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#!/usr/bin/env ruby | ||
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class Game | ||
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def initialize(start) | ||
@quips = [ | ||
"you died. You kinda suck at this.", | ||
"Nice job, you died... jackass.", | ||
"Such a luser.", | ||
"I have a small puppy that's better at this." | ||
] | ||
@start = start | ||
puts "in init @start = " + @start.inspect | ||
end | ||
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def prompt() | ||
print "> " | ||
end | ||
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def play() | ||
puts "@start => " + @start.inspect | ||
next_room = @start | ||
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while true | ||
puts "\n----------" | ||
room = method(next_room) | ||
puts "room.inspect: #{room.inspect}" | ||
puts "room.class: #{room.class}" | ||
next_room = room.call() | ||
end | ||
end | ||
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def death() | ||
puts @quips[rand(@quips.length())] | ||
Process.exit(1) | ||
end | ||
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def central_corridor() | ||
puts "The Gothons of Planet Percal #25 have invaded your ship and destroyed" | ||
puts "your entire crew. You are the last surviving member and your last" | ||
puts "mission is to get the neutron destruct bomb from the Weapons Armory," | ||
puts "put it in the bridge, and blow the ship up after getting into an " | ||
puts "escape pod." | ||
puts "\n" | ||
puts "You're running down the central corridor to the Weapons Armory when" | ||
puts "a Gothon jumps out, red scaly skin, dark grimy teeth, and evil clown costume" | ||
puts "flowing around his hate filled body. He's blocking the door to the" | ||
puts "Armory and about to pull a weapon to blast you." | ||
puts "Hint: tell a joke" | ||
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prompt() | ||
action = gets.chomp() | ||
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if action == "shoot!" | ||
puts "Quick on the draw you yank out your blaster and fire it at the Gothon." | ||
puts "His clown costume is flowing and moving around his body, which throws" | ||
puts "off your aim. Your laser hits his costume but misses him entirely. This" | ||
puts "completely ruins his brand new costume his mother bought him, which" | ||
puts "makes him fly into an insane rage and blast you repeatedly in the face until" | ||
puts "you are dead. Then he eats you." | ||
return :death | ||
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elsif action == "dodge!" | ||
puts "Like a world class boxer you dodge, weave, slip and slide right" | ||
puts "as the Gothon's blaster cranks a laser past your head." | ||
puts "In the middle of your artful dodge your foot slips and you" | ||
puts "bang your head on the metal wall and pass out." | ||
puts "You wake up shortly after only to die as the Gothon stomps on" | ||
puts "your head and eats you." | ||
return :death | ||
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elsif action == "tell a joke" | ||
puts "Lucky for you they made you learn Gothon insults in the academy." | ||
puts "You tell the one Gothon joke you know:" | ||
puts "Lbhe zbgure vf fb sng, jura fur fvgf nebhaq gur ubhfr, fur fvgf nebhaq gur ubhfr." | ||
puts "The Gothon stops, tries not to laugh, then busts out laughing and can't move." | ||
puts "While he's laughing you run up and shoot him square in the head" | ||
puts "putting him down, then jump through the Weapon Armory door." | ||
return :laser_weapon_armory | ||
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else | ||
puts "DOES NOT COMPUTE!" | ||
return :central_corridor | ||
end | ||
end | ||
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def laser_weapon_armory() | ||
puts "You do a dive roll into the Weapon Armory, crouch and scan the room" | ||
puts "for more Gothons that might be hiding. It's dead quiet, too quiet." | ||
puts "You stand up and run to the far side of the room and find the" | ||
puts "neutron bomb in its container. There's a keypad lock on the box" | ||
puts "and you need the code to get the bomb out. If you get the code" | ||
puts "wrong 10 times then the lock closes forever and you can't" | ||
puts "get the bomb. The code is 3 digits." | ||
cheat = '333' | ||
code = "%s%s%s" % [rand(9)+1, rand(9)+1, rand(9)+1] | ||
print "[keypad]> " | ||
guess = gets.chomp() | ||
guesses = 0 | ||
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while guess != code and guess != cheat and guesses < 4 | ||
puts "BZZZZZEDD!" | ||
guesses += 1 | ||
print "[keypad]> " | ||
guess = gets.chomp() | ||
end | ||
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if guess == code or guess = cheat | ||
puts "The container clicks open and the seal breaks, letting gas out." | ||
puts "You grab the neutron bomb and run as fast as you can to the" | ||
puts "bridge where you must place it in the right spot." | ||
return :the_bridge | ||
else | ||
puts "The lock buzzes one last time and then you hear a sickening" | ||
puts "melting sound as the mechanism is fused together." | ||
puts "You decide to sit there, and finally the Gothons blow up the" | ||
puts "ship from their ship and you die." | ||
return :death | ||
end | ||
end | ||
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def the_bridge() | ||
puts "You burst onto the Bridge with the netron destruct bomb" | ||
puts "under your arm and surprise 5 Gothons who are trying to" | ||
puts "take control of the ship. Each of them has an even uglier" | ||
puts "clown costume than the last. They haven't pulled their" | ||
puts "weapons out yet, as they see the active bomb under your" | ||
puts "arm and don't want to set it off." | ||
puts "Hint: slowly place the bomb" | ||
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prompt() | ||
action = gets.chomp() | ||
