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Update README.md
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knela96 authored Dec 15, 2019
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Expand Up @@ -23,8 +23,9 @@ In this GOD style game, you are a new police captain and your duty is to lead th
</table>

# Mechanics:
As the police captain your job is to assign different workers to differents desks to start investigate some cases. Also you will have to provide new cells to capture more criminals.
At night as a captain you will be able to stun the criminals that are escaping for a period of time, just to help your officers and avoid the escape.
- As the police captain your job is to assign different workers to differents desks to start investigate some cases.
- You will have to provide new cells to capture more criminals.
- At night as a captain you will be able to stun the criminals that are escaping for a period of time, just to help your officers and avoid the escape.

# Different npc's roles:

Expand Down Expand Up @@ -90,52 +91,62 @@ At night as a captain you will be able to stun the criminals that are escaping f
![](https://raw.githubusercontent.com/knela96/Police-Station-Simulator/master/Wiki_Assets/Criminal_BT.png?token=AGOACYMUYJGGBOT63BXR5F257KY7S)

# Different Police station Rooms:
![](https://raw.githubusercontent.com/knela96/Police-Station-Simulator/master/Wiki_Assets/Criminal_BT.png?token=AGOACYMUYJGGBOT63BXR5F257KY7S)
![](https://raw.githubusercontent.com/knela96/Police-Station-Simulator/master/docs/Lobby.png?token=AGOACYM4DUPIX6ZZXHN4ZFC576OL4)
- Lobby: Where the citizen make the crime notifications, also where the door to the street is located.

![](https://raw.githubusercontent.com/knela96/Police-Station-Simulator/master/Wiki_Assets/Criminal_BT.png?token=AGOACYMUYJGGBOT63BXR5F257KY7S)
![](https://raw.githubusercontent.com/knela96/Police-Station-Simulator/master/docs/Cells.png?token=AGOACYMHHPK52KNIL7TVOAK576ONO)
- Containment Cell: Where the criminals are guarded until sent to jail.

![](https://raw.githubusercontent.com/knela96/Police-Station-Simulator/master/Wiki_Assets/Criminal_BT.png?token=AGOACYMUYJGGBOT63BXR5F257KY7S)
- Office: Where the policemen spent most of the time.
![](https://raw.githubusercontent.com/knela96/Police-Station-Simulator/master/docs/Office.png?token=AGOACYKZPPDSYXMTSRGEI4K576OMW)
- Office: Where the policemen investigate the different cases.

# Resources:

![](https://raw.githubusercontent.com/knela96/Police-Station-Simulator/master/docs/money.png?token=AGOACYJ2RGSB3KUTZDFAKGK576OIC)
- Money

![](https://raw.githubusercontent.com/knela96/Police-Station-Simulator/master/Wiki_Assets/Criminal_BT.png?token=AGOACYMUYJGGBOT63BXR5F257KY7S)
- Satisfaction
- Police availability


![](https://raw.githubusercontent.com/knela96/Police-Station-Simulator/master/Wiki_Assets/Criminal_BT.png?token=AGOACYMUYJGGBOT63BXR5F257KY7S)
- Police availability


**You can check its Behaviour Trees here:** [Entities Behaviour Trees](https://github.com/knela96/Police-Station-Simulator/wiki/Entities-Behaviours)
![](https://raw.githubusercontent.com/knela96/Police-Station-Simulator/master/Wiki_Assets/Criminal_BT.png?token=AGOACYMUYJGGBOT63BXR5F257KY7S)
- Cells availability

# Gameloop:

## DAY (2 minutes)
### Citizens
- Citizen enters the police station
- Citizen gives you notification
- The player asigns a police to the case
- Case can be harder needing more policemen or time to be completed, cases that involve criminal require more resources but give more results.
- Cases have a timer to assign a policemen.

- Policemen starts the case and becomes unavailable
- Policemen ends the case and returns to available police, the player gains money and satisfaction.

- If the policemen gets a criminal(criminals have levels) it goes to a cell
- The criminal can try to scape
- After the criminals spent a period of time in the cell they are moved outside the station by a policemen
### Police
- The policemen go to desk to investigate a case
- Case can be harder needing more time to be completed.
- Policemen starts the case and becomes unavailable
- Policemen ends the case and returns to available police, the player gains money.
- If the policemen gets a criminal it goes to a cell

- Every 24 hours the player will have to pay salaries for each police in the station.
- If the satisfaction reaches 0 or if you have negative money it will be game over.
### Criminals
- After the criminals spent a period of time in the cell they are set free by a policemen


## NIGHT (2 minutes)

### Citizens
- Citizen leave the station
- Policemen have to be assigned to random emergency cases
- 2 Policemen in the police station light up their torchlights and make rounds around keeping watch for scaped criminals
- Criminals scape. If the number of policemen are enough to capture the criminal after a short period of time the crimnal will go back to the cell, if the criminal arrives at the door and opens it (Opening the door lasts a short period of time) it will scape.

### Police
- Some Policemen will leave the station.
- 3 Policemen in the police station light up their torchlights and make rounds around keeping watch for scaped criminals

### Criminals
- Criminals scape. If the policemen have enough live to capture the criminal, the criminal will go back to the cell.
- If the criminal arrives at the door, he will escape and you will lose satisfaction.

## Objective
![](https://raw.githubusercontent.com/knela96/Police-Station-Simulator/master/docs/objective.PNG?token=AGOACYLZCC6A7MUZG5H7QXC576PNE)

Your objective is to set free 5 criminals without letting escape more than 2, if you accomplish the objective you will gain satisfaction and win the game, but is escapes more than 2 you will lose instantly.



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