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Merge pull request #22 from Sprixitite/patch-1
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Remove mention of FBX imporing in modelscript
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kythyria authored Jul 17, 2022
2 parents dd574b0 + 7380c21 commit 509d55a
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4 changes: 2 additions & 2 deletions Docs/Modelscript.md
Original file line number Diff line number Diff line change
Expand Up @@ -132,7 +132,7 @@ As an example though, this would rotate an object around the Z axis:
# Importing models

In a modelscript, you can also import models and object3ds from external files. The `type`
must be one of `obj`, `fbx`, or `gltf`, if absent it will be guessed from the extension.
must be one of `obj` or `gltf`, if absent it will be guessed from the extension.

```xml
<?xml version="1.0" ?>
Expand Down Expand Up @@ -379,4 +379,4 @@ Default is `vertices`.
If you want to copy a UV layer from one to another, `remap-uvs` takes a comma-separated list of
integers, indicating which UV layer in the incoming model corresponds to which in the current
model, for instance `remap-uvs="1,0" vertex-attributes="uv0,uv1"` copies UV0 in the incoming model
to UV1 in the current model, and UV1 to UV0.
to UV1 in the current model, and UV1 to UV0.

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