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ver3.11.9002 (#1300)
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nkast authored Mar 9, 2024
1 parent fc03c52 commit dd88434
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12 changes: 6 additions & 6 deletions BuildNuget.bat
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Expand Up @@ -10,19 +10,19 @@ dotnet pack src\Xna.Framework.Content.Pipeline.Audio\Xna.Framework.Content.Pipel
dotnet pack src\Xna.Framework.Content.Pipeline.Graphics\Xna.Framework.Content.Pipeline.Graphics.csproj --output NuGetPackages\Output\ /t:Build /p:Configuration=Release
dotnet pack src\Xna.Framework.Content.Pipeline.Media\Xna.Framework.Content.Pipeline.Media.csproj --output NuGetPackages\Output\ /t:Build /p:Configuration=Release

"C:\Program Files (x86)\NuGet3\nuget.exe" pack NuGetPackages/Content.Pipeline.Builder.nuspec -OutputDirectory NuGetPackages\Output\ -BasePath . -Version 3.11.9001 -Properties Configuration=Release
"C:\Program Files (x86)\NuGet3\nuget.exe" pack NuGetPackages/Content.Pipeline.Builder.Windows.nuspec -OutputDirectory NuGetPackages\Output\ -BasePath . -Version 3.11.9001 -Properties Configuration=Release
"C:\Program Files (x86)\NuGet3\nuget.exe" pack NuGetPackages/Content.Pipeline.Builder.nuspec -OutputDirectory NuGetPackages\Output\ -BasePath . -Version 3.11.9002 -Properties Configuration=Release
"C:\Program Files (x86)\NuGet3\nuget.exe" pack NuGetPackages/Content.Pipeline.Builder.Windows.nuspec -OutputDirectory NuGetPackages\Output\ -BasePath . -Version 3.11.9002 -Properties Configuration=Release

"C:\Program Files (x86)\NuGet3\nuget.exe" pack NuGetPackages/MonoGame.Framework.Android.nuspec -OutputDirectory NuGetPackages\Output\ -BasePath . -Version 3.11.9001.0 -Properties Configuration=Release
"C:\Program Files (x86)\NuGet3\nuget.exe" pack NuGetPackages/MonoGame.Framework.iOS.nuspec -OutputDirectory NuGetPackages\Output\ -BasePath . -Version 3.11.9001.0 -Properties Configuration=Release
"C:\Program Files (x86)\NuGet3\nuget.exe" pack NuGetPackages/MonoGame.Framework.WindowsUniversal.nuspec -OutputDirectory NuGetPackages\Output\ -BasePath . -Version 3.11.9001.0 -Properties Configuration=Release
"C:\Program Files (x86)\NuGet3\nuget.exe" pack NuGetPackages/MonoGame.Framework.Android.nuspec -OutputDirectory NuGetPackages\Output\ -BasePath . -Version 3.11.9002.0 -Properties Configuration=Release
"C:\Program Files (x86)\NuGet3\nuget.exe" pack NuGetPackages/MonoGame.Framework.iOS.nuspec -OutputDirectory NuGetPackages\Output\ -BasePath . -Version 3.11.9002.0 -Properties Configuration=Release
"C:\Program Files (x86)\NuGet3\nuget.exe" pack NuGetPackages/MonoGame.Framework.WindowsUniversal.nuspec -OutputDirectory NuGetPackages\Output\ -BasePath . -Version 3.11.9002.0 -Properties Configuration=Release

dotnet pack MonoGame.Framework\Xna.Framework.WindowsDX11.csproj --output NuGetPackages\Output\ /t:Build /p:Configuration=Release
dotnet pack MonoGame.Framework\Xna.Framework.DesktopGL.csproj --output NuGetPackages\Output\ /t:Build /p:Configuration=Release
dotnet pack XNA.Framework.Blazor.sln --output NuGetPackages\Output\ /t:Build /p:Configuration=Release
dotnet pack MonoGame.Framework\Xna.Framework.Ref.csproj --output NuGetPackages\Output\ /t:Build /p:Configuration=Release
dotnet pack MonoGame.Framework\XNA.Framework.Oculus.OvrDX11.csproj --output NuGetPackages\Output\ /t:Build /p:Configuration=Release

"C:\Program Files (x86)\NuGet3\nuget.exe" pack NuGetPackages/MonoGame.Framework.Cardboard.nuspec -OutputDirectory NuGetPackages\Output\ -BasePath . -Version 3.11.9001.0 -Properties Configuration=Release
"C:\Program Files (x86)\NuGet3\nuget.exe" pack NuGetPackages/MonoGame.Framework.Cardboard.nuspec -OutputDirectory NuGetPackages\Output\ -BasePath . -Version 3.11.9002.0 -Properties Configuration=Release

