Allow deeper blend stacks by spilling to a buffer #657
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This brings in support for blend spilling (which was supported in the old piet-gpu).
I don't have a good heuristic for how big to make the buffer. That is something which will need to be addressed in #606 (or its successors). I just guessed that 256 spills would be fine. I think this is probably too small - I suspect we'll get feedback from @TrueDoctor about this.
I have confirmed that the robustness works as expected with the GPU shaders.