Reference implementation: nlzss
nlzss11 can be installed with pip3 install nlzss11
.
Returns the size in bytes of the file if uncompressed or None if the bytes are not a valid Nintendo LZSS 11 compressed file.
Decompresses nlzss11-compressed data from a bytes-like object data
. Returns a bytes object containing the uncompressed data.
Decompresses nlzss11-compressed data from a bytes (not bytes-like) object data
. Returns a bytes object containing the uncompressed data.
Unlike nlzss11.decompress, this function assumes that the input data is well-formed. In exchange for slightly improved performance, no sanity checks are performed. Warning: Do not use on untrusted data.
Compresses a bytes-like object data
. Returns a bytes-like object containing the compressed data.
level
is the compression level (6-9). 6 is fastest and 9 is slowest. Higher compression levels result in better compression. 7 is a good compromise between compression ratio and performance.
This project is a fork from the amazing syaz0 Project, just modified to match the algorithm found in The Legend of Zelda: Skyward Sword.
Building nlzss11 from source requires:
- CMake 3.10+
- A compiler that supports C++17
- Everything needed to build zlib-ng
- pybind11 2.4+ (including CMake config files)
- setuptools
When no binary build is available, pip will automatically build from source during the install process.
To build and install from source run pip3 install .
.
- Use the manylinux docker container in this directory:
docker run -v $PWD:/home/build/nlzss11 -ti quay.io/pypa/manylinux2010_x86_64 bash
- Run
bash build-on-manylinux.sh
- run
setup.py bdist_wheel
with every cpython version you want from/opt/python
- recompress support for files > 0xFFFFFF (found in SSHD)
- decompress support for files > 0xFFFFFF (found in SSHD)
This software is licensed under the terms of the GNU General Public License, version 2 or later.