@pause
2 changes: 1 addition & 1 deletion CHANGELOG.md
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@@ -1,6 +1,6 @@
# Changelog

## 3.11.9001 Release - March 09, 2024
## 3.11.9002 Release - March 09, 2024

### Fixed
- [Content.Pipeline] fixed FontDescriptionStyle (Regular,Bold,Italic) #1019, #1056, #1142.
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28 changes: 14 additions & 14 deletions Documentation/articles/migrate_381.md
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@@ -1,4 +1,4 @@
# Migrating from MonoGame 3.8.1 to KNI 3.11.9001
# Migrating from MonoGame 3.8.1 to KNI 3.11


## Migrating Framework
Expand All @@ -12,12 +12,12 @@ Edit your .csproj file of the main project and replace:
to:

```xml
<PackageReference Include="nkast.Xna.Framework" Version="3.11.9001" />
<PackageReference Include="nkast.Xna.Framework.Content" Version="3.11.9001" />
<PackageReference Include="nkast.Xna.Framework.Graphics" Version="3.11.9001" />
<PackageReference Include="nkast.Xna.Framework.Audio" Version="3.11.9001" />
<PackageReference Include="nkast.Xna.Framework.Media" Version="3.11.9001" />
<PackageReference Include="MonoGame.Framework.{Platform}.9000" Version="3.11.9001" />
<PackageReference Include="nkast.Xna.Framework" Version="3.11.9002" />
<PackageReference Include="nkast.Xna.Framework.Content" Version="3.11.9002" />
<PackageReference Include="nkast.Xna.Framework.Graphics" Version="3.11.9002" />
<PackageReference Include="nkast.Xna.Framework.Audio" Version="3.11.9002" />
<PackageReference Include="nkast.Xna.Framework.Media" Version="3.11.9002" />
<PackageReference Include="MonoGame.Framework.{Platform}.9000" Version="3.11.9002" />
```

where {Platform} is Windows, DesktopGL, Android, etc.
Expand All @@ -31,12 +31,12 @@ For libraries, edit your .csproj file and replace:
to:

```xml
<PackageReference Include="nkast.Xna.Framework" Version="3.11.9001" />
<PackageReference Include="nkast.Xna.Framework.Content" Version="3.11.9001" />
<PackageReference Include="nkast.Xna.Framework.Graphics" Version="3.11.9001" />
<PackageReference Include="nkast.Xna.Framework.Audio" Version="3.11.9001" />
<PackageReference Include="nkast.Xna.Framework.Media" Version="3.11.9001" />
<PackageReference Include="nkast.Xna.Framework.Ref" Version="3.11.9001" PrivateAssets="All" />
<PackageReference Include="nkast.Xna.Framework" Version="3.11.9002" />
<PackageReference Include="nkast.Xna.Framework.Content" Version="3.11.9002" />
<PackageReference Include="nkast.Xna.Framework.Graphics" Version="3.11.9002" />
<PackageReference Include="nkast.Xna.Framework.Audio" Version="3.11.9002" />
<PackageReference Include="nkast.Xna.Framework.Media" Version="3.11.9002" />
<PackageReference Include="nkast.Xna.Framework.Ref" Version="3.11.9002" PrivateAssets="All" />
```

### Migrating Framework (Android)
Expand Down Expand Up @@ -75,7 +75,7 @@ Then replace:
With:

```xml
<PackageReference Include="nkast.Xna.Framework.Content.Pipeline.Builder" Version="3.11.9001" />
<PackageReference Include="nkast.Xna.Framework.Content.Pipeline.Builder" Version="3.11.9002" />
```

Then rename 'MonoGameContentReference':
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16 changes: 8 additions & 8 deletions Documentation/articles/migrate_3_10.md
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@@ -1,4 +1,4 @@
# Migrating from 3.10.9001 to 3.11.9001
# Migrating from 3.10 to 3.11


## Migrating Framework
Expand All @@ -13,12 +13,12 @@ Edit your .csproj file and replace:
to:

```xml
<PackageReference Include="nkast.Xna.Framework" Version="3.11.9001" />
<PackageReference Include="nkast.Xna.Framework.Content" Version="3.11.9001" />
<PackageReference Include="nkast.Xna.Framework.Graphics" Version="3.11.9001" />
<PackageReference Include="nkast.Xna.Framework.Audio" Version="3.11.9001" />
<PackageReference Include="nkast.Xna.Framework.Media" Version="3.11.9001" />
<PackageReference Include="MonoGame.Framework.{Platform}.9000" Version="3.11.9001" />
<PackageReference Include="nkast.Xna.Framework" Version="3.11.9002" />
<PackageReference Include="nkast.Xna.Framework.Content" Version="3.11.9002" />
<PackageReference Include="nkast.Xna.Framework.Graphics" Version="3.11.9002" />
<PackageReference Include="nkast.Xna.Framework.Audio" Version="3.11.9002" />
<PackageReference Include="nkast.Xna.Framework.Media" Version="3.11.9002" />
<PackageReference Include="MonoGame.Framework.{Platform}.9000" Version="3.11.9002" />
```

