This repository has been archived by the owner on Aug 30, 2022. It is now read-only.
Releases: latitudegames/thoth
Releases · latitudegames/thoth
v0.0.68
🐛 Bug Fix
- 0.0.68 #184 (@HaruHunab1320 @michaelsharpe @seang @nickwalton)
- add background to heroBanner #184 (@HaruHunab1320)
- add ThothDemo to home page #184 (@HaruHunab1320)
- add github buttons #184 (@HaruHunab1320)
- create link for developers on homepage doc #184 (@HaruHunab1320)
- add link for creators on landing page docs #184 (@HaruHunab1320)
- add thoth logo image to home page header #184 (@HaruHunab1320)
- comment out title #184 (@HaruHunab1320)
- change homepage header clsss name #184 (@HaruHunab1320)
- add import to docs index #184 (@HaruHunab1320)
- add thoth demo component for docs #184 (@HaruHunab1320)
- fix typo in getting started doc #184 (@HaruHunab1320)
- add thoth logo custom field to docs #184 (@HaruHunab1320)
- update tagline in docs #184 (@HaruHunab1320)
- delete dist files #184 (@HaruHunab1320)
- commit yarn.lock #184 (@HaruHunab1320)
- fix jest package bug #184 (@HaruHunab1320)
- add resolution to client package.json #184 (@HaruHunab1320)
- add resolutions in root package.json #184 (@HaruHunab1320)
- Merge branch '0.0.68' of github.com:latitudegames/thoth into 0.0.68 #184 (@HaruHunab1320)
- Connect to feathers server in feathers provider #184 (@michaelsharpe)
- Update yarn lock #184 (@michaelsharpe)
- Add feathers dependencies needed for client #184 (@michaelsharpe)
- commit file structure reordering pull #184 (@HaruHunab1320)
- Import feathers provider #184 (@michaelsharpe)
- Add stubbed efathers provider #184 (@michaelsharpe)
- Add feathers conffigs to client #184 (@michaelsharpe)
- Use handle sockets function #184 (@michaelsharpe)
- Deleted backed up module model #184 (@michaelsharpe)
- Start socket handler for efathers server #184 (@michaelsharpe)
- Disable runner auth for now #184 (@michaelsharpe)
- Init feathers app in runner package #184 (@michaelsharpe)
- Add initial spell map into spell manager #184 (@michaelsharpe)
- Switch jest to 27 in core #184 (@michaelsharpe)
- Add feathers #184 (@michaelsharpe)
- Add package json for spell runner server #184 (@michaelsharpe)
- Stubbed spellrunnner test #184 (@michaelsharpe)
- Add ts jest to core #184 (@michaelsharpe)
- add jest config for ts jest #184 (@michaelsharpe)
- Put for each behind dev flag #184 (@michaelsharpe)
- Potentially fix thoth core github pull request action #184 (@michaelsharpe)
- Potentially fix thoth core release github action #184 (@michaelsharpe)
- Fix imports in server core #184 (@michaelsharpe)
- Move spell manager and runner into their own folder #184 (@michaelsharpe)
- Add empty spell manager #184 (@michaelsharpe)
- File refactor to put all lerna packages in packages folder #184 (@michaelsharpe)
- Add notes about thoth runner server #184 (@michaelsharpe)
- Bump core to 68 #184 (@michaelsharpe)
- Merge branch 'main' into 0.0.68 #184 (@michaelsharpe)
- Merge branch '0.0.67' into 0.0.68 #184 (@michaelsharpe)
- add save trigger to handleData function on inspector #184 (@HaruHunab1320)
- add setCode helper #184 (@HaruHunab1320)
- pass in the codeRef to onSave #184 (@HaruHunab1320)
- lower debounce time in text editor window #184 (@HaruHunab1320)
- add conditional block for auto save in text editor window #184 (@HaruHunab1320)
- add preferences selector to text editor window #184 (@HaruHunab1320)
- add a codeRef to text editor window #184 (@HaruHunab1320)
- change setCode to setCodeState #184 (@HaruHunab1320)
- add redux imports to text editor window #184 (@HaruHunab1320)
- import useRef into text editor window #184 (@HaruHunab1320)
- add a seperate useeffect to handle save events without debounce or autosave blocking #184 (@HaruHunab1320)
- reposition autosave blocking code to within the callback #184 (@HaruHunab1320)
- block auto save on game state updates #184 (@HaruHunab1320)
- add preferences selector to thoth provider #184 (@HaruHunab1320)
- remove comment and add redux imports #184 (@HaruHunab1320)
- move preferences check into the above if check block #184 (@HaruHunab1320)
- update debounce time #184 (@HaruHunab1320)
- remove console log [#184](https://github.com/latitudegames/thoth/pul...
