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MBF21 Melee Range property #46

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May 26, 2021
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Add melee range property to mbf21.md
XaserAcheron committed May 26, 2021

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andrew-codechimp Andrew Jackson
commit 26a4fd399671e8707fb1ee026bc3afc0af20047d
6 changes: 6 additions & 0 deletions prboom2/doc/mbf21.md
Original file line number Diff line number Diff line change
@@ -132,6 +132,12 @@ In this example:
- Add `Fast speed = X` in the Thing definition.
- `X` has the same units as the normal `Speed` field.

#### Melee range
- [PR](https://github.com/kraflab/dsda-doom/pull/46)
- Sets the range at which a monster will initiate a melee attack.
- Add `Melee range = X` in the Thing definition.
- `X` is in fixed point, like the Radius and Height fields

## Weapons

#### Weapon Flags