This is SniffleMan's project, I just made a copy long ago to fix a small bug. You can find him as SniffleMan on Reddit. It seems the original GitHub project is dead. Feel free to use this, he did a great job.
This changelog is a WiP, the mod changes assault rifles, handguns, machine guns, sniper rifles, shotguns, energy weapons, and bladed weapons, however, the changelog has yet to document all these changes. The mod itself, however, is largely complete.
I can be reached at https://www.reddit.com/user/SniffleMan/
This mod is an updated version of the original Weapon Re-Balance Mod made to work with the latest version of the Director's Cut.
To install the mod, drag the 'Import' folder into "...\Wasteland 2 Director's Cut\Build\WL2_Data\Mods"
This mod is fully functional mid-playthrough.
##CHANGELOG ###Assault Rifles
Click to show
Design goal: Moderate DMG, medium range (giving Sniper Rifle a niche) with optional 3x burst, good penetration.-
Burst mode is moderately inaccurate, requiring good accuracy mods. G41 was too accurate with mods for burst headshot (easily reaching 100%). Fix some guns (AUG, G3 & FN-Fal etc) being useless due to low damage.
-
Even without headshot, a burst from high end AR deals around ~220 dmg with potential crits x1.5 damage (high crit %), that puts its potential damage in the moderate category per turn.
-
Each Tier, there's originally one fast and one slower AR. Build on that design philosophy: The AR with 5 AP burst means a fast character with 10 AP can burst 2x per turn, doing major damage.
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | M1 | 1-1 | 4/- | 5.56mm | 8 | 1.5x | 07-12 | 2% | 2 | 20m |
Modded | M1 | 1-1 | 5/- | 5.56mm | 30 | 1.5x | 06-12 | 3% | 2 | 20m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | M14 | 1-2 | 5/- | 5.56mm | 20 | 2.0x | 14-18 | 2% | 2 | 28m |
Modded | M14 | 1-2 | 5/- | 5.56mm | 20 | 2.2x | 07-13 | 3% | 2 | 22m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | Rust Bucket | 1-3 | 4/- | 5.56mm | 20 | 1.7x | 09-14 | 3% | 2 | 22m |
Modded | Rust Bucket | 1-3 | 5/- | 5.56mm | 20 | 1.5x | 10-14 | 5% | 2 | 18m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | M4 Carbine | 2-1 | 5/7 | 5.56mm | 30 | 1.5x | 19-27 | 3% | 3 | 20m |
Modded | M4 Carbine | 2-1 | 5/7 | 5.56mm | 30 | 1.5x | 19-27 | 4% | 3 | 20m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | Sweetness | 2-1 | 4/6 | 5.56mm | 30 | 1.8x | 44-60 | 3% | 5 | 20m |
Modded | Sweetness | 2-1 | 5/7 | 5.56mm | 30 | 1.5x | 45-55 | 2% | 6 | 20m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | FAMAS | 2-2 | 4/6 | 5.56mm | 25 | 1.7x | 17-30 | 3% | 3 | 24m |
Modded | FAMAS | 2-2 | 4/5 | 5.56mm | 25 | 1.7x | 14-21 | 4% | 3 | 24m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | Wegman Aether Corrupter | 2-2+ | 6/- | 5.56mm | 6 | 2.2x | 20-35 | 2% | 4 | 20m |
Modded | Wegman Aether Corrupter | 2-2+ | 5/7 | 7.62mm | 30 | 2.4x | 35-55 | 3% | 6 | 22m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | HK33 | 3-1 | 4/6 | 5.56mm | 20 | 1.6x | 25-35 | 2% | 4 | 22m |
