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No Mobile support #68

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coolshark opened this issue Mar 30, 2016 · 6 comments
Closed

No Mobile support #68

coolshark opened this issue Mar 30, 2016 · 6 comments

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@coolshark
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when i switch option webgl: false errors appears

mutating the [[Prototype]] of an object will cause your code to run very slowly; instead create the object with the correct initial [[Prototype]] value using Object.create hls.min.js:3:30289
"[email protected]
Report bugs to https://github.com/littlstar/axis/issues ([email protected])
Copyright 2016 Littlstar (littlstar.com)" axis.js:174:1
THREE.CanvasRenderer 74 axis.js:45803:5
THREE.Box2: .empty() has been renamed to .isEmpty(). axis.js:34687:4
THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox(). axis.js:34708:4
THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox(). axis.js:34693:4
window.controllers è deprecato. Non utilizzarlo per rilevare l’User Agent del browser. nsHeaderInfo.js:412:8
THREE.Box2: .empty() has been renamed to .isEmpty(). axis.js:34687:4
THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox(). axis.js:34708:4
THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox(). axis.js:34693:4
THREE.Box2: .empty() has been renamed to .isEmpty(). axis.js:34687:4
THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox(). axis.js:34708:4
THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox(). axis.js:34693:4
THREE.Box2: .empty() has been renamed to .isEmpty(). axis.js:34687:4
THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox(). axis.js:34708:4
THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox(). axis.js:34693:4
THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox(). axis.js:34708:4
THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox(). axis.js:34693:4
THREE.Box2: .empty() has been renamed to .isEmpty(). axis.js:34687:4
ecc.c..

@jwerle
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jwerle commented Mar 30, 2016

Looks like canvas renderer needs to be updated. I'll get around to it
later today

On Wed, Mar 30, 2016, 5:36 AM Marco [email protected] wrote:

when i switch option webgl: false errors appears

mutating the [[Prototype]] of an object will cause your code to run very
slowly; instead create the object with the correct initial [[Prototype]]
value using Object.create hls.min.js:3:30289
"[email protected]
Report bugs to https://github.com/littlstar/axis/issues (
[email protected])
Copyright 2016 Littlstar (littlstar.com)" axis.js:174:1
THREE.CanvasRenderer 74 axis.js:45803:5
THREE.Box2: .empty() has been renamed to .isEmpty(). axis.js:34687:4
THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().
axis.js:34708:4
THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().
axis.js:34693:4
window.controllers è deprecato. Non utilizzarlo per rilevare l’User Agent
del browser. nsHeaderInfo.js:412:8
THREE.Box2: .empty() has been renamed to .isEmpty(). axis.js:34687:4
THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().
axis.js:34708:4
THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().
axis.js:34693:4
THREE.Box2: .empty() has been renamed to .isEmpty(). axis.js:34687:4
THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().
axis.js:34708:4
THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().
axis.js:34693:4
THREE.Box2: .empty() has been renamed to .isEmpty(). axis.js:34687:4
THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().
axis.js:34708:4
THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().
axis.js:34693:4
THREE.Box3: .isIntersectionBox() has been renamed to .intersectsBox().
axis.js:34708:4
THREE.Box2: .isIntersectionBox() has been renamed to .intersectsBox().
axis.js:34693:4
THREE.Box2: .empty() has been renamed to .isEmpty(). axis.js:34687:4
ecc.c..


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#68

@coolshark
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news for this?

@jwerle
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jwerle commented Apr 13, 2016

@coolshark we're working on a fix. Videos still are not working, but we've fixed photos. Look out for the next release

@coolshark
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hi to all .... this bug was fixed??

@jwerle
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jwerle commented Sep 20, 2016

@coolshark We're addressing this in version 2.0. See #102

@jwerle jwerle added this to the 2.0.0 milestone Sep 20, 2016
@jwerle
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jwerle commented Sep 20, 2016

duplicate of #64

@jwerle jwerle closed this as completed Sep 20, 2016
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