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EventSys

This branch is targeting CodeAPI 4 alpha, not production ready

Property based event class generator.

Class Generation

Event Sys generate event class, event factories and method event listeners at runtime, the first generation may be slow (because of class loading), consequent generations are faster.

Why do we use code generation

First, I started writing an event system in SandstoneAPI (first commit), and then it was moved from SandstoneAPI project to a separated project.

I used Class Generation because instead of having to write a bunch of event classes only to extend PlayerEvent was not a good idea. (And yes, it would be more faster than writing an event generator, but I like to take longer to finish things :P), I also used class generation to generate faster listener invocations instead of using Reflect or MethodHandle API, to generate factory interface implementation, and recently written an Annotation Processor to generate factory interface for events.

Note: First implementation was written using CodeAPI 1.14, we are currently on CodeAPI 4.0-ALPHA, and between these two versions, CodeAPI was rewritten 3 times

Base event interfaces

All event interfaces must extend Event interface, EventSys uses a property system to provide values regardless the event type.

Event with properties

Properties are inferred from getters and setters methods, in Kotlin you can use val in interfaces and the Kotlin compiler will generate getters (and setters for var).

Kotlin:

interface PersonRegisterEvent : Event {
    val name: String
    val email: String
}

Java:

interface PersonRegisterEvent extends Event {
    String getName();
    String getEmail();
}

You can also add methods with default implementations to event interfaces.

interface PlayerJoinEvent extends Event {
    Player getPlayer();
    
    default void kick() {
        this.getPlayer().kick();
    }
}

You can also provide default methods implementation in a DefaultImpls inner class

interface PlayerJoinEvent extends Event {
    Player getPlayer();
    
    void kick();
    
    class DefaultImpls {
        public static void kick(PlayerJoinEvent event) {
            event.getPlayer().kick();
        }
    }
}

We only support this to keep compatibility with kotlin functions with default implementation.

Event factories

To create event classes you need to provide a factory interface, example:

public interface MyEventFactory {
    PersonRegisterEvent createPersonRegisterEvent(@Name("name") String name, @Name("email") String email);
    PlayerJoinEvent createPlayerJoinEvent(@Name("player") Player player);
}

If you create a kotlin event factory interface, or pass -parameters to javac you don't need to annotated parameters with @Name annotation

interface MyEventFactory {
    fun createPersonRegisterEvent(name: String, email: String): PersonRegisterEvent
    fun createPlayerJoinEvent(player: Player): PlayerJoinEvent
}

Event manager

Event manager manages and dispatch events.

Getting event manager instance.

EventManager manager = new CommonEventManager.Default(); // Recommended only for java applications.

Phases

EventSys dispatch is split in phases, each phase corresponds to a group of EventListeners, EventListeners can listen to all phases (-1) and EventManager can dispatch to all EventListener ignoring their phase group.

Owners

EventSys requires a owner instance to register listener and dispatch events.

Creating event instance

public class Example {
    public void example() {
        EventManager manager = new CommonEventManager.Default(); // Recommended only for java applications.
        // Create the factory
        MyEventFactory factory = manager.getEventGenerator().createFactory(MyEventFactory.class);
        PersonRegisterEvent event = factory.createPersonRegisterEvent("Username", "[email protected]");        
    }
}

Dispatch

public class Example {
    public void example() {
        EventManager manager = new CommonEventManager.Default(); // Recommended only for java applications.
        // Create the factory
        MyEventFactory factory = manager.getEventGenerator().createFactory(MyEventFactory.class);
        PersonRegisterEvent event = factory.createPersonRegisterEvent("Username", "[email protected]");
        manager.dispatch(event, this);
    }
}

Listening

There is two ways to listen events.

Method listeners

First parameter of method listener must be the type of event to listen, and the method must be annotated with @Listener.

public class MyListener {
    
    @Listener
    public void listen(PersonRegisterEvent event) {
        String name = event.getName();
    }
    
}

You can also get instances adding @Name annotation to additional parameters:

public class MyListener {
    
    @Listener
    public void listen(PersonRegisterEvent event, @Name("name") String name, @Name("email") String email) {
        // ...
    }
    
}
Listener class
public class MyListenerClass extends EventListener<PersonRegisterEvent> {
    
    @Override
    public void onEvent(PersonRegisterEvent event, Object owner) {
        // ...
    }
    
}

Registering listeners

Method listener
eventManager.registerListeners(this /* owner of registration */, new MyListener() /* method listener instance */);
Listener class
eventManager.registerListener(this /* owner of registration */, PersonRegisterEvent.class /*event type*/, new MyListenerClass());

Extension

Sometimes you want to provide additional properties to the event but does not want to write a specialized version of the event, in this case you can use Extension, Extension may also be used to provide implementation of event methods.

You could specify extensions in factory class or register in EventGenerator using EventGenerator.registerExtension(Class, ExtensionSpecification)

Example of extension class:

public interface PlayerJoinEvent extends Event {
    Player getPlayer();
    
    void kick();
}

public class PlayerJoinEventExtension {
    private final PlayerJoinEvent event;
    
    public PlayerJoinEventExtension(PlayerJoinEvent event) {
        this.event = event;
    }
    
    public void kick() {
        this.event.getPlayer().kick();
    }
}

Extension methods must be static and receive event as parameter (and have only one argument). Since 1.1, extensions must not be static and is instantiated in event constructor. The extension class must have at least one no-arg constructor.

You may prefer to use Kotlin extension methods:

class PlayerJoinEventExtension(val event: PlayerJoinEvent) {
    fun PlayerJoinEvent.kick() {
        this.player.kick()
    }
}

Performance

Measures points that Kotlin Reflect takes too much time to get function names, EventSys does not call Kotlin Reflect unless you use a Kotlin class or if the parameters have @Name annotation.

If (and only if), JetBrains enables Java 8 parameters emission by default (KT-15346), we will change te code to use annotations or Java 8 parameter names.

This is not a Major problem because JIT may (and will) optimize this.

Internals

See Internals for implementation details.

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Event implementation generator written on top of Kores.

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