## Migrating Content Builder
Expand All @@ -33,7 +33,7 @@ Then add:

```xml
<ItemGroup>
<PackageReference Include="nkast.Xna.Framework.Content.Pipeline.Builder" Version="3.11.9001" />
<PackageReference Include="nkast.Xna.Framework.Content.Pipeline.Builder" Version="3.11.9002" />
</ItemGroup>
```

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2 changes: 1 addition & 1 deletion Installers/default.build
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Expand Up @@ -4,7 +4,7 @@
<property name="os" value="${operating-system::get-platform(environment::get-operating-system())}" />

<!-- The build version number we can get from the environment variable -->
<property name="buildNumber" value="3.11.9001.0"/>
<property name="buildNumber" value="3.11.9002.0"/>
<if test="${environment::variable-exists('BUILD_NUMBER')}">
<property name="buildNumber" value="${environment::get-variable('BUILD_NUMBER')}"/>
</if>
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4 changes: 2 additions & 2 deletions MonoGame.Framework/MonoGame.Framework.Android.csproj
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Expand Up @@ -5,8 +5,8 @@
<BaseOutputPath>..\Artifacts\MonoGame.Framework\Android</BaseOutputPath>
<AppendTargetFrameworkToOutputPath>True</AppendTargetFrameworkToOutputPath>

<Version>3.11.9001.0</Version>
<AssemblyVersion>3.11.9001.0</AssemblyVersion>
<Version>3.11.9002.0</Version>
<AssemblyVersion>3.11.9002.0</AssemblyVersion>

</PropertyGroup>

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4 changes: 2 additions & 2 deletions MonoGame.Framework/MonoGame.Framework.DesktopGL.csproj
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Expand Up @@ -5,8 +5,8 @@
<BaseOutputPath>..\Artifacts\MonoGame.Framework\DesktopGL</BaseOutputPath>
<AppendTargetFrameworkToOutputPath>True</AppendTargetFrameworkToOutputPath>

<Version>3.11.9001.0</Version>
<AssemblyVersion>3.11.9001.0</AssemblyVersion>
<Version>3.11.9002.0</Version>
<AssemblyVersion>3.11.9002.0</AssemblyVersion>

</PropertyGroup>

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4 changes: 2 additions & 2 deletions MonoGame.Framework/MonoGame.Framework.WindowsDX.csproj
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Expand Up @@ -5,8 +5,8 @@
<BaseOutputPath>..\Artifacts\MonoGame.Framework\WindowsDX</BaseOutputPath>
<AppendTargetFrameworkToOutputPath>True</AppendTargetFrameworkToOutputPath>

<Version>3.11.9001.0</Version>
<AssemblyVersion>3.11.9001.0</AssemblyVersion>
<Version>3.11.9002.0</Version>
<AssemblyVersion>3.11.9002.0</AssemblyVersion>

</PropertyGroup>

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4 changes: 2 additions & 2 deletions MonoGame.Framework/MonoGame.Framework.WindowsUniversal.csproj
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Expand Up @@ -4,8 +4,8 @@
<PropertyGroup>
<BaseOutputPath>..\Artifacts\MonoGame.Framework\WindowsUniversal</BaseOutputPath>

<Version>3.11.9001.0</Version>
<AssemblyVersion>3.11.9001.0</AssemblyVersion>
<Version>3.11.9002.0</Version>
<AssemblyVersion>3.11.9002.0</AssemblyVersion>

</PropertyGroup>

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4 changes: 2 additions & 2 deletions MonoGame.Framework/MonoGame.Framework.iOS.csproj
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Expand Up @@ -5,8 +5,8 @@
<BaseOutputPath>..\Artifacts\MonoGame.Framework\iOS</BaseOutputPath>
<AppendTargetFrameworkToOutputPath>True</AppendTargetFrameworkToOutputPath>

<Version>3.11.9001.0</Version>
<AssemblyVersion>3.11.9001.0</AssemblyVersion>
<Version>3.11.9002.0</Version>
<AssemblyVersion>3.11.9002.0</AssemblyVersion>