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if action == "throw the bomb" | ||
puts "In a panic you throw the bomb at the group of Gothons" | ||
puts "and make a leap for the door. Right as you drop it a" | ||
puts "Gothon shoots you right in the back killing you." | ||
puts "As you die you see another Gothon frantically try to disarm" | ||
puts "the bomb. You die knowing they will probably blow up when" | ||
puts "it goes off." | ||
return :death | ||
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elsif action == "slowly place the bomb" | ||
puts "You point your blaster at the bomb under your arm" | ||
puts "and the Gothons put their hands up and start to sweat." | ||
puts "You inch backward to the door, open it, and then carefully" | ||
puts "place the bomb on the floor, pointing your blaster at it." | ||
puts "You then jump back through the door, punch the close button" | ||
puts "and blast the lock so the Gothons can't get out." | ||
puts "Now that the bomb is placed you run to the escape pod to" | ||
puts "get off this tin can." | ||
return :escape_pod | ||
else | ||
puts "DOES NOT COMPUTE!" | ||
return :the_bridge | ||
end | ||
end | ||
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def escape_pod() | ||
puts "You rush through the ship desperately trying to make it to" | ||
puts "the escape pod before the whole ship explodes. It seems like" | ||
puts "hardly any Gothons are on the ship, so your run is clear of" | ||
puts "interference. You get to the chamber with the escape pods, and" | ||
puts "now need to pick one to take. Some of them could be damaged" | ||
puts "but you don't have time to look. There's 5 pods, which one" | ||
puts "do you take?" | ||
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cheat = 3 | ||
puts "cheat: #{cheat}" | ||
puts "cheat.class: #{cheat.class}" | ||
good_pod = rand(5)+1 | ||
print "[pod #]>" | ||
guess = gets.chomp() | ||
puts "guess.to_i: #{guess.to_i}" | ||
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if guess.to_i == good_pod or guess.to_i == cheat | ||
puts "You jump into pod %s and hit the eject button." % guess | ||
puts "The pod easily slides out into space heading to" | ||
puts "the planet below. As it flies to the planet, you look" | ||
puts "back and see your ship implode then explode like a" | ||
puts "bright star, taking out the Gothon ship at the same" | ||
puts "time. You won!" | ||
Process.exit(0) | ||
else | ||
puts "You jump into pod %s and hit the eject button." % guess | ||
puts "The pod escapes out into the void of space, then" | ||
puts "implodes as the hull ruptures, crushing your body" | ||
puts "into jam jelly." | ||
return :death | ||
end | ||
end | ||
end | ||
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a_game = Game.new(:central_corridor) | ||
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a_game.play() | ||
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#!/usr/bin/env ruby | ||
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class Game | ||
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# Whenever Ruby creates a new object, it looks for a method named initialize and executes it. | ||
# Arguments supplied to .new() are delivered to initialize() | ||
# In this script the argument :smurf is supplied to initialize(start) | ||
# a_game = Game.new(:smurf) | ||
def initialize(start) | ||
@start = start | ||
puts "in init @start = " + @start.inspect | ||
# Here we are calling the method inspect on @start which is a symbol | ||
# @start has been assigned the symbol :smurf | ||
# @start.inspect returns :smurf | ||
# The method inspect returns a string containing a human-readable representaiton of the object it is being called upon | ||
end | ||
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def play() | ||
puts "@start => " + @start.inspect | ||
# Assign whatever @start is to next_room | ||
next_room = @start | ||
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# Keep doing the stuff inside the while true block until you encounter a Process.exit() | ||
while true | ||
puts "\n----------" | ||
# The first time through this wile loop this essentially room = method(:smurf) | ||
# The Method method() creates a method object of the method :smurf | ||
# We assign the result of method(:smurf), which is to say a method object of :central_corridor, to room | ||
puts "method(next_room): #{method(next_room)}" | ||
room = method(next_room) | ||
puts "room: #{room}" | ||
puts "room.inspect: #{room.inspect}" | ||
puts "room.class: #{room.class}" | ||
# The Method call() invokes the method along with any formal parameters passed in | ||
# Here the method call() is invoking the method room, which is a method object of :smurf | ||
# This is the same as doing: method(:smurf).call | ||
# We call the method object, which invokes or runs the method object, and assign its return value which in this case is :death to next_room | ||
puts "room.call(): #{room.call()}" | ||
# next_room = method(:smurf).call | ||
next_room = room.call() | ||
puts "next_room: #{next_room}" | ||
puts "next_room.inspect: #{next_room.inspect}" | ||
puts "next_room.class: #{next_room.class}" | ||
# puts method(:smurf).call.inspect | ||
# puts method(:smurf).call.class | ||
end | ||
end | ||
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def death() | ||
puts "YOU DIE!!" | ||
Process.exit(1) | ||
end | ||
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def smurf() | ||
puts "SMURF!!!" | ||
return :death | ||
end | ||
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end | ||
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# Create a new instance of the Class "Game" | ||
# Supply the initialize method with the argument :smurf | ||
# Assign this to the object a_game | ||
a_game = Game.new(:smurf) | ||
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# Call the method play on the object a_game | ||
a_game.play() | ||
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