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The text was updated successfully, but these errors were encountered:
GifDrawable#reset() should work. It is a bug that it isn't. I'll fix it ASAP.
GifDrawable#reset()
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GifDrawable#getLoopCount() upper bound fixed (#204)
357e105
GifDrawable#reset() fix (#208)
animation restarting fixed #208, #209
cf2ad6c
`GifTextureView` memory usage optimizations native code size cleaning
Now it should work as expected.
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No description provided.
The text was updated successfully, but these errors were encountered: