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LEXOGRINE ALL HUD

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Powered by « Lexogrine HUD Manager »

Lexogrine All HUD

Very simple example of non game-specific HUD, consisting of simple overlay for camfeed for hosts / commentators.

Keybinds:

Left Alt + B

Toggle visibility

Download

To download it just click here: DOWNLOAD HUD

Instruction

Setting up

Fork this repo, clone it, and then run npm install and npm start. HUD should start on the 3500 port. For this to work have HUD Manager opened so it will pass CS:GO data to the HUD.

Identifying HUD

In /public directory edit hud.json so it fits you - fill HUD's name, author, version, specify the radar and killfeed functionalities. At the end replace the thumb.png with your icon :)

Building & distributing

To build version to distribute and move around, in the root directory run npm run pack. It will create the zip file for distribution. Now you can just drag and drop this file into the HUD Managers upload area.

Signing

To create Signed HUD to prevent at least from modyfing compiled Javascript files run npm run sign. It's the same as npm run pack command but with additional step of signing .js and .css files and hud.json.

panel.json API

To get the incoming data from the HUD Manager, let's take a look at the src/HUD/SideBoxes/SideBox.tsx componentDidMount() method from csgo-react-hud repository:

import {configs} from  './../../App';
...
configs.onChange((data:any) => {
	if(!data) return;
	
	const  display = data.display_settings;
	
	if(!display) return;
	
	if(display[`${this.props.side}_title`]){
		this.setState({title:display[`${this.props.side}_title`]})
	}
	if(display[`${this.props.side}_subtitle`]){
		this.setState({subtitle:display[`${this.props.side}_subtitle`]})
	}
	if(display[`${this.props.side}_image`]){
		this.setState({image:display[`${this.props.side}_image`]})
	}
});

To retrieve incoming data, you should just import configs object and then listen for the changes with onChange method. Usually you want to check for the specific data, as in the callback it will always serve the full form from the Manager. However it looks different in the case of action input. In this case, let's look at the src/HUD/Trivia/Trivia.tsx:

import {configs, actions} from  './../../App';
...
actions.on("triviaState", (state: any) => {
	this.setState({show:  state === "show"})
});

For the action input we need to import the actions object and create listener with the parameter on it.

keybinds.json API

Keybinds API works in very similiar to panel.json action API. One more time the example will be from src/HUD/Trivia/Trivia.tsx:

import {configs, actions} from  './../../App';
...
actions.on("toggleTrivia", () => {
	this.setState({show: !this.state.show})
});

Keybinds listener works on the same object as action input, in this case however there are no parameter to retrieve.