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Marcus Ottosson edited this page Jan 30, 2015 · 15 revisions

Publicly accessibly resources for learning more about C and C++.

C

On getting up to speed with C.

Git

Build Systems

Automate builds with build systems.

Simple DirectMedia Layer (SDL)

A common* cross-platform graphics programming library for basics such as keyboard input, getting a window up and running, sound input/output and so forth.

*Common as in, Half Life 2 and other games were made using this.

OpenGL

On programming using the OpenGL library.

DirectX

Rendering

On developing rendering engines for on-line and off-line generation of pretty pictures.

Compilers

On writing your own compiler and programming languages. Note: Typically requires the use of C++ and a number of associated libraries.

Architecture

On higher-level thinking, as opposed to programming. Learn more about what sort of mindset could help you write better software, including foundation knowledge in physics, mathematics and game theory.

Blogs

Finally, it can sometimes be interesting to get information directly from the horse's mouth.

Learn C/C++ for Film and Games.

Table of contents

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