Yet another 2D game engine for Kha.
This is intended as an experimental, learning experience for me. I'm building and adding features as I require them.
The current philosphy I'm trying to follow for the engine is: "If it's fancy, then we probably don't need it (yet)."
Check out the wiki for more (outdated) info.
Wiki will be updated once Wyngine reaches v1.0.
Overhauled; Wyngine is now component-based, similar to Unity. Existing classes are converted to components which can be added or removed from base WynObjects. This allows for WynObjects to be lightweight and extensible -- without any redundant inherited properties like physics, sprites or hitboxes if the gameobject doesn't require any.
- Main Objects
- Object
- Screen
- Components
- Text
- Bitmap Text
- Button
- Button 9-slice
- Collider
- Physics
- Sprite
- Sprite 9-slice
- Managers
- Audio
- Keyboard
- Mouse
- Touch
- Tween
- Pollen
- Hurdles
- Adventuroads
- FlappySoot (coming soon)
https://trello.com/b/LAOdvBzt/wyngine
Copyright (c) 2015-2017 Leong Wai Yin, http://coinflipstudios.com/
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
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