Modded | HK33 | 3-1 | 4/5 | 5.56mm | 20 | 1.6x | 16-25 | 3% | 4 | 20m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | M16 | 3-2 | 5/7 | 5.56mm | 30 | 1.6x | 45-59 | 2% | 4 | 20m |
Modded | M16 | 3-2 | 5/7 | 5.56mm | 30 | 1.6x | 27-38 | 3% | 4 | 24m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | M16 (Bowling) | 3-2+ | 5/7 | 5.56mm | 30 | 1.6x | 45-59 | 95% | 4 | 20m |
Modded | M16 (Bowling) | 3-2+ | 5/7 | 5.56mm | 30 | 1.6x | 27-38 | 95% | 4 | 24m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | AK-47 | 4-1 | 4/6 | 7.62mm | 30 | 2.4x | 40-57 | 3% | 5 | 22m |
Modded | AK-47 | 4-1 | 5/7 | 7.62mm | 30 | 2.4x | 30-50 | 4% | 6 | 22m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | AUG | 4-2 | 5/7 | 5.56mm | 30 | 1.7x | 70-85 | 3% | 5 | 19m |
Modded | AUG | 4-2 | 4/5 | 5.56mm | 30 | 1.7x | 26-32 | 2% | 6 | 22m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | G3 | 5-1 | 4/6 | 7.62mm | 30 | 1.7x | 64-77 | 2% | 6 | 28m |
Modded | G3 | 5-1 | 5/7 | 7.62mm | 30 | 1.7x | 40-66 | 2% | 8 | 22m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | AK-97 | 5-2 | 5/7 | 7.62mm | 30 | 1.5x | 100-125 | 2% | 6 | 20m |
Modded | AK-97 | 5-2 | 4/5 | 7.62mm | 30 | 1.5x | 30-40 | 2% | 8 | 24m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | FN-FAL | 6-1 | 4/6 | 7.62mm | 30 | 1.5x | 90-107 | 2% | 7 | 26m |
Modded | FN-FAL | 6-1 | 4/5 | 7.62mm | 30 | 1.5x | 35-50 | 2% | 8 | 24m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | G41 | 6-2 | 5/7 | 7.62mm | 30 | 1.6x | 150-180 | 2% | 7 | 23m |
Modded | G41 | 6-2 | 5/7 | 7.62mm | 30 | 1.6x | 57-75 | 2% | 8 | 25m |
###Handguns
Click to show
Design goal: Moderate DMG, average range (longer than shotguns but less than AR), low penetration.-
Fires larger rounds (presumed ACP/Hollowpoint) than AR. IF it pentrates should deal more damage. Guns firing 0.45 cal should damage basically close to a Sniper Rifle but short range, low pen.
-
An optimal Pistol Ranger requires 9 or 10 AP. 9 AP Ranger can use 3AP Handguns, firing 3 rounds per turn. 10 AP Ranger can wield 4AP Handguns and fire 1 aimed headshot and 1 normal round per turn.
-
.45 handguns with a Scope are popular with big game hunters, so don't underestimate them! http://www.fieldandstream.com/articles/...er-hunting
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | Ol' Navy Revolver | 1-2 | 4/- | .38 Cal | 6 | 2.0x | 10-14 | 3% | 6 | 10m |
Modded | Ol' Navy Revolver | 1-2 | 4/- | .38 Cal | 6 | 1.7x | 10-16 | 4% | 2 | 14m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | The Blix | 1-2+ | 3/- | .38 Cal | 6 | 1.6x | 12-17 | 4% | 1 | 10m |
Modded | The Blix | 1-2+ | 4/- | .38 Cal | 6 | 1.7x | 15-20 | 4% | 2 | 14m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | .38 Semi-Automatic | 1-3 | 3/- | .38 Cal | 6 | 2.0x | 07-09 | 3% | 1 | 13m |
Modded | .38 Semi-Automatic | 1-3 | 3/- | .38 Cal | 6 | 1.6x | 10-15 | 4% | 2 | 16m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | Marakov | 2-1 | 3/- | .38 Cal | 8 | 1.8x | 10-15 | 3% | 2 | 12m |
