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lace-wing committed Dec 10, 2023
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9 changes: 9 additions & 0 deletions info/changelog.md
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下面是自2023.10版以来值得模组制作者留意的改动,它们将于12月1日更新至稳定版:
为 UIScrollbar 可见部分的缩放值添加 getter(#3926)(https://github.com/tModLoader/tModLoader/commit/2be80e6b2b6444f383b2d9c65d5ecdfa2f6e6a35)By: BlinDeex
添加 Point 的 TagSerializer(可直接存入 TagCompund 了)(https://github.com/tModLoader/tModLoader/commit/3a49d5fda9691ecf9bd19bbbd10fba7bf891e83a)By: JavidPack
添加 Tilemap/Main.tile 的 Point16 索引(https://github.com/tModLoader/tModLoader/commit/b6abf42a6d49636a2fca03ef253fafbc49b0b3cc)By: JavidPack
显示模组上次编译的时间(#3898)(https://github.com/tModLoader/tModLoader/commit/c443185ff3482183690c530736899794392daf5a)By: Ibrahim Hussein
允许创意工坊物品的“贡献者”更新模组(#3893)(https://github.com/tModLoader/tModLoader/commit/d85596539e9303ea69590064b8b3b1cffd360ade)By: Solxan
支持自定义游戏内提示(如原版成就提示般)(#3867)(https://github.com/tModLoader/tModLoader/commit/e38a4ec5a25d45c7da29b8130349c79a13c3235f)By: tomat
向日葵、南瓜和落木改用 AnchorValidTiles 来判断它们可以依附于什么物块上(#3879)(https://github.com/tModLoader/tModLoader/commit/9b58cac5271c97c08732ac13145ff16799392479)By: Lion8cake
添加 FxcReader (即 tModLoader 可读 .fxc 文件,不止 .xnb,以绕开某些编译器的限制)(#3863)(https://github.com/tModLoader/tModLoader/commit/7858eeaabce45fbdcad16897fba1a2d7c2f4b180)By: LoLXD8783
24 changes: 24 additions & 0 deletions info/loctest/slr_ent_1.txt
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【翻译小测】

限时30分钟,可以使用翻译软件等辅助工具。
将文本从英文翻译成中文。无标准答案,做到语句通顺且符合语境即可。
下面分别有*描述性*、*议论性*和*叙述性*文本选段各一,从中挑选你*最有把握的一个*翻译:

【选段1】

语境:前文提到了“去某地的路”。

The track was flanked on either side by knee-high grass and speckles of white and bright yellow flowers. The track snaked uphill and led to a flat field where poplars and cottonwoods soared and wild bushes grew in clusters. From up there, one could make out the tips of the rusted blades of Gulan's windmill. The path ended perpendicular to a wide, trout-filled stream, which rolled down from the Kalifoh mountains, there was a circular grove of weeping willow trees.

【选段2】

语境:前文提到了“滥伐树木的恶果”。

Were they stupid? Didn't they know what was happening? Of course, but if you've seen the crippling poverty in some of these parts of the world it isn't a question of "Let's leave the tree for tomorrow." "How am I going to feed my family today? Maybe I can get just a few dollars from this last tree which will keep us going a little bit longer, and then we'll pray that something will happen to save us from the inevitable end." So, this is a pretty grim picture.

【选段3】

语境:前文提到了“玩抛接苹果的游戏”。

But suddenly Lynn had noticed, following the path of the apple through the air with his eyes, that the piece of fruit had — well, this was the part that he couldn’t adequately understand — the apple had changed. Just for an instant. It had changed in mid-air, he remembered. Then it was in his hand, and he looked at it carefully, but it was the same apple. Unchanged. The same size and shape: a perfect sphere. The same nondescript shade, about the same shade as his own tunic.

24 changes: 24 additions & 0 deletions info/loctest/slr_ent_2.txt
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【翻译小测】

限时10分钟,不可以使用翻译软件等辅助工具。
将文本从英文翻译成中文。无标准答案,做到语句通顺且符合语境即可。
下面有三段文本,从中挑选你*最有把握的一个*翻译:

【选段1】

语境:前文提到了“正义女神形象的由来”。

The first known image to show a blindfolded justice comes from a woodcut, published in Ship of Fools, a collection of satirical poems by a fifteenth century lawyer. This 1494 image is not a celebration of blind justice, but a critique. A fool is applying the blindfold so that lawyers can play fast and loose with the truth. Yet the image of blind justice rapidly lost its satirical connotations.