v0.0.67
🐛 Bug Fix
- 0.0.67 #181 (@michaelsharpe @HaruHunab1320 @nickwalton)
- Merge in hotfixes #182 (@michaelsharpe @nickwalton)
- add docs #179 (@nickwalton)
- hotfix for overlay zindex blocking menu #176 (@HaruHunab1320)
- Use websocket context in sharedb provider #181 (@michaelsharpe)
- include websocket provider in app providers #181 (@michaelsharpe)
- Fix naming of use websocket hook #181 (@michaelsharpe)
- Add websocket false flag to env file #181 (@michaelsharpe)
- Add websockets to config #181 (@michaelsharpe)
- Create websocket provider #181 (@michaelsharpe)
⚠️ Pushed to main
- Bump up thoth core to 0.0.67 (@michaelsharpe)
- Update yarn lock (@michaelsharpe)
- Update thoth core to 0.0.66 in client (@michaelsharpe)
Authors: 3
- Jakob (@HaruHunab1320)
- Michael Sharpe (@michaelsharpe)
- Nick Walton (@nickwalton)
v0.0.66
🐛 Bug Fix
- 0.0.66 #171 (@michaelsharpe @HaruHunab1320 @nickwalton)
- 0.0.66 #173 (@michaelsharpe @nickwalton @HaruHunab1320)
- Merge branch 'staging' into 0.0.66 #171 (@michaelsharpe)
- Update client key for staging in netlify toml #171 (@michaelsharpe)
- Use spell ID in subspell updated #171 (@michaelsharpe)
- Use staging canary plugin in staging deploy netlify toml #171 (@michaelsharpe)
- Manifest for staging canary #171 (@michaelsharpe)
- Add staging canary plugin #171 (@michaelsharpe)
- Add oauth client id to netlify toml #171 (@michaelsharpe)
- change back to vanilla-davinci #171 (@nickwalton)
- Add more staging env variables to netlify toml #171 (@michaelsharpe)
- Update netlify toml with staging app api url #171 (@michaelsharpe)
- Fix import paths in editor provider to use exported core package members and not relative paths #171 (@michaelsharpe)
- Export zoomAt from core index #171 (@michaelsharpe)
- Export thoth editor from core types #171 (@michaelsharpe)
- Update netlify toml #171 (@michaelsharpe)
- Merge branch 'main' into 0.0.66 #171 (@michaelsharpe)
- Subscribe to spell changes inside spell builder to update sockets #171 (@michaelsharpe)
- Implement on spell updated listener in editor #171 (@michaelsharpe)
- Add on spell updated to editor type #171 (@michaelsharpe)
- Export subspell updated from thoth interface #171 (@michaelsharpe)
- Rename and fix typing on subspell updated in thoth interface #171 (@michaelsharpe)
- Formatting #171 (@michaelsharpe)
- return response data outputs #171 (@michaelsharpe)
- Handle error from response #171 (@michaelsharpe)
- Fix imports #171 (@michaelsharpe)
- Fix worker return type to return a promise #171 (@michaelsharpe)
- Make worker async in spell component #171 (@michaelsharpe)
- Await run spell response #171 (@michaelsharpe)
- Run spell in spell component #171 (@michaelsharpe)
- set spell id to spell name in spell on data #171 (@michaelsharpe)
- Get proper name from socket key inside flatten inputs #171 (@michaelsharpe)
- Add node helpers to utils #171 (@michaelsharpe)
- Add run spell to thoth context #171 (@michaelsharpe)
- Add ruin spell to rtk query spell api #171 (@michaelsharpe)
- Addf runspell type #171 (@michaelsharpe)
