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**LevelDB is a fast key-value storage library written at Google that provides an ordered mapping from string keys to string values.** | ||
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[![Build Status](https://travis-ci.org/google/leveldb.svg?branch=master)](https://travis-ci.org/google/leveldb) | ||
[![Build status](https://ci.appveyor.com/api/projects/status/g2j5j4rfkda6eyw5/branch/master?svg=true)](https://ci.appveyor.com/project/pwnall/leveldb) | ||
## leveldb 源码解析 | ||
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Authors: Sanjay Ghemawat ([email protected]) and Jeff Dean ([email protected]) | ||
### 1. Build && Install && Debug | ||
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# Features | ||
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* Keys and values are arbitrary byte arrays. | ||
* Data is stored sorted by key. | ||
* Callers can provide a custom comparison function to override the sort order. | ||
* The basic operations are `Put(key,value)`, `Get(key)`, `Delete(key)`. | ||
* Multiple changes can be made in one atomic batch. | ||
* Users can create a transient snapshot to get a consistent view of data. | ||
* Forward and backward iteration is supported over the data. | ||
* Data is automatically compressed using the [Snappy compression library](https://google.github.io/snappy/). | ||
* External activity (file system operations etc.) is relayed through a virtual interface so users can customize the operating system interactions. | ||
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# Documentation | ||
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[LevelDB library documentation](https://github.com/google/leveldb/blob/master/doc/index.md) is online and bundled with the source code. | ||
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# Limitations | ||
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* This is not a SQL database. It does not have a relational data model, it does not support SQL queries, and it has no support for indexes. | ||
* Only a single process (possibly multi-threaded) can access a particular database at a time. | ||
* There is no client-server support builtin to the library. An application that needs such support will have to wrap their own server around the library. | ||
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# Getting the Source | ||
leveldb 本身是一个 Key-Value 存储引擎,因此并没有提供 `main` 入口函数,所以需要自行添加。笔者将其放到了 `debug/leveldb_debug.cc` 文件中,并在 `CMakeLists.txtx` 中将其加入: | ||
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```bash | ||
git clone --recurse-submodules https://github.com/google/leveldb.git | ||
leveldb_test("util/env_test.cc") | ||
leveldb_test("util/status_test.cc") | ||
leveldb_test("util/no_destructor_test.cc") | ||
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if(NOT BUILD_SHARED_LIBS) | ||
leveldb_test("debug/leveldb_debug.cc") # 个人可执行文件 | ||
leveldb_test("db/autocompact_test.cc") | ||
``` | ||
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# Building | ||
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This project supports [CMake](https://cmake.org/) out of the box. | ||
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### Build for POSIX | ||
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Quick start: | ||
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```bash | ||
mkdir -p build && cd build | ||
cmake -DCMAKE_BUILD_TYPE=Release .. && cmake --build . | ||
``` | ||
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### Building for Windows | ||
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First generate the Visual Studio 2017 project/solution files: | ||
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```cmd | ||
mkdir build | ||
cd build | ||
cmake -G "Visual Studio 15" .. | ||
``` | ||
The default default will build for x86. For 64-bit run: | ||
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```cmd | ||
cmake -G "Visual Studio 15 Win64" .. | ||
``` | ||
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To compile the Windows solution from the command-line: | ||
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```cmd | ||
devenv /build Debug leveldb.sln | ||
``` | ||
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or open leveldb.sln in Visual Studio and build from within. | ||
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Please see the CMake documentation and `CMakeLists.txt` for more advanced usage. | ||
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# Contributing to the leveldb Project | ||
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The leveldb project welcomes contributions. leveldb's primary goal is to be | ||
a reliable and fast key/value store. Changes that are in line with the | ||
features/limitations outlined above, and meet the requirements below, | ||
will be considered. | ||
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Contribution requirements: | ||
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1. **Tested platforms only**. We _generally_ will only accept changes for | ||
platforms that are compiled and tested. This means POSIX (for Linux and | ||
macOS) or Windows. Very small changes will sometimes be accepted, but | ||
consider that more of an exception than the rule. | ||
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2. **Stable API**. We strive very hard to maintain a stable API. Changes that | ||
require changes for projects using leveldb _might_ be rejected without | ||
sufficient benefit to the project. | ||
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3. **Tests**: All changes must be accompanied by a new (or changed) test, or | ||
a sufficient explanation as to why a new (or changed) test is not required. | ||
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4. **Consistent Style**: This project conforms to the | ||
[Google C++ Style Guide](https://google.github.io/styleguide/cppguide.html). | ||
To ensure your changes are properly formatted please run: | ||
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``` | ||
clang-format -i --style=file <file> | ||
``` | ||
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## Submitting a Pull Request | ||
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Before any pull request will be accepted the author must first sign a | ||
Contributor License Agreement (CLA) at https://cla.developers.google.com/. | ||
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In order to keep the commit timeline linear | ||
[squash](https://git-scm.com/book/en/v2/Git-Tools-Rewriting-History#Squashing-Commits) | ||
your changes down to a single commit and [rebase](https://git-scm.com/docs/git-rebase) | ||
on google/leveldb/master. This keeps the commit timeline linear and more easily sync'ed | ||
with the internal repository at Google. More information at GitHub's | ||
[About Git rebase](https://help.github.com/articles/about-git-rebase/) page. | ||
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# Performance | ||
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Here is a performance report (with explanations) from the run of the | ||
included db_bench program. The results are somewhat noisy, but should | ||
be enough to get a ballpark performance estimate. | ||
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## Setup | ||
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We use a database with a million entries. Each entry has a 16 byte | ||
