🐛 v4l: fix perf issue introduce by disabled arena buffer #129
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fix #128
stream.next
push internal buffers to v4l then callstream.start
. By default withnew
buffer count is 4.stream.start
, without setting any buffer. This result in v4l only having 1 buffer (I guess), so because there is no double buffer (or more), 1 frame out of two is skipped.I used the following python script to benchmark expected camera behavior:
And the following rust code:
The performance regression can easily be observed in v4l examples too by adding
stream.start
:https://github.com/raymanfx/libv4l-rs/blob/867d9b122fde603ff7f1bfcdf19de48845c9e1f7/examples/stream_capture_mmap.rs#L26-L29