- Remove trigger out deprecation #171 (@michaelsharpe)
- Add flattened outputs #171 (@michaelsharpe)
- Only run module worker if there is a module provided #171 (@michaelsharpe)
- Attach spell ID to spell control on data #171 (@michaelsharpe)
- Add typing to run spell in thoth interface type #171 (@michaelsharpe)
- Add runSpell to engine context type #171 (@michaelsharpe)
- improve typing in module plugin utils #171 (@michaelsharpe)
- Fix typing in module manager to use chains data #171 (@michaelsharpe)
- Import spell type into spell component #171 (@michaelsharpe)
- Copy spell chain data to new object and pass into update module sockets #171 (@michaelsharpe)
- Call update sockets on spell change #171 (@michaelsharpe)
- Use skip on spell component module options #171 (@michaelsharpe)
- Import chain data type #171 (@michaelsharpe)
- More skip overrides #171 (@michaelsharpe)
- Accept a chain into update module sockets #171 (@michaelsharpe)
- Use skip to prevent worker overridding #171 (@michaelsharpe)
- destructure skip from component module options #171 (@michaelsharpe)
- Add skip to module options type #171 (@michaelsharpe)
- Remove grpah data from types #171 (@michaelsharpe)
- Load module plugin again in editor #171 (@michaelsharpe)
- Fixworkspace index spell type import #171 (@michaelsharpe)
- Fix thoth interface spell type import #171 (@michaelsharpe)
- Fix editor provide spell type import #171 (@michaelsharpe)
- Fix event handler spell type import #171 (@michaelsharpe)
- Fix project row spell type import #171 (@michaelsharpe)
- Remove spell from state api #171 (@michaelsharpe)
- Fix typing in engine #171 (@michaelsharpe)
- Add new Spell type to core to represent API spell type #171 (@michaelsharpe)
- Drop old Spell type from core #171 (@michaelsharpe)
- Change override to skip in module options #171 (@michaelsharpe)
- Add override to module options type [#171](h...
v0.0.65
🐛 Bug Fix
- Trigger thoth-core 0.0.65 release #163 (@seang)
- 0.0.64 #160 (@michaelsharpe @HaruHunab1320)
- give creator-tester access #157 (@nickwalton)
⚠️ Pushed to main
- Target "@latitudegames/thoth-core": "0.0.65" (@seang)
- Bump core to 0.0.65 (@michaelsharpe)
Authors: 4
- Jakob (@HaruHunab1320)
- Michael Sharpe (@michaelsharpe)
- Nick Walton (@nickwalton)
- Sean Gillespie (@seang)
v0.0.64
🐛 Bug Fix
- Update CI node version to 16 #147 (@renovateb0t)
⚠️ Pushed to main
- Merge branch 'main' of github.com:latitudegames/thoth (@michaelsharpe)
- Bump core version to tnext verion at 0.0.64 (@michaelsharpe)
- Update yarn lock (@michaelsharpe)
- Update thoth core to 0.0.63 in client (@michaelsharpe)
Authors: 2
- Michael Sharpe (@michaelsharpe)
- M̵̞̗̝̼̅̏̎͝Ȯ̴̝̻̊̃̋̀Õ̷̼͋N̸̩̿͜ ̶̜̠̹̼̩͒ (@renovateb0t)
v0.0.63
🐛 Bug Fix
- 0.0.63 #153 (@michaelsharpe)
⚠️ Pushed to main
- Revert "Dont load .env file on prod build for netlify" (@michaelsharpe)
- Bust cache on webpack build (@michaelsharpe)
- Add env file back in (@michaelsharpe)
- Dont load .env file on prod build for netlify (@michaelsharpe)
- Add .env file to gitignore (@michaelsharpe)
