Game Jam Releases #8
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# Release workflow for game james | |
name: Game Jam Releases | |
on: | |
push: | |
tags: | |
- v*.* | |
workflow_dispatch: | |
inputs: | |
release-github: | |
description: 'Release for github' | |
type: boolean | |
default: false | |
release-itch: | |
description: 'Release for itch.io' | |
type: boolean | |
default: false | |
jobs: | |
build-info: | |
runs-on: ubuntu-latest | |
outputs: | |
channels: ${{ steps.build-data.outputs.channels }} | |
steps: | |
- id: build-data | |
run: | | |
CHANNELS='"windows", "linux", "web"' | |
if [ $RELEASE_ITCH = false ] && [ $RELEASE_GITHUB = false ]; then | |
CHANNELS='' | |
fi | |
echo "channels=[$CHANNELS]" >> $GITHUB_OUTPUT | |
env: | |
REF: ${{ github.ref_name }} | |
RELEASE_ITCH: ${{ inputs.release-itch }} | |
RELEASE_GITHUB: ${{ inputs.release-github }} | |
build-godot: | |
uses: kuma-gee/actions/.github/workflows/godot-build.yml@main | |
needs: build-info | |
if: ${{ needs.build-info.outputs.channels != '[]' }} | |
with: | |
channels: ${{ needs.build-info.outputs.channels }} | |
godot-version: 4.3 | |
project-path: godot | |
use-password: false | |
secrets: inherit | |
release-itch: | |
uses: kuma-gee/actions/.github/workflows/itch-release.yml@main | |
needs: [build-godot, build-info] | |
if: ${{ inputs.release-itch }} | |
with: | |
channels: ${{ needs.build-info.outputs.channels }} | |
game: ${{ needs.build-godot.outputs.game }} | |
itch-user: kuma-gee | |
secrets: | |
BUTLER_API_KEY: ${{ secrets.BUTLER_API_KEY }} | |
release-github: | |
uses: kuma-gee/actions/.github/workflows/github-release.yml@main | |
needs: build-godot | |
if: ${{ inputs.release-github }} |