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El2.0 ios (rust-windowing#871)
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* port ios winit el2.0 implementation to the new rust-windowing repo

* unimplemented! => unreachable
trailing comma in CFRunLoopTimerCallback

* implement get_fullscreen

* add iOS specific platform documentation. Add a TODO about how to possibly extend the iOS backend to work have methods callable from more than just the main thread

* assert that window is only dropped from the main thread

* assert_main_thread called from fewer places
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mtak- authored and kosyak committed Jul 10, 2019
1 parent 94f90ed commit 4bcb069
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Showing 10 changed files with 2,473 additions and 690 deletions.
8 changes: 8 additions & 0 deletions src/event_loop.rs
Original file line number Diff line number Diff line change
Expand Up @@ -94,6 +94,10 @@ impl Default for ControlFlow {

impl EventLoop<()> {
/// Builds a new event loop with a `()` as the user event type.
///
/// ## Platform-specific
///
/// - **iOS:** Can only be called on the main thread.
pub fn new() -> EventLoop<()> {
EventLoop::<()>::new_user_event()
}
Expand All @@ -106,6 +110,10 @@ impl<T> EventLoop<T> {
/// using an environment variable `WINIT_UNIX_BACKEND`. Legal values are `x11` and `wayland`.
/// If it is not set, winit will try to connect to a wayland connection, and if it fails will
/// fallback on x11. If this variable is set with any other value, winit will panic.
///
/// ## Platform-specific
///
/// - **iOS:** Can only be called on the main thread.
pub fn new_user_event() -> EventLoop<T> {
EventLoop {
event_loop: platform_impl::EventLoop::new(),
Expand Down
104 changes: 103 additions & 1 deletion src/platform/ios.rs
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,21 @@

use std::os::raw::c_void;

use {MonitorHandle, Window, WindowBuilder};
use event_loop::EventLoop;
use monitor::MonitorHandle;
use window::{Window, WindowBuilder};

/// Additional methods on `EventLoop` that are specific to iOS.
pub trait EventLoopExtIOS {
/// Returns the idiom (phone/tablet/tv/etc) for the current device.
fn get_idiom(&self) -> Idiom;
}

impl<T: 'static> EventLoopExtIOS for EventLoop<T> {
fn get_idiom(&self) -> Idiom {
self.event_loop.get_idiom()
}
}

/// Additional methods on `Window` that are specific to iOS.
pub trait WindowExtIOS {
Expand All @@ -11,10 +25,25 @@ pub trait WindowExtIOS {
/// The pointer will become invalid when the `Window` is destroyed.
fn get_uiwindow(&self) -> *mut c_void;

/// Returns a pointer to the `UIViewController` that is used by this window.
///
/// The pointer will become invalid when the `Window` is destroyed.
fn get_uiviewcontroller(&self) -> *mut c_void;

/// Returns a pointer to the `UIView` that is used by this window.
///
/// The pointer will become invalid when the `Window` is destroyed.
fn get_uiview(&self) -> *mut c_void;

/// Sets the HiDpi factor used by this window.
///
/// This translates to `-[UIWindow setContentScaleFactor:hidpi_factor]`.
fn set_hidpi_factor(&self, hidpi_factor: f64);

/// Sets the valid orientations for screens showing this `Window`.
///
/// On iPhones and iPods upside down portrait is never enabled.
fn set_valid_orientations(&self, valid_orientations: ValidOrientations);
}

impl WindowExtIOS for Window {
Expand All @@ -23,10 +52,25 @@ impl WindowExtIOS for Window {
self.window.get_uiwindow() as _
}

#[inline]
fn get_uiviewcontroller(&self) -> *mut c_void {
self.window.get_uiviewcontroller() as _
}

#[inline]
fn get_uiview(&self) -> *mut c_void {
self.window.get_uiview() as _
}

#[inline]
fn set_hidpi_factor(&self, hidpi_factor: f64) {
self.window.set_hidpi_factor(hidpi_factor)
}

#[inline]
fn set_valid_orientations(&self, valid_orientations: ValidOrientations) {
self.window.set_valid_orientations(valid_orientations)
}
}

/// Additional methods on `WindowBuilder` that are specific to iOS.
Expand All @@ -35,6 +79,15 @@ pub trait WindowBuilderExtIOS {
///
/// The class will be initialized by calling `[root_view initWithFrame:CGRect]`
fn with_root_view_class(self, root_view_class: *const c_void) -> WindowBuilder;

/// Sets the `contentScaleFactor` of the underlying `UIWindow` to `hidpi_factor`.
///
/// The default value is device dependent, and it's recommended GLES or Metal applications set
/// this to `MonitorHandle::get_hidpi_factor()`.
fn with_hidpi_factor(self, hidpi_factor: f64) -> WindowBuilder;

/// Sets the valid orientations for the `Window`.
fn with_valid_orientations(self, valid_orientations: ValidOrientations) -> WindowBuilder;
}

impl WindowBuilderExtIOS for WindowBuilder {
Expand All @@ -43,6 +96,18 @@ impl WindowBuilderExtIOS for WindowBuilder {
self.platform_specific.root_view_class = unsafe { &*(root_view_class as *const _) };
self
}

#[inline]
fn with_hidpi_factor(mut self, hidpi_factor: f64) -> WindowBuilder {
self.platform_specific.hidpi_factor = Some(hidpi_factor);
self
}

#[inline]
fn with_valid_orientations(mut self, valid_orientations: ValidOrientations) -> WindowBuilder {
self.platform_specific.valid_orientations = valid_orientations;
self
}
}

/// Additional methods on `MonitorHandle` that are specific to iOS.
Expand All @@ -57,3 +122,40 @@ impl MonitorHandleExtIOS for MonitorHandle {
self.inner.get_uiscreen() as _
}
}

/// Valid orientations for a particular `Window`.
#[derive(Clone, Copy, Debug)]
pub enum ValidOrientations {
/// Excludes `PortraitUpsideDown` on iphone
LandscapeAndPortrait,

Landscape,

/// Excludes `PortraitUpsideDown` on iphone
Portrait,
}

impl Default for ValidOrientations {
#[inline]
fn default() -> ValidOrientations {
ValidOrientations::LandscapeAndPortrait
}
}

/// The device [idiom].
///
/// [idiom]: https://developer.apple.com/documentation/uikit/uidevice/1620037-userinterfaceidiom?language=objc
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum Idiom {
Unspecified,

/// iPhone and iPod touch.
Phone,

/// iPad.
Pad,

/// tvOS and Apple TV.
TV,
CarPlay,
}
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