【选段2】

语境:前文提到了“LaCex(一种排版语言)的缺点”。

LaCeX depends on backslashes, braces and square brackets. But you never know whether something is an environment or a function, which parameter is optional and which is required, named or assigned by position. There is no previous knowledge you can build on neither for syntax nor the huge vocabulary. Be prepared for a livelong journey of learning and do never forget. Let's find something better than LaCeX.

【选段3】

语境:前文提到了“游戏‘Mirroria’中的翻译问题”。

Historically it was done by a company called TranslateDirect. Those translators always had a long list of context clue questions during development, but they obviously missed a lot since they weren't likely Mirroria players and didn't know on the face that the translations were incorrect. We, not being native speakers of a given language, had no way to find those problems pre-launch. That's why the context clue questions are important. That hasn't been done since 2022 however.

39 changes: 39 additions & 0 deletions info/loctest/tr-context-1.adoc
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:icons: font
:last-update-label!:
:example-caption!:

= 翻译小测

从下面三个选段中 *选择一个*,将英文翻译成中文。 +
无标准答案,做到 *通顺易懂且符合语境* 即可。 +
限时 *30 分钟*,你可以参阅 *任何资料*。

NOTE: 该测试的文段全部基于游戏 *泰拉瑞亚* 及其 *模组*, +
词句的含义可能与日常生活中的有差别。

.选段 1:某物品的 wiki 页面
====
Stella Reaper is a craftable post-Moon Lord rogue boomerang. It rapidly throws high velocity scythes which can pierce through infinite enemies and pass through tiles. The scythe moves extremely quickly and ignores NPC immunity frames, allowing it to rack up enormous damage against large targets. When the scythes strike a target, it has 15% chance to summon a homing non-piercing astral star which deals 40% of the scythes damage and can create a small explosion on hit raining to a random enemy. The explosion deals 100 rouge damage and affected by damage bonuses. The scythes and the explosion will inflict God Slayer Inferno on any enemies hit.
Performing a stealth strike with the Stella Reaper causes 10 charged astral stars which deals 60% of the scythes damage raining towards the cursor's position. The charged astral stars cannot pierce but will create a big explosion when hitting any enemy or block. The big explosion will deal 200 rouge damage which is affected by damage bonuses and inflict God Slayer Inferno.
Its best modifier is Flawless.
====

.选段 2:对某游戏机制的讲解
====
Terraria's logic updates 60 times per second, meaning that if there is no immunity frame, any player in contact with a hostile entity will be hit 60 times in just a single second: even the weakest slime can instakill an unarmored player at this rate.
Hence, immunity frame was introduced to create a window for players to escape from the next hit, which is typically indicated by a distinct blinking visual effect. It sometimes serves as a bonus rather than a compensate. For instance, Brain of Confusion enables players to completely dodge an attack instead of being invulnerable only after taking the damage.
However the mechanism can be exploited to make fights way easier than they should be. Constantly taking low damage, players may buy immunity frames that negate high-damage attacks from elites or bosses. Not all hostiles would be tricked by this technique, though.
====

.选段 3:对某创意的解释
====
Speaking of sleeping, it has merely two features in the game: setting a spawn point or speeding up time. And how interesting would it be to spawn on an NPC? Forget about all those boring static spawn points, we can have a dynamic one that spices up our gameplay. I’m tired of looking at the same exact frame every time I die, and I’m sure you are too! This would also encourage players to build actual homes, not NPC prisons.
Moreover, it would let us to relieve stress. Calamity is a stressful mod enough, requiring constant attention especially while fighting bosses. So a break to refresh ourselves would be great. Now I ask you, what can you do in Calamity to take a break? Mining? Fishing? Grinding? No! Those or the risk of mobs still require some work. Instead, sleeping on the laps of a character who also needs love is truly awesome in order to mitigate pressure and change the pace.
====

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