Modded | Marakov | 2-1 | 3/- | .38 Cal | 8 | 1.8x | 10-20 | 4% | 3 | 16m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | Midnight Special | 2-2 | 3/- | .38 Cal | 6 | 1.7x | 14-20 | 2% | 2 | 11m |
Modded | Midnight Special | 2-2 | 2/- | .38 Cal | 6 | 1.5x | 08-14 | 3% | 3 | 14m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | .38 Revolver | 3-1 | 3/- | .38 Cal | 6 | 1.6x | 19-24 | 3% | 3 | 10m |
Modded | .38 Revolver | 3-1 | 4/- | .38 Cal | 6 | 1.6x | 20-30 | 0% | 4 | 16m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | FFS Benetto | 3-2 | 4/- | 9mm | 12 | 1.5x | 36-42 | 4% | 3 | 14m |
Modded | FFS Benetto | 3-2 | 4/- | 9mm | 12 | 1.5x | 25-35 | 5% | 4 | 18m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | FFS Benetto (Bowling) | 3-2+ | 4/- | 9mm | 12 | 1.5x | 36-42 | 95% | 3 | 14m |
Modded | FFS Benetto (Bowling) | 3-2+ | 4/- | 9mm | 12 | 1.5x | 25-35 | 95% | 4 | 18m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | Click 17 | 4-1 | 3/- | 9mm | 12 | 1.5x | 33-38 | 2% | 4 | 12m |
Modded | Click 17 | 4-1 | 3/- | 9mm | 12 | 1.5x | 25-35 | 3% | 6 | 18m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | .45 Peace Keeper | 4-2 | 4/- | .45 Cal | 6 | 2.0x | 57-65 | 0% | 4 | 9m |
Modded | .45 Peace Keeper | 4-2 | 4/- | .45 Cal | 6 | 2.0x | 34-60 | 0% | 6 | 16m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | .45 Widow Maker | 5-1 | 3/- | .45 Cal | 6 | 1.5x | 44-53 | 0% | 5 | 11m |
Modded | .45 Widow Maker | 5-1 | 4/- | .45 Cal | 6 | 1.5x | 50-90 | 0% | 8 | 20m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | Click 19 | 5-2 | 4/- | 9mm | 15 | 1.5x | 76-86 | 2% | 5 | 13m |
Modded | Click 19 | 5-2 | 3/- | 9mm | 15 | 1.5x | 30-50 | 2% | 8 | 18m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | Wasteland Hawk | 6-1 | 3/- | .45 Cal | 7 | 1.5x | 66-76 | 2% | 6 | 14m |
Modded | Wasteland Hawk | 6-1 | 3/- | .45 Cal | 7 | 1.5x | 50-90 | 2% | 8 | 18m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | M1911 | 6-2 | 4/- | .45 Cal | 7 | 1.5x | 100-135 | 0% | 7 | 15m |
Modded | M1911 | 6-2 | 4/- | .45 Cal | 7 | 1.5x | 60-110 | 2% | 8 | 18m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | Gold Engraved Derringer | Unqiue | 3/- | .38 Cal | 2 | 2.0x | 08-09 | 3% | 2 | 16m |
Modded | Gold Engraved Derringer | Unqiue | 2/- | .38 Cal | 2 | 2.0x | 10-16 | 2% | 3 | 14m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | Rose's Thorn | Unqiue | 3/- | 12 Gauge | 1 | 2.0x | 05-13 | 3% | 1 | 9m |
Modded | Rose's Thorn | Unqiue | 4/- | 12 Gauge | 1 | 2.0x | 25-50 | 2% | 2 | 14m |
###Shotguns
Click to show
Design Goal: High DMG, close range AoE. Low PEN, great at clearing soft targets but not able to plow through armored foes.-
Currently shotguns overall are very weak (except for OU, Spaz, Jack), with single-fire shotguns dealing very low damage. It's just not rewarding to get into your enemy's face and tickle them.
-
Boost all shotgun damage, but reduce PEN, making it a niche weapon against soft targets where it shines. Still useful against groups of high armored enemies, but weak against a single armored target.
-
Added weapon mods to shotguns, should help to compete with assault rifles.
