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Merge pull request #414 from linebender/gpu-strokes-2-caps-and-round-…
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…join

Round join and all cap styles
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armansito authored Nov 22, 2023
2 parents 4ac2db3 + 6e6d02a commit f34d383
Showing 1 changed file with 119 additions and 43 deletions.
162 changes: 119 additions & 43 deletions shader/flatten.wgsl
Original file line number Diff line number Diff line change
Expand Up @@ -160,7 +160,7 @@ let MAX_QUADS = 16u;
// When subdividing the cubic in its local coordinate space, the scale factor gets decomposed out of
// the local-to-device transform and gets factored into the tolerance threshold when estimating
// subdivisions.
fn flatten_cubic(cubic: Cubic, local_to_device: Transform, offset: f32) {
fn flatten_cubic(cubic: CubicPoints, path_ix: u32, local_to_device: Transform, offset: f32) {
var p0: vec2f;
var p1: vec2f;
var p2: vec2f;
Expand Down Expand Up @@ -209,7 +209,7 @@ fn flatten_cubic(cubic: Cubic, local_to_device: Transform, offset: f32) {
var qp1 = eval_cubic(p0, p1, p2, p3, t - 0.5 * step);
qp1 = 2.0 * qp1 - 0.5 * (qp0 + qp2);

// TODO: Estimate an accurate subdivision count for strokes, handling cusps.
// TODO: Estimate an accurate subdivision count for strokes
let params = estimate_subdiv(qp0, qp1, qp2, scaled_sqrt_tol);
keep_params[i] = params;
val += params.val;
Expand Down Expand Up @@ -262,14 +262,14 @@ fn flatten_cubic(cubic: Cubic, local_to_device: Transform, offset: f32) {
n1 = eval_quad_normal(qp0, qp1, qp2, t1);
}
n1 *= offset;
output_two_lines_with_transform(cubic.path_ix,
output_two_lines_with_transform(path_ix,
lp0 + n0, lp1 + n1,
lp1 - n1, lp0 - n0,
transform);
n0 = n1;
} else {
// Output line segment lp0..lp1
output_line_with_transform(cubic.path_ix, lp0, lp1, transform);
output_line_with_transform(path_ix, lp0, lp1, transform);
}
n_out += 1u;
val_target += v_step;
Expand All @@ -280,39 +280,104 @@ fn flatten_cubic(cubic: Cubic, local_to_device: Transform, offset: f32) {
}
}

// Flattens the circular arc that subtends the angle begin-center-end. It is assumed that
// ||begin - center|| == ||end - center||. `begin`, `end`, and `center` are defined in the path's
// local coordinate space.
//
// The direction of the arc is always a counter-clockwise (Y-down) rotation starting from `begin`,
// towards `end`, centered at `center`, and will be subtended by `angle` (which is assumed to be
// positive). A line segment will always be drawn from the arc's terminus to `end`, regardless of
// `angle`.
//
// `begin`, `end`, center`, and `angle` should be chosen carefully to ensure a smooth arc with the
// correct winding.
fn flatten_arc(
path_ix: u32, begin: vec2f, end: vec2f, center: vec2f, angle: f32, transform: Transform
) {
var p0 = transform_apply(transform, begin);
var r = begin - center;

let EPS = 1e-9;
let tol = 0.5;
let radius = max(tol, length(p0 - transform_apply(transform, center)));
let x = 1. - tol / radius;
let theta = acos(clamp(2. * x * x - 1., -1., 1.));
let MAX_LINES = 1000u;
let n_lines = select(min(MAX_LINES, u32(ceil(6.2831853 / theta))), MAX_LINES, theta <= EPS);

let th = angle / f32(n_lines);
let c = cos(th);
let s = sin(th);
let rot = mat2x2(c, -s, s, c);

let line_ix = atomicAdd(&bump.lines, n_lines);
for (var i = 0u; i < n_lines - 1u; i += 1u) {
r = rot * r;
let p1 = transform_apply(transform, center + r);
write_line(line_ix + i, path_ix, p0, p1);
p0 = p1;
}
let p1 = transform_apply(transform, end);
write_line(line_ix + n_lines - 1u, path_ix, p0, p1);
}

