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[shaders] Option to force read_write access mode on all storage bindings
Introduced the `force_rw_storage` feature which applies a transformation that converts all read-only storage bindings to have the `read_write` access mode. This is being provided as an optional preprocessor transformation to work around the WebGPU standard's limitation on mixed `storage-read` and `storage` usages by a GPU program over the same buffer object (see https://www.w3.org/TR/webgpu/#programming-model-resource-usages). This limitation makes the WGSL shaders incompatible with (Skia) Graphite's sub-allocating buffer manager when they are run on its Dawn backend. This workaround will be removed once Graphite's buffer management system supports whole buffer bindings.
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