* ... ul children ... */)
);

If you're curious, createElement() is described in more detail in the API reference, but we won't be using it in this tutorial. Instead, we will keep using JSX.

JSX comes with the full power of JavaScript. You can put any JavaScript expressions within braces inside JSX. Each React element is a JavaScript object that you can store in a variable or pass around in your program.

The ShoppingList component above only renders built-in DOM components like <div /> and <li />. But you can compose and render custom React components too. For example, we can now refer to the whole shopping list by writing <ShoppingList />. Each React component is encapsulated and can operate independently; this allows you to build complex UIs from simple components.

Inspecting the Starter Code

Story/Requirement to play tic-tac-toe:

  1. Start tic-tac-toe(the game) on page
  2. Have a board with nine squares
  3. Square to place mark
  4. Nine squares to place different mark
  5. Click on square to place mark
  6. Take turns placing X and O onto the squares

We've provided the CSS styling so that you only need to focus on learning React and programming the tic-tac-toe game.

By inspecting the code, you'll notice that we have three React components:

  • Square
  • Board
  • Game

The Square component renders a single <button> and the Board renders 9 squares. The Game component renders a board with placeholder values which we'll modify later. There are currently no interactive components.

Story 1 Plug in React anywhere on page

On a HTML page, we have #root to start with the game ReactDOM.render(...)

  • Attach HTML elements created by React framework onto the #root HTML element
  • intuitive JSX -> translated into javascript objects/functions by Babel;
    show Babel REPL
  • <Game />, React component class name follows Upper Camel Case or Pascal Case naming convention

Story 2 Layout/Hierarchy by Render

<Game /> / Class Game
React.Component.render()
ignore className(css)
draw hierarchy <div id="root">, <Game /> replaced by <div className="game">... down to Board and Square

Story 3 JS Expression in JSX: Update Square to render static marks

Update Square.render() to have static value 'X'

Story 4 Props: Update Board to pass in any mark value as property

update Board.render() to have function call(js expression) in JSX
extract function to pass in any mark value by property

Story 5 State: Square to know WHEN to render

update Square to have onClick eventhandler to assign class property this.value=v;, console.log(this.value) --> explain why nothing rendered on screen
update Square to setState and render on click
Demonstrate state and props in React browser devtool plugin

Story 6 Lifting States Up: Whose turn(X or O)?

Square itself does not know the other Square
update Board to have onClick eventhandler pass in Square as props
remove value from square state
lift state squares
add state xIsNext

Create your own Tic-Tac-Toe

some possible goals here...

  • Conditional rendering by read state: Show next player(O or X) on page (update render method)
  • Set state: Click button to reset the game(NO BROWSER RELOAD!!!) (by assign new squares to state)
  • Property: Have <em> on last mark(by passing down new property e.g. shouldBold)

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