Releases: kraflab/dsda-doom
Releases · kraflab/dsda-doom
v0.28.2
v0.28.2
- Added ANIMATED support to heretic
- Added release automation for windows (rfomin) and macos (Pedro-Beirao)
- Improved install instructions (otrw)
- Fixed map title style in mapinfo
- Fixed
acap
attribute units in brute force - Fixed potential udmf unit conversion issue
- Fixed an issue with pitch shift for certain sample rates (FozzeY)
- Fixed default message position for raven (fabiangreffrath)
- Fixed data directory on macos (Pedro-Beirao)
- Fixed music for shareware iwad (PeterN)
- Fixed mbf21 add / remove NOBLOCKMAP or NOSECTOR dehacked crashes (xaser)
v0.28.1
v0.28.0
v0.28.0
Freelook Rewrite
- Freelook aiming and projectile behavior has been rewritten
- Projectile speed is correctly set for vertical angles
- Floors and ceilings can be hit with hitscan weapons
- Unified behavior across games
- You can now rocket jump vertically (if enabled by MAPINFO)
- DSDA format demos record vertical aiming since it affects behavior (e.g., in udmf map demos)
- Added MAPINFO flags to support finite height explosion behavior
NoVerticalExplosionThrust
: turns off vertical explosion thrust (default)VerticalExplosionThrust
: turns on vertical explosion thrustExplodeIn2D
: explosion damage is based on x and y coordinates (default)ExplodeIn3D
: explosion damage is based on x, y, and z coordinates
- Added MAPINFO flags to support freelook
NoFreelook
: disables freelook and manual vertical aiming (default)AllowFreelook
: enables freelook and manual vertical aiming
UDMF
- Added
Music_ChangeSong
special - Added
Music_Stop
special - Added
NoGravity
MAPINFO flag ("Gravity = 0" is not cross-port compatible)
Console
- Added
idbehold*
console commands - Added
player.kill
console command
Quality of Life
- Added
-playlump X
for playing internal demo lumps (e.g., DEMO1) - Added level table shortcut keybinding
- Added previous level key (default bind is
PGUP
) - Added automap tag highlighting (default binding is
h
) - Added autosave on level start option (default is off)
- Added option to mute when out of focus
- Added automatic pistol start option
- Added some game behavior flags to the menu (not effective while recording)
- Added fast monsters option
- Added respawn monsters option
- Added no monsters option
- Added coop spawns option
Tools
- Added automatic demo personal best split updates
- Added message tracking distance to ledge when nearly making a jump, when coordinate display is on
- Added
lack
item condition for build mode brute force (opposite ofhave
) - Added automap player trail tools
- Added position tracker ignoring collisions (MarkJeronimus)
- Added position tracker with collisions (e.g., for tracking bumps)
Miscellaneous
- Added support for musinfo default tracks
- Added executable directory to file search path for linux and macos (already was on windows) (Pedro-Beirao)
- Added
quit_sounds
config option to restore quit sounds (FozzeY) - Added support for shift symbols in save names in doom (Phytolizer)
- Added support for XDG_DATA_HOME for linux (spazzylemons)
- If the legacy .dsda-doom directory exists, that will still be used
- Changed wad stats page to show totals for levels completed so far
Bug Fixes
- Fixed inconsistent game controller input in menus
- Fixed a performance issue in cl11+ maps with many monsters after the player was brought under 50% health
- Fixed MAPINFO par time units (seconds)
- Fixed
-recordfromto
requiring-skill
- Fixed background fps limit not persisting across sessions
- Fixed flat tile scaling
- Fixed walk cam resetting when hitting rewind
- Fixed an issue with interpolation that could lead to a rubber-banding effect
- Fixed a crash caused by long console commands
- Fixed junk pixels caused by midtexture row offsets in udmf
- Fixed END* patches not showing in scroll finale when provided in pwad
- Fixed inconsistent input handling in confirmation dialogs
- Fixed inconsistent sound behavior when using the walk camera
- Fixed spawning on top of 3d midtex in udmf
- Fixed demo playback progress bar colors in alternate palettes / raven
- Fixed a crash caused by entering certain symbols in the save menu in raven
- Fixed bfg edition detection
- Fixed banishment device in hexen
- Fixed UMAPINFO walkover bossactions
- Fixed the ssg triggering a weaponless player under certain conditions in mbf21
- Fixed crosshair color by health option not working in raven
- Fixed ambient sounds playing when sounds are muted
- Fixed blood color using the new hud color translations
- You need to supply translation lumps if a given wad doesn't supply them
- Fixed sky crash when episode is out of bounds (PeterN)
- Fixed player sounds cut off by item pickups (jackrjli)
- Fixed hom on sky textures when close to height limits in opengl (Pedro-Beirao)
- Fixed error in vertex positions noticeable in detailed geometry in opengl (Pedro-Beirao)
- Fixed background fps limit affecting viddump (Pedro-Beirao)
- Fixed z-fighting on bottom texture with skytexture (Pedro-Beirao)
- Fixed weapon sprite offset for irregular aspect ratios (Omnisthetics)