- Modify config file (@michaelsharpe)
- Add env example (@michaelsharpe)
- Delete env file (@michaelsharpe)
- Update env (@michaelsharpe)
- Update yarn lock (@michaelsharpe)
- Bump clients thoth core to 0.0.62 (@michaelsharpe)
- Mahually bump thoth core version to 0.0.63 (@michaelsharpe)
Authors: 1
- Michael Sharpe (@michaelsharpe)
v0.0.62
🐛 Bug Fix
- 0.0.62 #152 (@michaelsharpe @HaruHunab1320)
⚠️ Pushed to main
- Bump thoth client core version to 0.0.61 (@michaelsharpe)
Authors: 2
- Jakob (@HaruHunab1320)
- Michael Sharpe (@michaelsharpe)
v0.0.61
🐛 Bug Fix
- Debugger #148 (@michaelsharpe @HaruHunab1320)
- Remove to lower case in output generator #148 (@michaelsharpe)
- Remove to lower case in inpector #148 (@michaelsharpe)
- Update default layout for better console sizing #148 (@michaelsharpe)
- Update playtest scrollbar import #148 (@michaelsharpe)
- Update scrollbar import in all projects #148 (@michaelsharpe)
- Update deployment scrollbar import #148 (@michaelsharpe)
- Update window scrollbar import #148 (@michaelsharpe)
- Update yarn lock #148 (@michaelsharpe)
- Remove old custom scrollbar #148 (@michaelsharpe)
- Install react custom scrollbar 2 #148 (@michaelsharpe)
- Merge branch 'main' into debugger #148 (@michaelsharpe)
- Wrap console debug in window #148 (@michaelsharpe)
- Make toolbar optional in window component #148 (@michaelsharpe)
- Add default dark scheme to design globals root for now #148 (@michaelsharpe)
- Remove unused console log #148 (@michaelsharpe)
- fix styling name error #148 (@HaruHunab1320)
- Merge branch 'debugger' of github.com:latitudegames/thoth into debugger #148 (@michaelsharpe)
- Increase wait time in concurrent start #148 (@michaelsharpe)
- Working on stylingh node based on node data error #148 (@michaelsharpe)
- Add error class to node styling #148 (@michaelsharpe)
- Update css ds #148 (@michaelsharpe)
- Clean up console logger in debug console window #148 (@michaelsharpe)
- Add error to node data type #148 (@michaelsharpe)
- Start work on component error highlighting #148 (@michaelsharpe)
- Add buillder return to display plugin #148 (@michaelsharpe)
- remove unused import #148 (@HaruHunab1320)
- add styles to terminal #148 (@HaruHunab1320)
- clean up print to debugger #148 (@HaruHunab1320)
- add terminal type to ref #148 (@HaruHunab1320)
- add terminal interface #148 (@HaruHunab1320)
- move debugger above module plugin #148 (@HaruHunab1320)
- create debugger plugin #148 (@HaruHunab1320)
- add throw error in code.ts #148 (@HaruHunab1320)
- add sendToDebug to engine type #148 (@HaruHunab1320)
- add debugger plugin to editor #148 (@HaruHunab1320)
- comment out unused variables #148 (@HaruHunab1320)
- add use effect to subscribe to debug print messages #148 (@HaruHunab1320)
- add imports to debug console #148 (@HaruHunab1320)
- add comments to commands #148 (@HaruHunab1320)
- add printToDebugger callback #148 (@HaruHunab1320)
- add ref and message state #148 (@HaruHunab1320)
- destructure debug events from events #148 (@HaruHunab1320)