key, and a 100 byte value. Values used by the benchmark compress to | ||
about half their original size. | ||
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LevelDB: version 1.1 | ||
Date: Sun May 1 12:11:26 2011 | ||
CPU: 4 x Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz | ||
CPUCache: 4096 KB | ||
Keys: 16 bytes each | ||
Values: 100 bytes each (50 bytes after compression) | ||
Entries: 1000000 | ||
Raw Size: 110.6 MB (estimated) | ||
File Size: 62.9 MB (estimated) | ||
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## Write performance | ||
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The "fill" benchmarks create a brand new database, in either | ||
sequential, or random order. The "fillsync" benchmark flushes data | ||
from the operating system to the disk after every operation; the other | ||
write operations leave the data sitting in the operating system buffer | ||
cache for a while. The "overwrite" benchmark does random writes that | ||
update existing keys in the database. | ||
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fillseq : 1.765 micros/op; 62.7 MB/s | ||
fillsync : 268.409 micros/op; 0.4 MB/s (10000 ops) | ||
fillrandom : 2.460 micros/op; 45.0 MB/s | ||
overwrite : 2.380 micros/op; 46.5 MB/s | ||
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Each "op" above corresponds to a write of a single key/value pair. | ||
I.e., a random write benchmark goes at approximately 400,000 writes per second. | ||
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Each "fillsync" operation costs much less (0.3 millisecond) | ||
than a disk seek (typically 10 milliseconds). We suspect that this is | ||
because the hard disk itself is buffering the update in its memory and | ||
responding before the data has been written to the platter. This may | ||
or may not be safe based on whether or not the hard disk has enough | ||
power to save its memory in the event of a power failure. | ||
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## Read performance | ||
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We list the performance of reading sequentially in both the forward | ||
and reverse direction, and also the performance of a random lookup. | ||
Note that the database created by the benchmark is quite small. | ||
Therefore the report characterizes the performance of leveldb when the | ||
working set fits in memory. The cost of reading a piece of data that | ||
is not present in the operating system buffer cache will be dominated | ||
by the one or two disk seeks needed to fetch the data from disk. | ||
Write performance will be mostly unaffected by whether or not the | ||
working set fits in memory. | ||
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readrandom : 16.677 micros/op; (approximately 60,000 reads per second) | ||
readseq : 0.476 micros/op; 232.3 MB/s | ||
readreverse : 0.724 micros/op; 152.9 MB/s | ||
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LevelDB compacts its underlying storage data in the background to | ||
improve read performance. The results listed above were done | ||
immediately after a lot of random writes. The results after | ||
compactions (which are usually triggered automatically) are better. | ||
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readrandom : 11.602 micros/op; (approximately 85,000 reads per second) | ||
readseq : 0.423 micros/op; 261.8 MB/s | ||
readreverse : 0.663 micros/op; 166.9 MB/s | ||
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Some of the high cost of reads comes from repeated decompression of blocks | ||
read from disk. If we supply enough cache to the leveldb so it can hold the | ||
uncompressed blocks in memory, the read performance improves again: | ||
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readrandom : 9.775 micros/op; (approximately 100,000 reads per second before compaction) | ||
readrandom : 5.215 micros/op; (approximately 190,000 reads per second after compaction) | ||
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## Repository contents | ||
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See [doc/index.md](doc/index.md) for more explanation. See | ||
[doc/impl.md](doc/impl.md) for a brief overview of the implementation. | ||
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The public interface is in include/leveldb/*.h. Callers should not include or | ||
rely on the details of any other header files in this package. Those | ||
internal APIs may be changed without warning. | ||
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Guide to header files: | ||
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* **include/leveldb/db.h**: Main interface to the DB: Start here. | ||
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* **include/leveldb/options.h**: Control over the behavior of an entire database, | ||
and also control over the behavior of individual reads and writes. | ||
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* **include/leveldb/comparator.h**: Abstraction for user-specified comparison function. | ||
If you want just bytewise comparison of keys, you can use the default | ||
comparator, but clients can write their own comparator implementations if they | ||
want custom ordering (e.g. to handle different character encodings, etc.). | ||
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* **include/leveldb/iterator.h**: Interface for iterating over data. You can get | ||
an iterator from a DB object. | ||
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* **include/leveldb/write_batch.h**: Interface for atomically applying multiple | ||
updates to a database. | ||
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* **include/leveldb/slice.h**: A simple module for maintaining a pointer and a | ||
length into some other byte array. | ||
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* **include/leveldb/status.h**: Status is returned from many of the public interfaces | ||
and is used to report success and various kinds of errors. | ||
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* **include/leveldb/env.h**: | ||
Abstraction of the OS environment. A posix implementation of this interface is | ||
in util/env_posix.cc. | ||
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* **include/leveldb/table.h, include/leveldb/table_builder.h**: Lower-level modules that most | ||
clients probably won't use directly. | ||
cmake -DCMAKE_BUILD_TYPE=Debug .. && cmake --build . | ||
make && make install | ||
gdb leveldb_debug # 此时 leveldb_debug 就在 build 目录下,可直接进行 gdb 调试 | ||
``` |
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#include <iostream> | ||
#include "leveldb/db.h" | ||
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using namespace std; | ||
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int main(){ | ||
leveldb::DB* db; | ||
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std::string name = "smartkeyerror"; | ||
std::string email = "[email protected]"; | ||
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for (int i = 0; i < 100000; i++) { | ||
for (int i = 0; i < 1000; i++) { | ||
status = db->Put(writeOptions, name, email); | ||
assert(status.ok()); | ||
} | ||
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leveldb::ReadOptions readOptions; | ||
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string result; | ||
std::string result; | ||
status = db->Get(readOptions, name, &result); | ||
assert(status.ok()); | ||
std::cout << email << std::endl; | ||
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