</PropertyGroup>

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4 changes: 2 additions & 2 deletions MonoGame.Framework/Properties/AssemblyInfo.cs
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Expand Up @@ -38,5 +38,5 @@

// Version information for the assembly which is automatically
// set by our automated build process.
[assembly: AssemblyVersion("3.11.9001.0")]
[assembly: AssemblyFileVersion("3.11.9001.0")]
[assembly: AssemblyVersion("3.11.9002.0")]
[assembly: AssemblyFileVersion("3.11.9002.0")]
4 changes: 2 additions & 2 deletions MonoGame.Framework/XNA.Framework.Android.netcore.csproj
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Expand Up @@ -5,8 +5,8 @@
<BaseOutputPath>..\Artifacts\MonoGame.Framework\Android</BaseOutputPath>
<AppendTargetFrameworkToOutputPath>True</AppendTargetFrameworkToOutputPath>

<Version>3.11.9001.0</Version>
<AssemblyVersion>3.11.9001.0</AssemblyVersion>
<Version>3.11.9002.0</Version>
<AssemblyVersion>3.11.9002.0</AssemblyVersion>

</PropertyGroup>

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4 changes: 2 additions & 2 deletions MonoGame.Framework/XNA.Framework.Blazor.csproj
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Expand Up @@ -6,8 +6,8 @@

<DefineConstants>BLAZORGL;STBSHARP_INTERNAL</DefineConstants>

<Version>3.11.9001.0</Version>
<AssemblyVersion>3.11.9001.0</AssemblyVersion>
<Version>3.11.9002.0</Version>
<AssemblyVersion>3.11.9002.0</AssemblyVersion>

</PropertyGroup>

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4 changes: 2 additions & 2 deletions MonoGame.Framework/XNA.Framework.DesktopGL.csproj
Original file line number Diff line number Diff line change
Expand Up @@ -2,8 +2,8 @@

<Import Project="..\kniPackage.props" />
<PropertyGroup>
<Version>3.11.9001.0</Version>
<AssemblyVersion>3.11.9001.0</AssemblyVersion>
<Version>3.11.9002.0</Version>
<AssemblyVersion>3.11.9002.0</AssemblyVersion>
</PropertyGroup>

<PropertyGroup>
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4 changes: 2 additions & 2 deletions MonoGame.Framework/XNA.Framework.Oculus.OvrDX11.csproj
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Expand Up @@ -5,8 +5,8 @@
<BaseOutputPath>..\Artifacts\MonoGame.Framework\OculusOvrDX11</BaseOutputPath>
<AppendTargetFrameworkToOutputPath>True</AppendTargetFrameworkToOutputPath>

<Version>3.11.9001.0</Version>
<AssemblyVersion>3.11.9001.0</AssemblyVersion>
<Version>3.11.9002.0</Version>
<AssemblyVersion>3.11.9002.0</AssemblyVersion>

</PropertyGroup>

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4 changes: 2 additions & 2 deletions MonoGame.Framework/XNA.Framework.Ref.csproj
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Expand Up @@ -5,8 +5,8 @@
<BaseOutputPath>..\Artifacts\MonoGame.Framework\Ref</BaseOutputPath>
<AppendTargetFrameworkToOutputPath>True</AppendTargetFrameworkToOutputPath>

<Version>3.11.9001.0</Version>
<AssemblyVersion>3.11.9001.0</AssemblyVersion>
<Version>3.11.9002.0</Version>
<AssemblyVersion>3.11.9002.0</AssemblyVersion>

</PropertyGroup>

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4 changes: 2 additions & 2 deletions MonoGame.Framework/XNA.Framework.WindowsDX11.csproj
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Expand Up @@ -2,8 +2,8 @@

<Import Project="..\kniPackage.props" />
<PropertyGroup>
<Version>3.11.9001.0</Version>
<AssemblyVersion>3.11.9001.0</AssemblyVersion>
<Version>3.11.9002.0</Version>
<AssemblyVersion>3.11.9002.0</AssemblyVersion>
</PropertyGroup>

<PropertyGroup>
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4 changes: 2 additions & 2 deletions MonoGame.Framework/XNA.Framework.iOS.netcore.csproj
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Expand Up @@ -5,8 +5,8 @@
<BaseOutputPath>..\Artifacts\MonoGame.Framework\iOS</BaseOutputPath>
<AppendTargetFrameworkToOutputPath>True</AppendTargetFrameworkToOutputPath>

<Version>3.11.9001.0</Version>
<AssemblyVersion>3.11.9001.0</AssemblyVersion>
<Version>3.11.9002.0</Version>
<AssemblyVersion>3.11.9002.0</AssemblyVersion>

</PropertyGroup>

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