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add triangle shape (#350)
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Implements (at least starts to) a triangle shape, im not sure if this is
useful enough to merge though.

Also while looking at the source i noticed that that places like
[here](https://github.com/linebender/kurbo/blob/main/src/rect.rs#L43)
use `Rect` instead of `Self` unlike other parts of the codebase. And
some parts of the documentation uses "\[\`Type\`\]" and other parts just
use "Type". Wasnt sure to make an issue or not but should there be a
cleanup of the codebase?

also there is alot of conversion between `Vec2` and `Point` right now.
is there a better way to handle these situations where i want to use
Vec2 methods on a Point but will end up converting right back to a Point
afterwards?

triangles have alot of opportunities for more specific methods so its
worth noting that this can be heavily expanded upon which could come
later. Aswell as this, i have made some decisions like using centroids
as the origin of the triangle
(https://web.archive.org/web/20131104015950/http://www.jimloy.com/geometry/centers.htm)
which might not be the best? let me know.

ill continue working on this, specifically the TODOs (see inlined todos)

---------

Co-authored-by: Richard Dodd <[email protected]>
Co-authored-by: Daniel McNab <[email protected]>
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3 people authored Oct 6, 2024
1 parent 40acae8 commit 5a4b2d9
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2 changes: 2 additions & 0 deletions src/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -110,6 +110,7 @@ mod size;
mod stroke;
mod svg;
mod translate_scale;
mod triangle;
mod vec2;

pub use crate::affine::Affine;
Expand Down Expand Up @@ -143,4 +144,5 @@ pub use crate::stroke::{
};
pub use crate::svg::{SvgArc, SvgParseError};
pub use crate::translate_scale::TranslateScale;
pub use crate::triangle::{Triangle, TrianglePathIter};
pub use crate::vec2::Vec2;
342 changes: 342 additions & 0 deletions src/triangle.rs
Original file line number Diff line number Diff line change
@@ -0,0 +1,342 @@
// Copyright 2024 the Kurbo Authors
// SPDX-License-Identifier: Apache-2.0 OR MIT

//! Triangle shape
use crate::{Circle, PathEl, Point, Rect, Shape, Vec2};

use core::cmp::*;
use core::f64::consts::FRAC_PI_4;
use core::ops::{Add, Sub};

#[cfg(not(feature = "std"))]
use crate::common::FloatFuncs;

/// Triangle
// A
// *
// / \
// / \
// *-----*
// B C
#[derive(Clone, Copy, PartialEq, Debug)]
#[cfg_attr(feature = "schemars", derive(schemars::JsonSchema))]
#[cfg_attr(feature = "serde", derive(serde::Serialize, serde::Deserialize))]
pub struct Triangle {
/// vertex a.
pub a: Point,
/// vertex b.
pub b: Point,
/// vertex c.
pub c: Point,
}

impl Triangle {
/// The empty [`Triangle`] at the origin.
pub const ZERO: Self = Self::from_coords((0., 0.), (0., 0.), (0., 0.));

/// Equilateral [`Triangle`] with the x-axis unit vector as its base.
pub const EQUILATERAL: Self = Self::from_coords(
(
1.0 / 2.0,
1.732050807568877293527446341505872367_f64 / 2.0, /* (sqrt 3)/2 */
),
(0.0, 0.0),
(1.0, 0.0),
);

/// A new [`Triangle`] from three vertices ([`Point`]s).
#[inline]
pub fn new(a: impl Into<Point>, b: impl Into<Point>, c: impl Into<Point>) -> Self {
Self {
a: a.into(),
b: b.into(),
c: c.into(),
}
}

/// A new [`Triangle`] from three float vertex coordinates.
///
/// Works as a constant [`Triangle::new`].
#[inline]
pub const fn from_coords(a: (f64, f64), b: (f64, f64), c: (f64, f64)) -> Self {
Self {
a: Point::new(a.0, a.1),
b: Point::new(b.0, b.1),
c: Point::new(c.0, c.1),
}
}

/// The centroid of the [`Triangle`].
#[inline]
pub fn centroid(&self) -> Point {
(1.0 / 3.0 * (self.a.to_vec2() + self.b.to_vec2() + self.c.to_vec2())).to_point()
}

/// The circumcenter of the [`Triangle`].
#[inline]
fn circumcenter(&self) -> Point {
let d = 2.0
* (self.a.x * (self.b.y - self.c.y)
+ self.b.x * (self.c.y - self.a.y)
+ self.c.x * (self.a.y - self.b.y));

let ux = ((self.a.x.powi(2) + self.a.y.powi(2)) * (self.b.y - self.c.y)
+ (self.b.x.powi(2) + self.b.y.powi(2)) * (self.c.y - self.a.y)
+ (self.c.x.powi(2) + self.c.y.powi(2)) * (self.a.y - self.b.y))
/ d;

let uy = ((self.a.x.powi(2) + self.a.y.powi(2)) * (self.c.x - self.b.x)
+ (self.b.x.powi(2) + self.b.y.powi(2)) * (self.a.x - self.c.x)
+ (self.c.x.powi(2) + self.c.y.powi(2)) * (self.b.x - self.a.x))
/ d;

Point::new(ux, uy)
}

/// The offset of each vertex from the centroid.
#[inline]
pub fn offsets(&self) -> [Vec2; 3] {
let centroid = self.centroid().to_vec2();

[
(self.a.to_vec2() - centroid),
(self.b.to_vec2() - centroid),
(self.c.to_vec2() - centroid),
]
}

/// The area of the [`Triangle`].
#[inline]
pub fn area(&self) -> f64 {
0.5 * (self.b - self.a).cross(self.c - self.a)
}

/// Whether this [`Triangle`] has zero area.
#[doc(alias = "is_empty")]
#[inline]
pub fn is_zero_area(&self) -> bool {
self.area() == 0.0
}

/// The inscribed circle of [`Triangle`].
///
/// This is defined as the greatest [`Circle`] that lies within the [`Triangle`].
#[doc(alias = "incircle")]
#[inline]
pub fn inscribed_circle(&self) -> Circle {
let ab = self.a.distance(self.b);
let bc = self.b.distance(self.c);
let ac = self.a.distance(self.c);

Circle::new(self.circumcenter(), 2.0 * self.area() / (ab + bc + ac))
}

/// The circumscribed circle of [`Triangle`].
///
/// This is defined as the smallest [`Circle`] which intercepts each vertex of the [`Triangle`].
#[doc(alias = "circumcircle")]
#[inline]
pub fn circumscribed_circle(&self) -> Circle {
let ab = self.a.distance(self.b);
let bc = self.b.distance(self.c);
let ac = self.a.distance(self.c);

Circle::new(self.circumcenter(), (ab * bc * ac) / (4.0 * self.area()))
}

/// Expand the triangle by a constant amount (`scalar`) in all directions.
#[doc(alias = "offset")]
pub fn inflate(&self, scalar: f64) -> Self {
let centroid = self.centroid();

Self::new(
centroid + (0.0, scalar),
centroid + scalar * Vec2::from_angle(5.0 * FRAC_PI_4),
centroid + scalar * Vec2::from_angle(7.0 * FRAC_PI_4),
)
}

/// Is this [`Triangle`] [finite]?
///
/// [finite]: f64::is_finite
#[inline]
pub fn is_finite(&self) -> bool {
self.a.is_finite() && self.b.is_finite() && self.c.is_finite()
}

/// Is this [`Triangle`] [NaN]?
///
/// [NaN]: f64::is_nan
#[inline]
pub fn is_nan(&self) -> bool {
self.a.is_nan() || self.b.is_nan() || self.c.is_nan()
}
}

impl From<(Point, Point, Point)> for Triangle {
fn from(points: (Point, Point, Point)) -> Triangle {
Triangle::new(points.0, points.1, points.2)
}
}

impl Add<Vec2> for Triangle {
type Output = Triangle;

#[inline]
fn add(self, v: Vec2) -> Triangle {
Triangle::new(self.a + v, self.b + v, self.c + v)
}
}

impl Sub<Vec2> for Triangle {
type Output = Triangle;

#[inline]
fn sub(self, v: Vec2) -> Triangle {
Triangle::new(self.a - v, self.b - v, self.c - v)
}
}

#[doc(hidden)]
pub struct TrianglePathIter {
triangle: Triangle,
ix: usize,
}

impl Shape for Triangle {
type PathElementsIter<'iter> = TrianglePathIter;

fn path_elements(&self, _tolerance: f64) -> TrianglePathIter {
TrianglePathIter {
triangle: *self,
ix: 0,
}
}

#[inline]
fn area(&self) -> f64 {
Triangle::area(self)
}

#[inline]
fn perimeter(&self, _accuracy: f64) -> f64 {
self.a.distance(self.b) + self.b.distance(self.c) + self.c.distance(self.a)
}

#[inline]
fn winding(&self, pt: Point) -> i32 {
let s0 = (self.b - self.a).cross(pt - self.a).signum();
let s1 = (self.c - self.b).cross(pt - self.b).signum();
let s2 = (self.a - self.c).cross(pt - self.c).signum();

if s0 == s1 && s1 == s2 {
s0 as i32
} else {
0
}
}

#[inline]
fn bounding_box(&self) -> Rect {
Rect::new(
self.a.x.min(self.b.x.min(self.c.x)),
self.a.y.min(self.b.y.min(self.c.y)),
self.a.x.max(self.b.x.max(self.c.x)),
self.a.y.max(self.b.y.max(self.c.y)),
)
}
}

// Note: vertices a, b and c are not guaranteed to be in order as described in the struct comments
// (i.e. as "vertex a is topmost, vertex b is leftmost, and vertex c is rightmost")
impl Iterator for TrianglePathIter {
type Item = PathEl;

fn next(&mut self) -> Option<PathEl> {
self.ix += 1;
match self.ix {
1 => Some(PathEl::MoveTo(self.triangle.a)),
2 => Some(PathEl::LineTo(self.triangle.b)),
3 => Some(PathEl::LineTo(self.triangle.c)),
4 => Some(PathEl::ClosePath),
_ => None,
}
}
}

// TODO: better and more tests
#[cfg(test)]
mod tests {
use crate::{Point, Triangle, Vec2};

fn assert_approx_eq(x: f64, y: f64) {
assert!((x - y).abs() < 1e-7);
}

fn assert_approx_eq_point(x: Point, y: Point) {
assert_approx_eq(x.x, y.x);
assert_approx_eq(x.y, x.y);
}

#[test]
fn centroid() {
let test = Triangle::from_coords((-90.02, 3.5), (7.2, -9.3), (8.0, 9.1)).centroid();
let expected = Point::new(-24.94, 1.1);

assert_approx_eq_point(test, expected);
}

#[test]
fn offsets() {
let test = Triangle::from_coords((-20.0, 180.2), (1.2, 0.0), (290.0, 100.0)).offsets();
let expected = [
Vec2::new(-110.4, 86.8),
Vec2::new(-89.2, -93.4),
Vec2::new(199.6, 6.6),
];

test.iter()
.zip(expected.iter())
.for_each(|(t, e)| assert_approx_eq_point(t.to_point(), e.to_point()));
}

#[test]
fn area() {
let test = Triangle::new(
(12123.423, 2382.7834),
(7892.729, 238.459),
(7820.2, 712.23),
);
let expected = 1079952.91574081;

// initial
assert_approx_eq(test.area(), -expected);
// permutate vertex
let test = Triangle::new(test.b, test.a, test.c);
assert_approx_eq(test.area(), expected);
}

#[test]
fn circumcenter() {
let test = Triangle::EQUILATERAL.circumcenter();
let expected = Point::new(0.5, 0.2886751345948128);

assert_approx_eq_point(test, expected);
}

#[test]
fn inradius() {
let test = Triangle::EQUILATERAL.inscribed_circle().radius;
let expected = 0.28867513459481287;

assert_approx_eq(test, expected);
}

#[test]
fn circumradius() {
let test = Triangle::EQUILATERAL.circumscribed_circle().radius;
let expected = 0.5773502691896258;

assert_approx_eq(test, expected);
}
}

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