A Photo Editor library with simple, easy support for image editing using Paints, Text, Filters, Emoji and Sticker like stories.
- Drawing on image with option to change its Brush's Color, Size, Opacity, Erasing and basic shapes.
- Apply Filter Effect on image using MediaEffect
- Adding/Editing Text with option to change its Color with Custom Fonts.
- Adding Emoji with Custom Emoji Fonts.
- Adding Images/Stickers
- Pinch to Scale and Rotate views.
- Undo and Redo for Brush and Views.
- Deleting Views
- Saving Photo after editing.
- More FAQ.
- Hassle free coding
- Increase efficiency
- Easy image editing
To start with this, we need to simply add the dependencies from mavenCentral()
in the gradle file of our app module like this
implementation 'com.burhanrashid52:photoeditor:2.0.0'
or we can also import the :photoeditor module from sample for further customization
PhotoEditor v.1.0.0 is a migration to androidX and dropping the support of older support library. There are no API changes. If you find any issue migrating to v.1.0.0 , please follow this Guide. If you still facing the issue than you can always rollback to v.0.4.0. Any fix in PR are Welcome :)
PhotoEditor v.2.0.0 is fully migrated to Kotlin. You can use v.1.5.1 for the Java version. There are no breaking API changes in these two versions.
First we need to add PhotoEditorView
in our xml layout
<ja.burhanrashid52.photoeditor.PhotoEditorView
android:id="@+id/photoEditorView"
android:layout_width="match_parent"
android:layout_height="match_parent"
app:photo_src="@drawable/got_s" />
We can define our drawable or color resource directly using app:photo_src
We can set the image programmatically by getting source from PhotoEditorView
which will return a ImageView
so that we can load image from resources,file or (Picasso/Glide)
PhotoEditorView mPhotoEditorView = findViewById(R.id.photoEditorView);
mPhotoEditorView.getSource().setImageResource(R.drawable.got);
To use the image editing feature we need to build a PhotoEditor which requires a Context and PhotoEditorView which we have to setup in our xml layout
//Use custom font using latest support library
Typeface mTextRobotoTf = ResourcesCompat.getFont(this, R.font.roboto_medium);
//loading font from asset
Typeface mEmojiTypeFace = Typeface.createFromAsset(getAssets(), "emojione-android.ttf");
mPhotoEditor = new PhotoEditor.Builder(this, mPhotoEditorView)
.setPinchTextScalable(true)
.setClipSourceImage(true)
.setDefaultTextTypeface(mTextRobotoTf)
.setDefaultEmojiTypeface(mEmojiTypeFace)
.build();
We can customize the properties in the PhotoEditor as per our requirement
Property | Usage |
---|---|
setPinchTextScalable() |
set false to disable pinch to zoom on text insertion. Default: true. |
setClipSourceImage() |
set true to clip the drawing brush to the source image. Default: false. |
setDefaultTextTypeface() |
set default text font to be added on image |
setDefaultEmojiTypeface() |
set default font specifc to add emojis |
That's it we are done with setting up our library
We can customize our brush and paint with different set of property. To start drawing on image we need to enable the drawing mode
Type | Method |
---|---|
Enable/Disable | mPhotoEditor.setBrushDrawingMode(true); |
Shape (brush, line, oval, rectangle) | mPhotoEditor.addShape(shape) |
Shape size (px) | mPhotoEditor.setBrushSize(brushSize) or through the a ShapeBuilder |
Shape opacity (In %) | mPhotoEditor.setOpacity(opacity) or through the a ShapeBuilder |
Shape color | mPhotoEditor.setBrushColor(colorCode) or through the a ShapeBuilder |
Brush Eraser | mPhotoEditor.brushEraser() |
Note: Whenever we set any property of a brush for drawing it will automatically enable the drawing mode
We can draw shapes from v.1.5.0. We use ShapeBuilder
to define shape and other properties.
mShapeBuilder = new ShapeBuilder()
.withShapeOpacity(100)
.withShapeType(ShapeType.OVAL)
.withShapeSize(50);
mPhotoEditor.setShape(mShapeBuilder)
For more details check ShapeBuilder.
We can apply inbuild filter to the source images using
mPhotoEditor.setFilterEffect(PhotoFilter.BRIGHTNESS);
We can also apply custom effect using Custom.Builder
For more details check Custom Filters
We can add the text with inputText and colorCode like this
mPhotoEditor.addText(inputText, colorCode);
It will take default fonts provided in the builder. If we want different fonts for different text we can set typeface with each text like this
mPhotoEditor.addText(mTypeface,inputText, colorCode);
In order to edit the text we need the view, which we will receive in our PhotoEditor callback. This callback will trigger when we Long Press the added text
mPhotoEditor.setOnPhotoEditorListener(new OnPhotoEditorListener() {
@Override
public void onEditTextChangeListener(View rootView, String text, int colorCode) {
}
});
Now we can edit the text with a view like this
mPhotoEditor.editText(rootView, inputText, colorCode);
If you want more customization on text. Please refer the wiki page for more details.
We can add the Emoji by PhotoEditor.getEmojis(getActivity());
which will return a list of emojis unicode.
mPhotoEditor.addEmoji(emojiUnicode);
It will take default fonts provided in the builder. If we want different Emoji fonts for different emoji we can set typeface with each Emoji like this
mPhotoEditor.addEmoji(mEmojiTypeface,emojiUnicode);
We need to provide a Bitmap to add our Images mPhotoEditor.addImage(bitmap);
mPhotoEditor.undo();
mPhotoEditor.redo();
For deleting a Text/Emoji/Image we can click on the view to toggle the view highlighter box which will have a close icon. So, by clicking on the icon we can delete the view.
We need to provide a file with callback method when edited image is saved
mPhotoEditor.saveAsFile(filePath, new PhotoEditor.OnSaveListener() {
@Override
public void onSuccess(@NonNull String imagePath) {
Log.e("PhotoEditor","Image Saved Successfully");
}
@Override
public void onFailure(@NonNull Exception exception) {
Log.e("PhotoEditor","Failed to save Image");
}
});
For more detail check Saving
- Check out contribution guidelines πCONTRIBUTING.md
Can I use this library in my app for free?
Yes. It's an open-source library and free to use. If this library has saved your time then showing a little credit will increase my motivation towards making the library better :)
Does it support the CROP feature?
Currently, No. I started to build in branch PE-79. But due to time constraint, I drop the idea. Any PR related to CROP is welcomed :)
Facing issues in applying Filter?
The filter effect is applied using GlSurfaceView
and the implementation of this feature causing a lot of issues. Need to think of some other alternative solution. Here is the issue list.
Does is support in other platforms (iOS, Web, Flutter)?
No. Currently, the focus is on making the android library better. We don't have any plans for other Platform.
Note: I will be happy to add your app to the list. Please reach out to me with details. You know how to reach me :)
This project is inspired from PhotoEditorSDK
If you found this project helpful or you learned something from the source code and want to thank me, consider buying me a cup of βοΈ BuyMeACoffee
Copyright (c) 2020 Burhanuddin Rashid
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.