fn draw_cap(
path_ix: u32, cap_style: u32, point: vec2f,
cap0: vec2f, cap1: vec2f, offset_tangent: vec2f,
transform: Transform,
) {
if cap_style == STYLE_FLAGS_CAP_ROUND {
flatten_arc(path_ix, cap0, cap1, point, 3.1415927, transform);
return;
}

var start = cap0;
var end = cap1;
let is_square = (cap_style == STYLE_FLAGS_CAP_SQUARE);
let line_ix = atomicAdd(&bump.lines, select(1u, 3u, is_square));
if is_square {
let v = offset_tangent;
let p0 = start + v;
let p1 = end + v;
write_line_with_transform(line_ix + 1u, path_ix, start, p0, transform);
write_line_with_transform(line_ix + 2u, path_ix, p1, end, transform);
start = p0;
end = p1;
}
write_line_with_transform(line_ix, path_ix, start, end, transform);
}

fn draw_join(
stroke: vec2f, path_ix: u32, style_flags: u32, p0: vec2f,
path_ix: u32, style_flags: u32, p0: vec2f,
tan_prev: vec2f, tan_next: vec2f,
n_prev: vec2f, n_next: vec2f,
transform: Transform,
) {
var front0 = p0 + n_prev;
let front1 = p0 + n_next;
var back0 = p0 - n_next;
let back1 = p0 - n_prev;

let cr = tan_prev.x * tan_next.y - tan_prev.y * tan_next.x;
let d = dot(tan_prev, tan_next);

switch style_flags & STYLE_FLAGS_JOIN_MASK {
case /*STYLE_FLAGS_JOIN_BEVEL*/0u: {
output_two_lines_with_transform(path_ix,
p0 + n_prev, p0 + n_next,
p0 - n_next, p0 - n_prev,
transform);
output_two_lines_with_transform(path_ix, front0, front1, back0, back1, transform);
}
case /*STYLE_FLAGS_JOIN_MITER*/0x10000000u: {
let c = tan_prev.x * tan_next.y - tan_prev.y * tan_next.x;
let d = dot(tan_prev, tan_next);
let hypot = length(vec2f(c, d));
let hypot = length(vec2f(cr, d));
let miter_limit = unpack2x16float(style_flags & STYLE_MITER_LIMIT_MASK)[0];

var front0 = p0 + n_prev;
let front1 = p0 + n_next;
var back0 = p0 - n_next;
let back1 = p0 - n_prev;
var line_ix: u32;

if 2. * hypot < (hypot + d) * miter_limit * miter_limit && c != 0. {
let is_backside = c > 0.;
if 2. * hypot < (hypot + d) * miter_limit * miter_limit && cr != 0. {
let is_backside = cr > 0.;
let fp_last = select(front0, back1, is_backside);
let fp_this = select(front1, back0, is_backside);
let p = select(front0, back0, is_backside);

let v = fp_this - fp_last;
let h = (tan_prev.x * v.y - tan_prev.y * v.x) / c;
let h = (tan_prev.x * v.y - tan_prev.y * v.x) / cr;
let miter_pt = fp_this - tan_next * h;

line_ix = atomicAdd(&bump.lines, 3u);
Expand All @@ -331,11 +396,23 @@ fn draw_join(
write_line_with_transform(line_ix + 1u, path_ix, back0, back1, transform);
}
case /*STYLE_FLAGS_JOIN_ROUND*/0x20000000u: {
// TODO: round join
output_two_lines_with_transform(path_ix,
p0 + n_prev, p0 + n_next,
p0 - n_next, p0 - n_prev,
transform);
var arc0: vec2f;
var arc1: vec2f;
var other0: vec2f;
var other1: vec2f;
if cr > 0. {
arc0 = back0;
arc1 = back1;
other0 = front0;
other1 = front1;
} else {
arc0 = front0;
arc1 = front1;
other0 = back0;
other1 = back1;
}
flatten_arc(path_ix, arc0, arc1, p0, abs(atan2(cr, d)), transform);
output_line_with_transform(path_ix, other0, other1, transform);
}
default: {}
}
Expand Down Expand Up @@ -524,8 +601,8 @@ fn read_neighboring_segment(ix: u32) -> NeighboringSegment {
// `pathdata_base` is decoded once and reused by helpers above.
var<private> pathdata_base: u32;