- grab subscribe and events from pubsub provider #148 (@HaruHunab1320)
- grab user from auth #148 (@HaruHunab1320)
- strip out welcome message and add docs comment #148 (@HaruHunab1320)
- add DebugMessag interface #148 (@HaruHunab1320)
- import usePubSub into terminal component #148 (@HaruHunab1320)
- add DEBUG_PRINT and DEBUG_INPUT to pubsub events #148 (@HaruHunab1320)
- add sendToDebug and onDebug to public interface #148 (@HaruHunab1320)
- add onDebug helper #148 (@HaruHunab1320)
- add sendToDebug helper #148 (@HaruHunab1320)
- add DEBUG_PRINT and DEBUG_INPUT to rete events #148 (@HaruHunab1320)
- add sendToDebug and onDebug to context #148 (@HaruHunab1320)
- add sendToDebug and onDebug to rete interface #148 (@HaruHunab1320)
- add debug console to default layout #148 (@HaruHunab1320)
- add debug console to factory #148 (@HaruHunab1320)
- create initial DebugConsole component #148 (@HaruHunab1320)
- add CREATE_DEBUG_CONSOLE event to pubsub provider #148 (@HaruHunab1320)
- add react console emulator #148 (@HaruHunab1320)
- commit yarn lock #148 (@HaruHunab1320)
- Bump thoth-core version to .61 #144 (@seang)
- Correct default stop sequence in the generator component to be an esc… #143 (@seang)
- Update README.md #141 (@nickwalton)
⚠️ Pushed to main
- Fix issue when trying to playtest print an object (@michaelsharpe)
- Merge branch 'main' of github.com:latitudegames/thoth (@michaelsharpe)
- Remove duplicated tab layout (@michaelsharpe)
Authors: 4
- Jakob (@HaruHunab1320)
- Michael Sharpe (@michaelsharpe)
- Nick Walton (@nickwalton)
- Sean Gillespie (@seang)
v0.0.60
🐛 Bug Fix
⚠️ Pushed to main
- Bump thoth-core to v0.0.60 and target latest release in thoth-client ([email protected])
Authors: 2
- Sean Gillespie (@seang)
- Thoth CI ([email protected])
v0.0.59
🐛 Bug Fix
- Tth 220/unified io #134 (@michaelsharpe @HaruHunab1320)
- [Snyk] Upgrade typescript from 4.3.5 to 4.4.4 #135 (@snyk-bot @michaelsharpe @MaggieFero)
- [Snyk] Upgrade ts-node from 10.2.0 to 10.3.0 #136 (@snyk-bot @MaggieFero)
- Thoth improvements #133 (@michaelsharpe)
- Reorganise thoth folder #132 (@michaelsharpe)
- Spell management #131 (@michaelsharpe)
⚠️ Pushed to main
- Use active tab id in tab bar active check (@michaelsharpe)
- Use active tab.id in workspaces visibility check (@michaelsharpe)
- Put active tab change in refresh tabs. Set full tab into active tab state. (@michaelsharpe)
- Delete unused workspace component (@michaelsharpe)
- Fix weird redirect issue after opening project (@michaelsharpe)
- Stop using spell provider to get thoth version number (@michaelsharpe)
- Stop loading spell provider into app providers (@michaelsharpe)
- Delete spell provider (@michaelsharpe)
- Correct presence of spell chain during export using serialize (@seang)
- Fix create new bug (@michaelsharpe)
- Bump thoth-core to v0.0.59 and target latest release in thoth-client ([email protected])
Authors: 6
- Haru (@HaruHunab1320)
- Margaret Fero (@MaggieFero)
- Michael Sharpe (@michaelsharpe)
- Sean Gillespie (@seang)
- Snyk bot (@snyk-bot)
- Thoth CI ([email protected])