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[backdrop_dyn] Handle upstream pipeline failure (#553)
Following #537 it is possible for the flatten stage to fail and flag a failure. In some cases this can cause invalid / corrupt bounding box data to propagate downstream, leading to a hang in the per-tile backdrop calculation loop. Triggering this is highly subtle, so I don't have a test case as part of vello scenes that can reliably reproduce this. Regardless, it makes sense to check for the upstream failures and terminate the work in general. I made backdrop_dyn check for any upstream failure and I didn't make it signal its own failure flag. I also didn't change the logic in the CPU shader since the other stages I checked (flatten, coarse) do not implement error signaling in their CPU counterparts. Let me know if you'd like me to work on those.
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