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The dependency on the `shader` directory was incorrect (wrong
path), so cargo was rebuilding this library on every invocation
of `cargo build`.
Also moved it earlier just to separate it out from the code that
did the build and writing of the generated `shaders.rs` file.
Fixeslinebender#569.
The dependency on the `shader` directory was incorrect (wrong path), so
cargo was rebuilding this library on every invocation of `cargo build`.
Also moved it earlier just to separate it out from the code that did the
build and writing of the generated `shaders.rs` file.
Fixes#569.
Now that we use
vello_shaders
, it causes rebuilds on every run ofcargo build
/cargo run
/ etc.This is due to
crates/shaders/build.rs
unconditionally writing out the new shader file:This needs to only write it if it has changed.
cc: @armansito
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