// This is the bounding box of the shape flattened by a single shader invocation. This is adjusted
// as lines are generated.
// This is the bounding box of the shape flattened by a single shader invocation. It gets modified
// during LineSoup generation.
var<private> bbox: vec4f;

@compute @workgroup_size(256)
Expand Down Expand Up @@ -557,46 +634,45 @@ fn main(
let transform = read_transform(config.transform_base, trans_ix);
let pts = read_path_segment(tag, is_stroke);

var stroke = vec2(0.0, 0.0);
if is_stroke {
let linewidth = bitcast<f32>(scene[config.style_base + style_ix + 1u]);
let offset = 0.5 * linewidth;

// See https://www.iquilezles.org/www/articles/ellipses/ellipses.htm
// This is the correct bounding box, but we're not handling rendering
// in the isotropic case, so it may mismatch.
stroke = offset * vec2(length(transform.mat.xz), length(transform.mat.yw));

let is_open = (tag.tag_byte & PATH_TAG_SEG_TYPE) != PATH_TAG_LINETO;
let is_stroke_cap_marker = (tag.tag_byte & PATH_TAG_SUBPATH_END) != 0u;
if is_stroke_cap_marker {
if is_open {
// Draw start cap (butt)
let n = offset * cubic_start_normal(pts.p0, pts.p1, pts.p2, pts.p3);
output_line_with_transform(path_ix, pts.p0 - n, pts.p0 + n, transform);
// Draw start cap
let tangent = cubic_start_tangent(pts.p0, pts.p1, pts.p2, pts.p3);
let offset_tangent = offset * normalize(tangent);
let n = offset_tangent.yx * vec2f(-1., 1.);
draw_cap(path_ix, (style_flags & STYLE_FLAGS_START_CAP_MASK) >> 2u,
pts.p0, pts.p0 - n, pts.p0 + n, -offset_tangent, transform);
} else {
// Don't draw anything if the path is closed.
}
} else {
// Render offset curves
flatten_cubic(Cubic(pts.p0, pts.p1, pts.p2, pts.p3, stroke, path_ix, u32(is_stroke)), transform, offset);
flatten_cubic(pts, path_ix, transform, offset);

// Read the neighboring segment.
let neighbor = read_neighboring_segment(ix + 1u);
let tan_prev = cubic_end_tangent(pts.p0, pts.p1, pts.p2, pts.p3);
let tan_next = neighbor.tangent;
let n_prev = offset * (normalize(tan_prev).yx * vec2f(-1., 1.));
let n_next = offset * (normalize(tan_next).yx * vec2f(-1., 1.));
let offset_tangent = offset * normalize(tan_prev);
let n_prev = offset_tangent.yx * vec2f(-1., 1.);
let n_next = offset * normalize(tan_next).yx * vec2f(-1., 1.);
if neighbor.do_join {
draw_join(stroke, path_ix, style_flags, pts.p3,
tan_prev, tan_next, n_prev, n_next, transform);
draw_join(path_ix, style_flags, pts.p3, tan_prev, tan_next,
n_prev, n_next, transform);
} else {
// Draw end cap.
output_line_with_transform(path_ix, pts.p3 + n_prev, pts.p3 - n_prev, transform);
draw_cap(path_ix, (style_flags & STYLE_FLAGS_END_CAP_MASK),
pts.p3, pts.p3 + n_prev, pts.p3 - n_prev, offset_tangent, transform);
}
}
} else {
flatten_cubic(Cubic(pts.p0, pts.p1, pts.p2, pts.p3, stroke, path_ix, u32(is_stroke)), transform, 0.);
flatten_cubic(pts, path_ix, transform, /*offset*/ 0.);
}
// Update bounding box using atomics only. Computing a monoid is a
// potential future optimization.
Expand Down

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