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | Pump Shotgun | 1-1 | 5/- | 12 Gauge | 7 | 1.5x | 09-14 | 2% | 1 | 12m |
Modded | Pump Shotgun | 1-1 | 4/- | 12 Gauge | 7 | 1.5x | 14-20 | 2% | 1 | 12m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | Sawed-Off | 1-2 | 5/7 | 12 Gauge | 2 | 1.5x | 13-19 | 2% | 1 | 9m |
Modded | Sawed-Off | 1-2 | 4/5 | 12 Gauge | 2 | 1.5x | 14-18 | 2% | 1 | 9m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | Coach Gun | 2-1 | 5/- | 12 Gauge | 2 | 2.0x | 20-24 | 2% | 2 | 12m |
Modded | Coach Gun | 2-1 | 5/- | 12 Gauge | 2 | 2.0x | 21-28 | 2% | 2 | 12m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | The Red Ryder Rides Again | 2-1+ | 5/- | 12 Gauge | 1 | 2.0x | 38-43 | 2% | 3 | 14m |
Modded | The Red Ryder Rides Again | 2-1+ | 4/- | 12 Gauge | 1 | 2.0x | 34-42 | 2% | 2 | 16m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | Lever Action | 2-2 | 6/- | 12 Gauge | 5 | 2.0x | 33-49 | 2% | 2 | 10m |
Modded | Lever Action | 2-2 | 4/- | 12 Gauge | 5 | 2.0x | 24-40 | 2% | 2 | 10m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | The Roach | 2-2+ | 5/- | 12 Gauge | 12 | 2.0x | 32-39 | 0% | 2 | 8m |
Modded | The Roach | 2-2+ | 4/6 | 12 Gauge | 6 | 1.8x | 28-45 | 2% | 2 | 12m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | M-37 Pump Action | 3-1 | 6/- | 12 Gauge | 6 | 1.6x | 41-48 | 2% | 3 | 12m |
Modded | M-37 Pump Action | 3-1 | 4/- | 12 Gauge | 6 | 1.6x | 28-45 | 2% | 3 | 12m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | M-37 Pump Action (Bowling) | 3-1+ | 6/- | 12 Gauge | 6 | 1.6x | 41-48 | 95% | 3 | 12m |
Modded | M-37 Pump Action (Bowling) | 3-1+ | 4/- | 12 Gauge | 6 | 1.6x | 28-45 | 95% | 3 | 12m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | SOSG | 3-2 | 5/- | 12 Gauge | 6 | 2.0x | 47-58 | 2% | 3 | 9m |
Modded | SOSG | 3-2 | 4/- | 12 Gauge | 12 | 2.0x | 25-50 | 2% | 3 | 14m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | Over Under | 4-1 | 5/6 | 12 Gauge | 2 | 2.0x | 61-65 | 2% | 4 | 10m |
Modded | Over Under | 4-1 | 3/4 | 12 Gauge | 2 | 2.0x | 28-45 | 2% | 5 | 13m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | Street Cleaner | 4-2 | 6/- | 12 Gauge | 20 | 2.0x | 81-90 | 2% | 4 | 13m |
Modded | Street Cleaner | 4-2 | 4/- | 12 Gauge | 20 | 2.0x | 35-60 | 2% | 5 | 13m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | Hoblet's Problem Solver | 4-3+ | 5/7 | 12 Gauge | 2 | 2.0x | 27-32 | 2% | 4 | 13m |
Modded | Hoblet's Problem Solver | 4-3+ | 3/4 | 12 Gauge | 2 | 2.0x | 30-50 | 3% | 5 | 13m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | The Holdup | 5-1 | 5/- | 12 Gauge | 5 | 2.0x | 77-84 | 2% | 5 | 9m |
Modded | The Holdup | 5-1 | 4/- | 12 Gauge | 7 | 1.5x | 55-80 | 2% | 7 | 13m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | Tactical Shotgun | 5-2 | 6/- | 12 Gauge | 7 | 1.5x | 110-125 | 2% | 5 | 12m |
Modded | Tactical Shotgun | 5-2 | 3/- | 12 Gauge | 5 | 2.0x | 35-60 | 2% | 7 | 13m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | Spaz-12 | 6-1 | 5/7 | 12 Gauge | 9 | 2.0x | 105-129 | 2% | 6 | 11m |
Modded | Spaz-12 | 6-1 | 5/8 | 12 Gauge | 9 | 2.0x | 55-80 | 2% | 7 | 13m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | Jackhammer | 6-2 | 6/8 | 12 Gauge | 10 | 2.0x | 168-182 | 2% | 6 | 13m |
Modded | Jackhammer | 6-2 | -/7 | 12 Gauge | 10 | 2.0x | 55-80 | 2% | 7 | 13m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | Crowd Control Shotgun | Unique | -/3 | 12 Gauge | 2 | 1.3x | 28-42 | 2% | 7 | 10m |
Modded | Crowd Control Shotgun | Unique | -/3 | 12 Gauge | 2 | 1.3x | 50-70 | 2% | 7 | 10m |
Vanilla/Modded | Name | Tier | AP per Shot/Burst | Ammo Type | Ammo Capacity | Critical Multiplier | Damage | Chance to Jam | Armor Penetration | Range |
---|---|---|---|---|---|---|---|---|---|---|
Vanilla | Mississippi Mule | Unique | -/4 | 12 Gauge | 2 | 1.2x | 10-14 | 2% | 2 | 9m |
Modded | Mississippi Mule | Unique | -/5 | 12 Gauge | 2 | 1.2x | 12-18 | 2% | 1 | 9m |